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smiorgan

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Everything posted by smiorgan

  1. What do you want to convert, exactly? The adventures/ setting or classes, spells, monsters?
  2. Nooo! Now I HAVE to buy it! I would have probably bought it regardless...
  3. I was hallucinating that the classic "burglary" adventure included floorplans, and it doesn't. Do you know if they exist? Anyone did them? One of the characters in my game is the Duke's older daughter (Jezra's sister) and I was thinking about that house as a possible base for the party in Pavis. And maybe running a reverse version of the burglary.
  4. I suggest running Vinga's Ford available in the Jonstown Compendium on Drivethru - by Beer with Teeth. It has a strong theme, a little investigation, exciting but simple combats. One thing that works well with beginners is exploring the RQ subsystems in isolation. Combat+Magic+Spirit Combat+Runes+Passions in one scene can be overwhelming. But you can create a fun experience by setting up a series of scenes where these systems are used in isolation or in combination with simple skill rolls. Roll relevant passion or Rune to augment a skill in a social context. Track and hunt non-dangerous animals (use stealth and missile weapons) Fight non-magic using and non-parrying monsters. Face a danger or trap and risk getting hurt out of combat. Use magic out of combat, to heal or to investigate. Have spirits engage the characters in spirit combat. Have the adventure occur around a relevant holy day so that characters can worship their gods. Do not forget to play the end of season phase after the adventure with experience rolls and everything.
  5. I'm going to get this. Running an expanded Borderlands is very appealing.
  6. If you want rules light you will probably like it.
  7. Wow! Pretty happy of having bought the book back then.
  8. Is Meeros part of that world or separate?
  9. Actually, in my previous post I was confusing Diadochi with "Warlords of Alexandria" by Zozer.
  10. Yes, I'm interested. Diadochi Warlords is very well done. It makes some very precise choices, though: Rules light (based on Stormbringer's older editions) Historical Low-fantasy Personally, I'd be interested on a more freewheeling, high-fantasy take on Greek Myth. Be it fantasy Greece or fantasy pseudo-Greece, like Mythra's "Meeros" or D&D 5e "Theros" setting or the Melkoni in Jackals setting.
  11. This and this. I was firmly in the core target demographic of "this-is-based-on-Stormbringer-which-was-my-favorite-fantasy-rpg-at-the-time", and wanting badly to like MW. Still, I struggled with the typos, sloppy layout, haphazard art of that book.
  12. Yes, we should reduce division in BRP. What unites us is much more important than what divides us. 😁 That said... I think... Good old Stormbringer got it right with 10% critical. And I have to say this was one of the (very few) things MRQ got right. Success levels is also something CoC7 got right. Dice reading tricks are OK. Games such as Jackals and Revolution d100 use them to great effect. Full disclosure, I am a kinda slow mental calculator. So not a great fan of dividing by 20 in game. I can do that but it slows me a tiny bit when I GM. Players don't notice but I do.
  13. I kinda see where you're coming from with your review and I do believe this kind of OSR games often oversell the coolness of their "less is more" approach. That said, I do think you are a bit too harsh on Black Sword Hack. The game, while very rules light, has some interesting mechanics such as usage dice and Doom dice (which interact nicely with demon summoning), the power types are thematic and flavorful and it offers dynamic combat with attacks and parries and special moves while remaining super simple and quick. And I find the lists and tables inspirational. It's not going to replace my beloved Stormbringer, but I might well use it for a quick one shot.
  14. I'm tempted to import the simpler attack vs. defense matrix.
  15. For me Six Seasons and Company of the Dragon are the unofficial "Enemy Within" / "Masks of Nyarlathotep" for RQG. They would really deserve official publication as Chaosium books with art and maps and stuff. That said, the Colymar/ Jonstown campaign in the GM's pack + Starter Set provides a very strong foundation for a sandbox campaign in Northwestern Sartar post Dragonrise. You add the Pegasus Plateau and Smoking Ruin books, the Quickstart adventure and setting info from the corebook and you get a huge amount of material for a campaign revolving around Clearwine, Apple Lane and Jonstown, with the characters in the service of Queen Leika.
  16. I've never looked in detail into RQ6 animism. From the little I remember it would need some substantial reworking / conversion to fit into RQG.
  17. I'd say, yes if they have enough DEX ranks left and if the don't get in an engagement as a result of their actions. I would handle your case as follows. Imagine your character has DEX 12. Since the movement is just 2 meters (less than 6) it does not affect initial action DEX rank. So your character shoots at DEX 12. Then I would apply the DEX penalty for second action to calculate when the second leg of movement starts, which is DEX 12-5=7. At DEX rank 7 the character moves back into full cover. This means that if the enemy acts between 12 and 8 they will catch the shooter out of cover. If they are quicker than 12 the may of course opt to wait until the guy comes out to shoot. If they are DEX 7 or slower they will be too slow to catch the character out of cover.
  18. I am baffled by some reactions to BRP. People wax lyrical about how old school rpgs are beautiful and buy newly made old school rules (I am looking at you Dragonbane!) but when it comes to BRP or before RQG complain about the old clunky rules. As soon the new BRP was announced, there were people commenting on social media that they hoped it to be based on CoC7, even though it was clear it was an "updated" version not an entirely new system. It almost looked like that they were preparing themselves for disappointment. With RQG it was the same. Ridiculously it was receiving flak both from OSR enthusiasts (a famous blogger who extols the virtues of RQ2 and of Pendragon said how he disliked RQG, which is kind of mind boggling) and from people who wanted it more "modern". There's a RQ subreddit where for each newbie question about RQG there are two standard posts: 1) Guy who says he doesn't play RQ anymore, knows nothing about the new edition, but hey RQ2 was the real thing, 2) Other guy who says "Hey you should play Mythras" instead. Everyone is entitled to their opinions and of course neither RQG nor BRP are "perfect", still these are strange patterns of behaviour.
  19. Funny little detail: it is literally roll under (not "on or under" like all versions of BRP):
  20. Short review. It's good. Very good. Even if you don't use the ruleset* as is, you can use it as a sourcebook for ideas and house rules for your Stormbringer games (Which is probably what I will do with it). Great for the improvisational tools that allow you to cook up an entire plane of existence in minutes. *It's d20 roll under, vaguely reminiscent of a cross between OSR D&D and BRP.
  21. This was to be the announced 2008 BRP cover at some point. It wasn't exactly well received. And it got substituted by the Vitruvian-Chaosian man we all know and love, which graced the BGB and now illustrates in multiple variants the new and improved 2023 "Universal Game Engine". I must confess it always makes me smile affectionately. I love how it cites the classic RQ3 cover and, at the same time manages to be completely disjointed as a composition. The BRP UGE has better art for sure but nothing that bizarre...
  22. Did anyone buy it? Is it based on the latest PDF(*)? (*) The PDF currently on sale is marginally better than the original print run, with some of the typos and formatting issues corrected (not all of them, sadly). So, if the POD is based on it it will be a slightly better book than the 1st print run.
  23. At the moment there is no GMs screen but I'd love one. With beautiful art, together with reference sheets and a ton of character sheets with the various options (passions, personality traits, etc.)
  24. Exactly, the bloody book is written like that. But yeah it's a thing of the past.
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