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Everything posted by smiorgan

  1. Are we there?

    I may be completely wrong and I do not presume to know how Chaosium are thinking , but if I were Chaosium I would not announce RQG until 13G has been out in print for a week or two. My basic reasoning would be that each Gloranthan rpg deserves its moment in the spotlight. But again, I might be completely wrong.
  2. Some thoughts after a first read

    I have not read 13G -- yet, but I'm thinking about perhaps getting it, but I have played 13A in its standard setting. I can understand the original poster's disappointment about the lack of out of combat crunch. But it had to be expected from 13A. In short, 13A is the bastard son of D&D4. Mechanically and thematically 4E is the single biggest influence on the game. Like its predecessor, 13A is a game about telling heroic action stories through vivid and dynamic battle scenes. If you read D&D4's Dungeon Master's Guide 2, you'll find these things very nicely stated (btw Robin D. Laws was one of the authors!). In contrast with its ancestor, it throws away the battle grid, but it also throws away whatever little out of combat crunch D&D4 had, putting icons, backgrounds and unique things in its place. D&D4 had a (not very good) system for out of combat contests (skill challenges). 13A has nothing in its place. Zilch, nada. Maybe if one wants more structure out of combat should create a HeroQuest-13G Hybrid of some sort. Or better port in the excellent contest Rules of Revolution d100. It should not be too difficult to create a d20 version of them. Very interested in seeing how 13G gets used.
  3. 32 years ago... (#IWD2018)

    I hope you get to do a new of edition of this little game. A worthy companion for Stormbringer and a great game in itself for simple escapist adventure.
  4. Bright Shadows

    I have to pick it up again and have a look at it. One good thing I remember is that it builds upon the Elric! Chaosium sourcebook adding more detail. There are no major inconsistencies between the two books, starting from the map. So you don't have to choose which version of Melniboné you will use and can use details from both sourcebooks. As far as I can remember it does a good job in making the Dragon Isle gameable and outlining a few campaign ideas. Binding of my hardcover copy is atrocious, as the previous poster said. However, when Mongoose stopped their own silly binding plant they re-did most of their titles as softcovers and the softcovers were fine. I have both Elric and Hawkmoon as softcovers and they are reasonably nice and without issues. Looking online I see that also Bright Shadows has two versions. So, be sure to buy the paperback and NOT the faulty hardcover.
  5. RQ:G character sheets - too much art?

    Good that there will be both. ☺️ (My post was about clean sheet not being a grognard thing, but I let the matter rest ☺️).
  6. RQ:G character sheets - too much art?

    My printer likes the clean sheet. And yes yes comments here are made only by a non representative bunch of old grognards as you have often reminded us. This may well be true, but for instance the D&D5 sheet is quite clean. Probably D&D5 is a game played only by a bunch of old farts. 🤔
  7. Chronicles of Future Earth

    AFAIK Loz said that Sarah Newton now has other plans for the Future Earth universe.
  8. It was one of the most promising settings for the BRP BGB. Did anyone get to play it? What did you do with it? Did you adapt it to your homebrew campaign or played it RAW?
  9. Resurrecting RuneQuest (Black Gate)

    And let me say that during Mongoose's tenure of RuneQuest we were inflicted art even worse than the darkest AH days.
  10. Resurrecting RuneQuest (Black Gate)

    Walktapus and Jack O'Bear picture is so surreal ... just look at the shoes of the Walktapus. Epic. This is the stuff of legends. I'll never part from my treasured copy of Daughters.
  11. Started a new version of a very old campaign

    Freyda Nikorn! Oh, memories! That was a great classic campaign!
  12. It seems to me that two substantial rules innovations of CoC7 are - Pushing rolls - Bonus and penalty dice Would you use them in another d100 / BRP game? I think they both could be used to add more drama and chaos to a Stormbringer game. Especially if you use the older versions of the game (editions 1-4) which are quite rules light, do not have many modifiers, levels of success, and have generally lower skill %. In contrast, I would not use them in a RQ3 game.
  13. Mournblade starter set is mine!

