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Bill the barbarian

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Everything posted by Bill the barbarian

  1. Not so humble, I have said this many times but this combo rules the ranged Gloranthan battlefield. Big time! I am glad that Javelins are so expensive!
  2. You making a great choice in seeking out these two for their opinions (Nick and Simon) based on what you want to know. They differ in opinion (this is great for making decisions)! They both excel in Glorantha and RQ knowledge and lore (and have for decades). I have my preferences but, you seem smart, so take a look twixt these two and make your own choices for the win and for your table's best experience!
  3. And this is why I love that guy (actually volunteered to do the editing for his early JC work for free as a payback for what he has given the Gloranthan community for decades, and started to do it, when pressures of a failed podcast...well, never mind)!
  4. Nope, in Pavis one does not need a gas mask, but counter magic or a dispel magic might help with the City Harmony spell.
  5. One thing of import... as you are playing RQ there is much less reason to kill all these tough beasties to defeat them. Precisely my point. Tough! ...fought, defeated and were killed ( I am positive, but this is what makes a hero different from you and I) and had to DI themselves back to go at it again. Actually, as much as I love Simon (sorry, did I use my outdoor voice... my bad... i meant “like", honest) he is not putting out RQG products. He is putting out great fan products for the Jonstown Compendium that use the RQG rules. ...and I will let some else (perhaps Simon) answer those three great questions. YES!!!! Tactics go a long way against a critter with STR SIZ and DEX of 3000 (exaggerating) and an INT of 7 (not necessarily exaggerating)! Yeah, I call the current crop of new PCs superheroes! A 700% attack is possible with a freshly minted PC these days! (not kidding) See above comment on INT (they might be doing so with good reason). and a visit to the friendly local LM temple will be a good start in making those things kind of things happen. A fair question, @soltakssand @Godlearner maybe this gourmand game master deserves an example. He has been asking! I will go with the first and third for sure! Hey, yer a military man, any great ideas from Real World History for doing the impossible (i.e. beating the denizens of Dorastor... impossible, right)? Perhaps soltakss and Godlearner could use a bit of help in some good examples. Me, I just say you don’t have to kill them to win... (victory conditions may be flexible).
  6. The abdomen can indeed take a trip to zero HP and below (up to one less than the Hit Location's HP expressed as a negative number) in one hit and still not have the abdomen’s owner go unconscious. Though he or she will not be able stand they can fight or heal from the ground. Mind you within ten minutes they will bleed out sans healing or first aid being delivered. Double the damage and unconsciousness and bleeding occur to all three of the points you mention. We won’t go to triple damage... Despite me being a little picky all of G33k's post still remains valid. You know, common sense says you are correct, do not know if the rules agree. Mind you and interesting and easy HR might be kneeling down adds one protected area. Add magic to javelins for real fun!
  7. Can’t say I recall very many Japanese puns or words used by Tadashi in the editorials of Different Worlds where he ran the shop. Granted, it has been a while. Perhaps I misremember.
  8. Not my job! Look left at the avatar... does this look like a nice guy? Or just a very troubled one? ETA good thoughts on FG cameos...
  9. It is quite good, Looking under the hood is making me drool with anticipation for the next, and the next, and the...
  10. Spoilers boys and girls use yer spoilers please, I believe this was requested by no less than Rick... and is now being requested by much less than Rick... lil ol’ moi!
  11. Ya know, I am being rude. I love Eff’s comments and she is good and always on point. If I don’t agree with her I am sure I will mention it, but usually if I don’t agree it is because had no idea what she was talking about (not a lack of clarity, just it went over my head). So, I did not mention her original post as what’s to say, she’s good! I only reacted when I saw folk mentioning items I thought fallacious (it’s the editor in me). Still, sorry for ignoring you Eff, let’s see what you said... Sounds about right, to me. Oh Eff, you know better, if anyone is going to be flippant around here it will be me... that’s my gig! Not much to say here... it has already been said in the following posts, and while I think this might be overstating the case to to mention mind control, but you are not alone on that issue. Poor wording might be the culprit here toexplain how this fails in RQ RiG. So, in KAP the narrative arc as imagined by Malory, passions are a big part of the scene. Big enough that the players are willing to fall in line and become believers. Makes sense! Noteworthy is that I believe this was Stafford’s fave game and the passions were his creation... says something. eh. Of course, we all know a little about King Arthur’s tragic tales here in the west. Heck, probably even in the east! Glorantha not being as well known as Camelot might be part of the problem (assuming passions are not broke in the first place). Moi, flippantly, might want more of a buffet approach. Rather than following a Runic Ideal to the nth degree I will nibble on a bit of “proud" and nosh on a bit of “violence" but leave the other “passions" under the plexiglass for someone else. After all I am an imperfect human and not a runic ideal. Hm, good question, I would be prone to reminding the player of his missing a few Hail Moon, full of graces... and hope that the reminding is gentle and not chiding. I would think good natured play and a bit of trust and good will will be needed twixt player and GM. Reward, well not taking away percentage points might be the reward here. Stick, not carrot. Used to use traits (yay, Griffin Mountain!) back in my heyday in the 20th century and did like them more than passions. For most of us, I would say a familiarity of the topic. One so deep that we can easily predict the actions without a rule system. Like how a knight of the round table might act under certain circumstances. I am sure most of of can do this. Mind you, Eff, if you are not there in Gloranthan terms I fear for the rest of us! So, I asked you last winter during our campaign when you first broached the subject, how would you handle it. I may as well ask it again. How do we bring what made Greg’s fave a great game, into the RQ milieu? Once again, a great OP, now translating into a great thread! Can't say I recall a mechanism to limit the Passion/Ability from going above 80% but I have been postulating letting the players have a say about crossing that threshold and how I would do it.
