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smiorgan

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Everything posted by smiorgan

  1. Quick update. Major spoilers about Gaumata's Vision scenario ahead: For the moment they have little to brag about with Allabeer or Vega.
  2. Correct. Resolution is not really a phase since damage etc. is resolved earlier in DEX rank order. That paragraph is badly written. It comes from a much less confusing paragraph in the Elric! rulebook, which became worse in the 2008 edition of BRP and unfortunately was not edited out in the 2023 revision.
  3. Beautiful! I'd love one with passions and allegiance in it.
  4. @Nick Brooke @Scotty Thank you both for the very good advice!
  5. They're all devoted to Vega Goldbreath (some fanatically and embarassingly so) and very loyal to commander Allabeer. So, that would be a walk in the park.
  6. I'm running a game in Sun County and the players play "irregular" members of the Sandheart Militia. When Sacred Time comes they will have to make their income rolls. What kind of skills should I test? Given their "irregular" nature, the characters come from different backgrounds, and some are likely only temporarily employed by the militia: for instance we have a Yelornan priestess-in-training sent by her Big Rubble temple to gain military experience abroad and a Lunar noblewoman, the restless daughter of Duke Raus - Yes, unknown to most Jezra has an older sister. - Should I focus on their salary/ bounties/ prizes as militia irregulars or on therir income back home, or roll for both? I'd say rolling for both is more fun provided that I can have the Yelornan travel back to Pavis etc. - Which skill should I test for the militiaman income? The "Warrior" skill "Battle" does not seem appropriate. But there is no "police officer" profession in RQ. I'm tempted to say that the default is "Insight" - as an investigator's skill (they are currently collecting red herrings and chasing wild geese down South in Black Rock), but the player can make a case for another skill, such as Track, for instance. I'd give some leeway.
  7. That's sad indeed. Thank you for sparing me the painful experiment (I was tempted to check).
  8. I find that Dragonbane hits the "Stormbringer-sweet spot" in the complexity-simplicity continuum. I'd love Chaosium to publish something like that for BRP but with more sword and sorcery vibes (Howard/ Leiber/ Moorcock). Call it not-Stormbringer / not-Magic World. I look forward to Lords of the Middle Sea to be like that, but I think there is room for a fantasy cousin.
  9. Update: I've played Dragonbane solo this summer and it was good fun. I like the system quite a bit. The BRP heritage remains clear. Combat is deadly and fun. Sadly, I have not had the occasion to run it for my players yet. ,
  10. @Jason D Are there any news on Mythic Iceland 2nd edition? Now that the new BRP book happened, is the project going to be affected? I'm really looking forward to see this great setting do a combeback.
  11. Is there a downloadable version of the simplified Pendragon sheet on page 5 of Book 1 of the Starter Set? Thanks
  12. No, but you can get Magic World (PDF or POD), which has all the RQ3 creatures of Basic Creatures, ship rules, a few sorcery spells that were omitted from BRP and other assorted RQ3 and Stormbringer stuff, all BRP compatible. Magic World however does not use hit locations, so if you are using this option you might want another monster source instead (Gateway Bestiary+ Glorantha Bestiary should cover 99% of the creatures of the RQ3 book and add a few more).
  13. In older versions of RQ... Actually, that's the case also in the current version of RQ (Glorantha Bestiary page 177). Elementals (partially) immune to physical damage was a Stormbringer thing, originally. I did not remember that it was followed by BRP.
  14. Answers within the quote. Yes, I'm old and lazy.
  15. Man, Chaosium is releasing so many things that I WANT these days it's not even funny 🤣. The whole happy Cults of RuneQuest train, the Pendragon starter set, the new BRP corebook, and countless JC titles (including the whole Pavis - Rubble - Borderlands series). And this pretending I don't care about recent Call of Cthulhu releases or Rivers of London - which requires unheard of levels of self-deception! Seriously, people, we were so happy reminiscing about Chaosium's distant past and discussing house rules and complaining that monographs sucked and you plunge us into a new Chaosium Golden Age? That's not fair! That's hubris. You are a bunch of God Learners or worse ...troll-loving illuminated Arkati!