    I wanted to buy it, mostly for pure collectible value, but it was sadly "épuisé".
  14. Meanwhile in Switzerland.... Smiorgan receives his copy of the gorgeous Mournblade kit d'initiation... This French rpg has already won me. I'm not going to stop with the starter set. There's a high risk I will buy all the beautiful books and boxes they have put out. If people care, I will post info on this game as I go on reading and hopefully playing it. Some basic info. It's not d100. And is not to be confused with the French edition of Mongoose Elric. They initially had some connection with Mongoose, but when the Mongoose license expired, they got a license directly from Moorcock. http://www.multiverse.org/fora/showthread.php?t=30016
  15. Mournblade starter set is mine!

    I've found this interersting blog entry. Note that the author is another Smiorgan. Not me. http://www.departmentv.net/2016/06/rpg-first-look-mournblade/
  16. Pushing rolls offers a narratively meaningful universal answer to the old question "How many times can I attempt skill x?". I like the fact that it is a narrative rather than simulationist device and that you do not have to think what an attempt means for each skill and situation. It fits Stormbringer because when you overdo things and fail the Lords of Chaos, or perhaps Balo, take a little revenge on you. I do not think it fits the more simulationist spirit of RQ3 or RQ6, though. Penalty dice can be a fun substitute of -20% for multiple parries. And you can say that a buckler ignores the first penalty, a medium shield the first two. Rolling many dice is fun and feels chaotic but it blurs the readability of success chances that do not correspond anymore to a percentile dice roll. With the right game mood this can be a feature: when things get confused or supernatural entities intervene the outcomes become less transparent. That's why I feel it fits Stormbringer (and obviously a horror game like CoC) but not necessarily another kind of BRP game.

    RPG rulebooks are getting way too long for me! WHFRP1 was 368 pages with a ton of setting info and a scenario. By the way, even with the extensive setting info it contains, I would have preferred my CoC 7 Keeper's book 1/3 shorter than it is. It's a wordy book.
  18. Sorcerers of Pan Tang

    When I saw that the Chaosium logo on the thread I naively thought that there was some official news about Stormbringer. What? Are they reprinting Sorcerers of Pan-Tang?? Alas, that was not the case.
  19. Chronicles of Future Earth

    Great idea.

    This setting reminds me of the Terran Trade Authority books that I absolutely loved when I was a kid. Spacewreck (Catastrofi Spaziali, in the Italian translation), in particular, used to scare the heck outta me. I'd stare for hours at the terrific art. The setting and incidents would make terrific rpg material. https://en.wikipedia.org/wiki/Terran_Trade_Authority Am I the only one who fondly remembers that stuff? Smiorgan PS Sadly, I don't have the books anymore.
  21. Should we hold our breath for a 2016 release?
  22. In the podcast on ‘What’s happening at Chaosium’ there is interesting info on Mythic Iceland. They said that Pedro Ziviani has turned in the mauscript of the second edition. It will be a standalone game. A large campaign across the Viking world is in the works. http://www.mu-podcast.com/mup-special-report-whats-happening-chaosium-2016/
  23. New RQ Design Note #18 - New Logo

    I must say that I do not like the new logo very much. It's fat and caramel-like. It reminds me of the D&D3/d20 era and a little bit of the RQ Mongoose era. That said this is not very important to me. Judging from the RQ Quickstart, the rules are truly excellent, and I will certainly NOT be deterred from buying the new edition by a so-so logo.
  24. Organic Skill Trees

    Revolution. That is the way to go if you want skill trees. More complex / variable trees really become an headache, at least for me.
  25. RQG QuickStart - Parry questions

    Lovely, it looks they have picked up the old Stormbringer rule. Sorry, I obviously cannot answer as I'll have to wait July 1 for the