  12. Thanks I was just looking that up. And of course I was thinking of this but did not mention it, Thanks Just!
  13. Hmm, interesting. Kloster, you and I almost never disagree, but I am surprised how many people are saying that 80%+ is a “must do" situation. I can not find anything that says you must do anything other than roll. After that there are offered options as noted by a few here. This might be that many here are contrarians by nature (Don’t tell what to do!), but that does not apply to you good sir. I wonder why so many are missing what seems to me to be clear.
  14. proof that you don’t need a hole in your head to live in Indiana, but... Thankyekindky,I’llseemyselfout.
  15. I am positive (in far too much pain to check, but...) that you are not forced to act against your wishes when denying a 80% rune or passion, just you stand to lose some of the “Ability” and possibly suffer emotional pain or loss of runic inspiration. Now if I am wrong that’s fine, but this is how I play it. One rolls an Ability (Rune or Passion) that one wants to oppose and if they succeed (a good possibility for an Ability above 80%, so do not give an Ability this easy to roll percentages unless this is how you wish to be whether it helps spells, etc. or not) they have the choice of following their inclination (the 80% + Ability) or going against it. Should they decide to go against it, use the failure (or fumble if this is dictated) penalties... a rolled percentage loss of the Ability and a bit of turmoil for x amount time or loss of inspiration until prayed for again. The percentage loss should remain, until earned up again.
  16. Sounds like you have no need for my assistances at all there Ian. Bravo!
  17. Thought you might find this of interest. https://medievalarchives.com/2020/09/25/recreating-the-1066-battle-march-from-stamford-bridge-to-hastings/ https://www.bbc.co.uk/sounds/play/p08v7p0v
  18. This looks as good your usual thinking. First rate! One might add Rune Spells and mod the weapons and armour but this depends on the balance you are seeking (and this is really a GM decision in the long run). Been saying and running with this thought in mind for quite some time! I run classic modules with RQG rules (cheap, you bet your sweet bippie I am! I spent good hard cash on those classic modules! Plus this time, I want to play the new modules, not run them! Dammit, it's my turn). If your players note and complain that an NPC has a plus or minus 7% in Animal Lore from what they were expecting them to have, I will eat my toque! If they notice (or if they might notice) the fact the armour is one or two points higher change the chainmail to ring, and Bob's your uncle (and he makes wicked Bison Burgers!). Should you fear the NPC will be too weak, let them keep the higher armour... and hand wave an explanation IF NEEDED. Close enough for Rock n Roll, hand grenades, and on-the-fly RQ conversions, eh?
  19. I certainly hope I have not! Being as I believe 21st Century Moose refers to the fine art work of... Dombrowski was it, that is universally reviled (eyestrain indeed!)? All I did was cleanup some art from Dario that did not survive the decades and tech advances very well so even in reality Ian exaggerates but thanks.
  20. He is kinda like an erudite linguist and world designer, a David Arneson rolled into a JRR Tolkien. He created the most complete, complicated and alien world to be adopted for RPGs and was the second to do it after the Lake Geneva, Wisconsin crew who created DnD.
  21. Makes sense. Having just done this with Ian for his Rough Guide to Pavis, I can concur... and the eyestrain! Are you still into it, @Ian Thomson? It would be a blast for me!
  22. I think I will go back to bed. Wake me when it starts to look better out there!
  23. You may want to chat with @svensson, I believe he is from that part of the world.
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