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TNMalt

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  1. Been looking at what needs to be done to get this to match for Classic Fantasy. One thought would be to allow spell casters to recover POW normally since they are special. The other, I'll keep the big bad the same since he should still be a tough fight as stated. Or at least add extra spells if needed. The encounters, I might leave those untouched in the first adventure so I could get a handle on what CF PCs can and can't handle. All the ideas I have right now. Opinions are welcome.
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