  16. Cool, go for it, then! Personally, I would never do that. I like my BRP and my D&D separate. Even Classic Fantasy is too much of a combo for me. Plus, I'm lazy and what you're doning sounds like a lot of work. But that's really just me and I totally cheer you having fun with your project!
  17. I'd say that when you get at it you find that they are more subtly different than they seem at first blush. Action economy in combat is completely different. Istead of DEX ranks you have combat actions. All powers / effects that manipulate combat actions have to be redone. Levels of success are different with critical at 1/10 skill and no specials. So, all effects that depend on success level have either to be critical based 1/20 or special based 1/5. There is no Resistance Table and you never roll characteristic x5 as a percentage. Having special skills instead. You have no general hit points, just locational ones. Dodge and parry function a bit differently. The magic systems are different from those in the BRP UGE book. That said, yes, they have the same ancestry and it shows: Mythras and BRP are much much closer than, say, BRP and Pathfinder.
  18. The RQ wiki has a very short Glorantha primer: https://rqwiki.chaosium.com/glorantha/ The Glorantha booklet of the RQ Starter Set is a very good intro. There are also a few nice introductory videos on Youtube:
  19. I think that here there's no precise conversion. BRP's philosophy about difficulty levels is just different. It's much less granular and less tightly balanced than Pathfinder. When I run BRP-based games, 90% of the times I call for raw, unmodified, skill rolls. Then you have easy actions at skill x2 and difficult actions at 1/2 skill, which I use very sparingly. Then you have the situational modifiers on page 114, which also are meant to be used sparingly. But, really, the assumption that every action is against a certain DC is very un-BRP. Also, as you have noticed, the idea of an untrained skill is very different. Level 1 untrained PF characters still have a fair chance against low DCs, while BRP characters can really suck at skills they don't have. So, what's the solution? A few ideas: - Don't call for a roll if failure is problematic/ uninteresting. - Fail forward. Have the characters roll and fail pushing the story forward. If they succeed against the odds, it's a big success and they probably can increase their skill. - Have the players choose wisely survival-critical skills when they allocate skill points - If you want to call a roll where everyone has a fair chance use characterstic x5 rolls instead. - Especially in important / dramatic/ tense situations have them use the augment optional rule coming up with plausible secondary skills to roll to augment the mandated roll see the optional rules on page 38. Have them roleplay and provide a rationale for that.
  20. @Pao If you are working with BRP UGE, as you say, you might try to track the old Classic Fantasy monograph on Ebay, which is 100% compatible. Classic Fantasy for Mythras is much more complete, but it's...well... for Mythras - which is a relatively different branch of the big BRP d100 family (Mythras is an excellent game, anyway).
  21. What's particularly wrong about Blood Tide? It's fairly badly edited as other products of those years - it was the "dark ages" just before the Stafford-Petersen restoration, but why the special hate?
  22. Yes the pirate book (Blood Tide) has a sort of feat system. It's out of print and the pdf is not available anymore. However you can probably find print copies on sale online. The pulp supplement Astounding Adventures also has powers. You can buy the pdf from Chaosium.
  23. Assuming that your question is about BRP UG (and not Mythras), I'd use super-powers, which are very flexible and can model a lot of things. You might also want to get Magic World and Advanced Sorcery, which are compatible with BRP and introduce more sorcery spells and new subsystems, including Areté - skill based special effects that can be used to model some feats. Just out of curiosity, why did you decide to convert to BRP? I mean it's a lot of work, especially if it's a precise conversion, and Pathfinder 2 seems to be good at doing its thing...
  24. What do you want to convert, exactly? The adventures/ setting or classes, spells, monsters?
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