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Dimbyd

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Everything posted by Dimbyd

  1. Some thoughts on running Eleven Lights in Runequest Glorantha. I hope you find this useful and/ or sparks off some thoughts on how you would run the game. Character creation- adapting the core book The Runequest core book character creation assumptions will need to be modified for a “Coming Storm” campaign: 1. All PCs will be from the same clan- the Red Cow clan, rather than the diverse backgrounds outlined in the core books. RQG page references- p24, p60 & p103-109. 2. Define early on which clans the PCs’ mother come from = p 11-12 of the “Coming Storm” gives you some advice- it will provide plot hooks for characters- the different Clans marry out. 3. Default starting date for the Coming Storm campaign is 1618, not RQG’s 1625 plus. Use the parents’ and grandparents’ family history in character creation- Runequest core book p27- 36. As you PCs will have not gone through the Hero Wars, they will start with a lower base values than the default assumptions in RQG, but higher than default RQ2. They will rapidly progress during the campaign, 4. The Red Cow clan is not an urban clan, so ignore the following occuptations (RQG corebook p28): Chariot Driver Entertainer Noble Philospher Scribe Thief (remember cattle rustling isn’t really considered theft if you’re the one doing it) 5. The cults of the clan are given on page 15 of the Coming Storm- the following page references are to the RQG core book: (cults in order of popularity) Ernalda (p75 & p 292-294) Orlanth (p76-77 & p 300-302) Barnatar (NPCs only- good for clan, not so good for adventurers) Seven Mothers (NPCs only- unless you want to subvert the adventures- in which case, go ahead) Heler (see Engizi the Sky Titan p75 & p292) Yinkin (p79 & p310) Odayla ( p76 & p300) Engizi the Skyriver Titan (p75 & p292) Vinga (as Orlanth Adventerous, only cooler p76-77 & p 300-302) Issaries (p76 & p298) Humakt- NPCs only 6. No PCs should be severed from society eg no Humakt or Babeestor Gor- PC actions and decisions should have consequences for their clan/ faction/ nation. 7. The Red Cow clan are “Axe Orlanthi” (p10 Coming Storm)- the values listed for cultutal weapons in RQG p60 should swap the axe/ spear and broadsword to reflect this. Passions Passions will need to be adapted and personalised to reflect the campaign setting. Loyality: Red Cow Clan Devotion: deity as per normal Love: family- this shouls include the maternal side of the family which means links and bonds with other clans. Hate: this should reflect traditional clan enemies such as Ogres, Telemori, the Lunar Empire. If you have “rattle born” PCs (Coming Storm p13) then this should be recorded as a “Flaw” starting at 60%. As GM or PCs use to establish the maturity or otherwise of decision making by a “rattle born” PC. As campaign progresses- there are references to “directed improvements” (a Heroquest game system term) to factions. Under Runequest Glorantha rules, this should be reflected as a loyalty passion starting at 60%. It is quite likely that PCs will gain conflicting passions- this is to be encouraged by the GM. The passions are one of the major changes to Runequest Glorantha compared to previous editions such as RQ2. GMs re-inforce player decisions at key moments with mechanical improvements. This will emphaise to players that they have made a key social decision, with consequences for future play. Heroquesting There are two heroquests in the Eleven Lights: 1. The Stealing of the Giant’s Cows (Eleven Lights p30-36). This is an annual “this world” heroquest and the PC’s partipation can be moved from year to year as the campaign flow dictates. 2. The Three New Stars- a Glorantha changing heroquest which takes places in 1621-22 (Eleven Lights p 115-143). Until the Gamemaster’s book is published with guidance on running heroquests in RQG, I can offer no advice. It us quite possible that if you start a campaign in autumn 2018, by the time you will need the heroquest rules, they will be available. Major NPC statistics The Coming Storm details 60 NPCs with portraits of each by Rachel Khan. The majority of NPCs do not require complete RQG statistics- many are your kith and kin and physical violence should be considered unthinkable. There are perhaps three ways to use statistics as and when necessary: 1. The “quick and dirty” method- each major NPC has runes against their name- for social combat assign a percentage against a suitable rune on the fly and use an opposed role against the PC’s ability (RQG p142-144). Example: a PC is using his orate ability to persuade Chief Broddi Strong Kin that he be allowed to take part on “the stealing of the giant’s cows” heroquest despite having brought the clan into trouble recent. Broddi will resist with his Mastery rune at 95%. 2. The reduced statistics method: Chief Broddi Strong Kin Runes: Mastery 95% Air: 80% Darkness or Earth 50% (not given in Coming Storm but refects clan’s friendly terms with trolls or go for earth) Orate: 80%; Charm 65%; Intimidate 50%; Intrigue 80% Speak Tradetalk 50%; Speak Stormspeach 35% Speak Darktongue 25% Insight human 60%; Insight Trolls 30% Clan lore 75% 3. Cut, paste and tailor the sample Chief/ clan warriors/ rune priests statistics from forthcoming GM pack. Beast statistics Sample statistics for Telemori, giants, the Crimson Bat are given in the forthcoming Glorantha Bestiary. One little quirk between Heroquest and Runequest, Heroquest uses the imperial measurement system, while Runequest uses the superior metricsystem, so Willandring the giant is 35 ft tall in Heroquest; roughly 10.5 metres tall in Runequest. The statisitics I rolled are not that much differenet from the Bestiary but are presented as an example for you: Willandring the Giant 35 foot tall- the clan blacksmith Hobbled, sad demour, large nose and bearded Rune:Disorder 90% STR: 66 CON: 16 SIZ: 64 INT: 8 POW: 16 DEX: 11 CHA: 6 Total hit points: 38 Hit location AP/ HP 1-4 Right leg 13/10 5-8 Left Leg 13/10 9-11 Abdomen 13/10 12 Chest 13/13 13-15 Right Arm 13/9 16-18 Left Arm 13/9 19-20 Head. 13/10 Maul 85% 2D8 + 7D6 SR4 No magic Note: Willandring is hobbled by an injury inflicted on leg by Karganar Blood- Eye, the clan founder. Healing Willandring is a major plot point and so I would recommend that only the Rune magic “Heal Body” is effective (RQG p330) .
