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Eggnogisgood

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  • gottle o' gear

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  • RPG Biography
    D&D
    AD&D
    Traveller
    2300AD
    Jorune
    MERP
    Call of Cthulhu
    Runequest II
    Runequest III
  • Current games
    Trying to get a low fantasy BRP game of the ground!
  • Location
    Kent, United Kingdon
  • Blurb
    Level 3 Human Commoner
    Alignment: Lawful Neutral (Good)
    AC 9, HP 10
    Str 10, Con 12, Dex 15, Int 13, Wis 12, Chr 12 (5 when in a mood)
    Animal Handling +2, Brewing +2, Carpentry +1, Cooking +1, Dancing +0, Etiquette +3, Singing +1, Engineering +3, Gaming +0, Play instrument (guitar) +2, History +3, Natural philosophy +4

    Weapon proficiency: fencing foil
    Armour: none

    Just wondered what I'd look like in D&D 3.5 terms. Muwha ha ha!

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  1. That is my interpretation of the meaning of 'stunned for 1 round' according to the core mechanics, as applied to the example you gave.
  2. Just a few things I've noticed and wondered about... The thief, criminal and entertainer occupations don't list the skill 'Slight of hand' - an omission perhaps? A dagger is inferior to a knife (same HP and does less minimum damage) - was dagger damage intended to be 1D4+2? A javelin does the same damage as a dart (1D6) and requires a strength of 9 to wield effectively - should this be 1D8 or 1D10 A flail is less effective than a blackjack (1D6 damage compared with 1D8) - should flail damage be 1D6+2 perhaps?
  3. Here's one from the combat chapter: p192. "Unless countered with a spectacular parry, a critical attack result always ignores armor,..." p193. Attack and defense matrix (Critical attack/Success parry or dodge) - "...Defenders armour value subtracted from damage..."
  4. Same here. BRP is a superb system, but let-down by the current typos and rule contradictions.
  5. Hi. I'd probably rule that the orc was stunned until DEX19 the following round - so it's one whole round from when the stunning blow connects. If it's still conscious, it would be able to act normally from DEX18 onwards. Hope that helps.
  6. Hi V' It's reassuring to hear that it's not just me who gets confused on things like this:). In this case the system treats the 'threat' as a type of attack which has a percentage chance to succeed rather than something which the character rolls to resist. If this doesn't suit your personal tastes, you could always invert the percentages and allow your players to roll a classic 'saving throw' ttfn Egg
  7. Hi Dibs This might be worth a look: http://www.onlinedown.com/detail/18366.htm It can map European cities and has an option for a 'US-American Big City', though I'm uncertain how convincing the results are for this. ttfn Egg'
  8. Yes, that would seem to cover that apparent contradiction; and would make a sound enough house-rule. I'm interested as to what the official line is though. How does one approach Mr Durall for direct clarifications? ttfn Egg'
  9. I’m having difficulty interpreting the asterisked passage at the bottom of the attack and defense matrix (as amended in the Wiki)… “If the parrying weapon or shield is destroyed during the parry attempt, roll the attacking weapon's normal damage and subtract the points of damage used in destroying the parrying weapon or shield. The remainder is damage which penetrates the parry attempt to damage the defender (armor still protects). If the attacking weapon is destroyed during a successful attack, damage is still inflicted on the defender but the weapon is broken at that moment” I originally interpreted this as meaning that a hit which breaks a shield does ‘success’ damage (weapon damage + damage bonus) which is reduced by the defenders armour and up to a further 4 points from the breaking object. The trouble I have is that both a ‘critical success’ attack defended with a ‘special success’ parry and a ‘special success’ attack defended with a ‘success’ parry already result in ‘success’ damage. So, under these circumstances, it would appear that a parry object breakage actually result in less damage going through to the defender than if it had remained intact. Then I wondered if, in the context of the passage, ‘normal damage’ meant “the level of ‘success’ originally indicated by the attack”. This seemed to make more sense; a defending weapon/shield becomes broken and therefore can’t effectively down-grade the ‘success’ level of the attack but dissipates up to 4 damage points as it is destroyed. The problem with this interpretation is that the asterisked passage states that armour still protects and so it clashes with one of the fundamentals of a ‘critical success’ hit. A third interpretation (and I was starting to get desperate here;)) was that the “attacking weapon's normal damage” was in addition to the damage as indicated on the attack and defense matrix (p193). But this is no good as it would indicate that you’d get wounded more if your weapon or shield brakes whilst parrying than if you just stood there and took the blow. Also, under what circumstances can an attacking weapon break and still inflict damage on the defender? Any help would be appreciated. Thanks Ttfn Egg’
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