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  2. Another solution is to use naming conventions from other cultures, such as using adjectives such as "Victorious", that is one thing I loved about Liu's Three-Body Problem series, is the perspective from another culture, and how he thought ships would be named.
  3. I should really get this game going, Graveyard might a little grim, then again I have been thinking of a scout ship named the Bourdain, maybe a little too early; however, Parts Unknown was one of only three TV programs that I make time to watch.
  4. I almost didn't want to mention them, to us they seemed more Howard than Donald though. RQ is a good system, and if I look back at how much time we spent playing and converting the ICE Middle Earth Role Playing materials to AD&D1, RQ would have been better, I like it more now. C'est. Looking forward, I think having the setting and rules in at least the same or dedicated books is the way to go, then have a fairly rigorous schedule of supplements and adventures for release. Adventures seem to be the killer app, Masks of Nyarlathotep is constantly rated as the one of, or even the best adventure ever, and does no small work in boosting the visibility of CoC. I always see people asking for adventures, and with sci-fi, there is the need for tech, spacecraft books, as supplements to adventures. It's good to have a setting that has density and depth, yet can still be described in three paragraphs if need be. I'm sure when I go to Gencon, I'll see a ton of BRP games going, it is alive and well.
  5. There was a download for Striker here, which had all the Traveller stuff. I think the biggest conversion factor is that Traveller ships need fuel, and M-Space's do not in the same way.
  6. Personally, I think BRP is doing fine, it's a well respected name and system in RPG's. Call of Cthulhu consistently rates as the #2 system most popular after D&D. CoC is where I found BRP, back at 1e; RQ/Glorantha looked sort of cool, but then the Ducks turned me away. I never thought the Big Gold Book was that popular, and was more of a collection point, rather than an ultimate rule book. I know that Mythras/M-Space are hugely popular, and I have had a positive response to me running a game, it's only down to time for me to do so is the problem.
  7. Nice stuff, years ago I was a player in a Drinax game. This is not the first Traveller game I have seen run with M-Space; I have recommended to some Traveller people and they have tried it too.
  8. Yes. I made some packages, and used examples from Reflux, they are in the pregens I posted; usually I would give a player 3-4 weapon options, including unarmed combat. Reality-wise, I would just assign soldier skills, and that would include all weapons from the Soldier's Manual of Common Tasks, maybe the 3 or 4 are their preferred weapons and the others are a step up in difficulty to use.
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    Grenades

    Many countries use or have used White Phosphorus as a smoke producing agent. It is very toxic, and incendiary.
  10. The ability to lie convincingly, not a bad skill to have, I think his electronics skill might be high by 10%, not that it's a big deal. Next up, I think I might go for making a mercenary.
  11. Which is a good reason for her being where she is. I made her to stand in the background, so as to not steal any limelight from the players. The GM for the CoC game I am a player in, she explicitly said that we could re-roll any characteristic below 8, I think that is a reasonable idea, and if I were to use Rica as a PC, I'd say to do that. Part of what I am doing here, other than generating NPC's, is to evaluate how the numbers work on paper, as on the next NPC, I put the best stat roll in char. I will generate 10, then go from there; clarence's pre-gens are very nice for explaining the system's chargen as well. http://www.frostbytebooks.com/#downloads
  12. Maybe not immediately useful, except I think that adding a Grenadier to combat styles would be good. Now, with a old M203, a grenadier can put a grenade through a bunker aperture or in a foxhole (or even through open tank hatches!) and around 100-150m; the XM might be better represented for ease of use? Maybe range, or a trait. Drones, I could almost imagine a Neuromancer style deck with a Heads Up Display in a helmet to operate them; autonomous, maybe another trait. Flying drones have around 10% of the endurance of a ground crawler, due to the flying quality taking up so much of it's battery. If drones are there, you could have a net gun fired by a grenadier, such as an optional grenade. EMP grenades like a miniature of Boeing's CHAMP could take out flying drones especially, and even gyro-aimed shotguns or lasers could too take out drones.
  13. Most RPG's are small scale, small arms; military wise, players have little chance against any modern weaponry anyways, not to mention any sort of tactical situation. I don't see those drones changing anything, not anything more than the will and a pistol, for example, you would have to hold your head very still to get hit by a single drone. Sending out a swarm of thousands would be effective, that is the same type of difference between a pistol and a machine gun, and that is back to a military infrastructure that RPG's don't represent well anyway. Then there has always been a RoE, counter-measure for measure, and the modern battlefield is dominated by asymmetric warfare where there has been more than adequate low tech solutions for high technology. As far as the basic physics of warfare, chemistry has provided the most casualty causing agent in high explosives, and this is as true today as it was 150 years ago.
  14. It's less of a threat that creating a lethal virus, and there are countermeasures such as EMP. I'm all for limiting weapons expenditures as they are a waste, in a world where poverty is still a major issue. It's our failure to grow socially which is most lethal, as people continue to hang on to obsolete belief systems, that is the bigger threat. Without that, then all technology is beneficial, defensive weapons are fine.
  15. It's doable, MC lays a solid foundation for understanding Constantinople in general. The 4th Crusade is really what destroys Byzantium, more so than the Turkish conquest, it paves the way for the Turkish conquest. One good thing about representing that period is that it wasn't a time of rapid change.
  16. Harris is the master of those big sweeping space landscapes. The Mythic Constantinople book is really great in that it has random generation for city nodes, which is perfect for what I want to do, and great for any sci-fi, as well as for being Constantinople circa 1450. A very nice "exotic" feel too.
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