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klecser

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Everything posted by klecser

  1. Since this product was released, I've transitioned from K-12 teacher to education professor. I'm now even more convinced that this is how you teach people a ttrpg. It matches many of the methodologies we recommend to train learners in a craft.
  2. You are not alone in desiring pre-gens to be logically-consistent with their descriptions. This is something I try to be careful about with pre-gens. I have an upcoming scenario that requires pre-gens and I will be asking the same questions you are! I'm suspicious that there are multiple possibilities that lead to this outcome: 1) Pre-Gens get "assigned" to someone who doesn't thoroughly read descriptive text, or that text isn't complete. 2) Writers switch from "narrative mode" to "game oprimization mode," even though they should be intertwined. 3) Editor doesn't check pre-gens or doesn't check them thoroughly enough. 4) Tired and deadlines. 😉 No offense intended to The Derelict team. I do agree with you that things like this should be caught in editing.
  3. My gut says that you need a really thorough session zero with this group, making sure that everyone understands the "reality" of the reality, both from a metagame perspective, and a historical perspective. Ya'll need to agree that you are in agreement on what "realism" is in this game. Is this being run as classic or pulp? If it's pulp, you don't worry about it. I agree with Darius that one of the top misconceptions of the era is what air travel actually looks like. Even the most daring hesitate to make Transocean crossings in airplanes. Sea travel is still the norm of the day and a fact of life if you want to go overseas. As Darius says, flight is still super dangerous, and lengthy trips with many people is just asking to get them killed. So, would I "allow" it? Yes, and... Yes, but... I'd create a table of realistic airplane malfunctions and weather and roll on it for "encounters" every leg of the trip. Fuel costs could be absurd. Infrastructure is likely an issue too, depending on the route they take. I agree with you that sending advance parties to set up refueling stations is probably necessary: in which case, why are you flying? Epic, yes. Ok. As to the guns, my understanding is that military-grade weapons can't just be brought into countries. So, you're at smuggling. Air travel may actually draw MORE cargo inspection attention. I have ideas, but it would be up to players to figure that out. It would be a fun challenge. The guns aren't going to help them against Mythos entities anyway. I'm getting the vibe that you need to be sure that you know what people are expecting. It isn't Indiana Jones the RPG unless you are running it as pulp. I'm getting big "I wanna be Indiana Jones" vibes from your players. And that's fine. But if you're intending to run a Classic game, then they are being set up for disappointment.
  4. Hi everyone, Keeper Reflections: Call of Cthulhu Campaigning is very close to Copper Best-Selling Status! This link is good for a limited number of sale copies! Just $1.00 USD! Inside are photos of my campaign journal, how I developed NPCs that my players liked best, how we got creative with weird tech, and much more! https://www.drivethrurpg.com/browse.php?discount=9b300cee8a
  5. I recently interviewed Chaosium President Rick Meints about the legacy of Greg Stafford. I am a huge advocate of seeing the "humanity behind the game designer" and Rick shared some wonderful remembrances. Thank you Rick!
  6. I recently interviewed Chaosium President Rick Meints about the legacy of Greg Stafford. I am a huge advocate of seeing the "humanity behind the game designer" and Rick shared some wonderful remembrances. Thank you Rick!
  7. I recently interviewed Chaosium President Rick Meints about the legacy of Greg Stafford. I am a huge advocate of seeing the "humanity behind the game designer" and Rick shared some wonderful remembrances. Thank you Rick!
  8. I recently interviewed Chaosium President Rick Meints about the legacy of Greg Stafford. I am a huge advocate of seeing the "humanity behind the game designer" and Rick shared some wonderful remembrances. Thank you Rick!
  9. Purchased POD, in transit, and I will be featuring it on RPG Imaginings.
  10. Added video overview of the Investigator Handbook as a way for new players to really flesh out (wording intended?) their characters.
  11. If you had asked me 4 years ago if I would ever have a thread on a board with 24,000 views, I'd have doubted it. But here we are! In celebration of reaching so many players with that thread, I went back to where it all started to celebrate the 7E Investigator's Handbook: A big thank you to @MOB for pinning that thread and for supporting a partnership between RPG Imaginings and Chaosium. It has extended into Runequest as well! There is no doubt in my mind that Chaosium has the most talented group of ttrpg professionals in the market. And that is top-to-bottom: writing, editing, planning, artwork, logistics, marketing, customer service...every dimension. I'm so proud to be able to help elevate a game that we all enjoy!
  12. In Part 2 of Cults of Cthulhu, I dive into cult structure development!
  13. It's been a rough year, and we "only" got three products this calendar year. But they were all, in my eyes, really spectacular products. Cthulhu Classic Kickstarter...banging. A Time To Harvest is very well done. Plus this. I believe in quality over quantity, and I'm so happy that we got such quality products!
  14. To help celebrate I'll be building the structure of my Serpent Cult on RPG Imaginings soon!
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