  2. So I took a few notes from the Chaosium seminar at Chimeriades convention in the beautiful South of France countryside. There was some discussion on Runequest core book- which they hope to open pre-orders later this month- which is as detailed a date they were willing to commit to; with the aim of a Gen Con launch. A black and white print out of the laid out book was circulated at the con and it does look beautiful and evocative. The core book will have a conversion guide as an annex for previous edition adventures to be adapted and run under the new rules. Jeff believes that the RQG core book looks more beautiful than the Guide, and that there were more artists available with a feel for Glorantha. The art is designed to reflect and enhance the uniqueness of Glorantha. The Bestiary is entering layout- it is a simpler layout than the core book, so it will go to production at a faster pace. One challenge is making stat blocks more interesting The Bestiary will allow you to play a number of different Gloranthan races including Trolls, elves, Telemori, and the most noble of all Gloranthan races- the ducks. (Hoorah!) Some 150 different RQ creatures are covered including dinosaurs & mega-fauna Next up is the GM pack- which is really a setting pack- a Colymar sandbox setting with 3 adventures which can be linked or play separately. Some 100 pages with lots of stated NPCs which can give GMs template for what a Clan Chief may look like stat wise. An impressive map of Clearwine by Oliver Sanfilippo was circulated to help GMs and players visualise locations. Boldhome appears in Dragon Pass campaign pack. No rolled maps will be produced by Chaosium- shipping costs to blame Apple Lane will be a default base for players for post 1625 setting, reflecting the power vacuums following Dragonrise. Apple Lane buildings have housing maps to help give the feel of a base for players. 12 books in advanced production to support RQG- reflecting the work of the past 2 years. The new edition will be well supported to help time pressed GMs to run adventures for groups. Source books are likely to be statted for RQ, as it will be easier for Heroquest Glorantha GMs to adapt than the other way round. GM book magic items, treasures guidance- Heroquest & hero rules Gods of Glorantha will feature 50 gods with 8-12 page write ups of each cult. Orlanth will be expanded in coverage. The Red Goddess will be featured, with new Lunar magic. It will be a very God Learner book and designed for GM to use. Issaries is a god/ cult which will see little expansion. The invisible God will be covered in a separate project. More regional gods will be covered in regional sourcebooks- such as Pavis- Jeff ran a Big Rubble scenario at the convention. Art is being ordered for the book. Jeff explains that he goes back to the oldest Greg sources & then work out what to keep & reject. Keen for returning players feel comfortable with Glorantha. Chaos gods are not PC gods so not in the upcoming book - A separate gods of chaos pack with scenarios being worked upon. Therefore GM only. Default 1625 early 1626 setting for the line Sarah Newton is at the advanced draft stage for Barbarian Town - Wild West themed bronze age- opens up mixed group of PCs.. Another project by Sarah will be announced when it is further along. Steve Perrin is writing old school feel scenarios to contrast with Sarah’s more modern approac And finally on RQG, Jeff opened up a little on the heroquest rules- Getting the feel.. River of Cradles campaign is a Heroquest- they are looking to get a toolkit of myth structure/ special effects to reflect hero-questing REWARD- Guidance how to handle that hq gifts & Levels wider than a cult... needs a Mythic restriction power with obligations. The hero should be embarrassed to use the power outside of the key needs. (Ken Rolston was animated on this point) Building package of rules after Heroquesting & becomes Hero with capital H. The Hero not super skilled not always effective- eg various Greek myths. Developing immortal self- 2 different things. Hero & shaman archtypes. Two different stat blocks. Fetches are always on hero plane. Gifts & powers come from that. Depletable resource- that be recovered through GM tasks & they have to develop cult to be worshiped. Develop a community eg Harrek is worshipped by communities who don’t want a visit from the Beserker(!) Switch of perspective Dragonewts don’t want the obligations.... Finally, Q-Workshop will be producing official Runequest dice- which look both stylish and legible- even on the mobile phone pictures I saw.
  3. Dimbyd

    HeroQuest SRD and OGL, genre packs

    This is something I have forgotten in my own GM'ing Heroquest- instead of one contest; I've have slipped into a round by round approach in a fight. This, partially, I suspect because the scenarios I've run use very little violence. Old habits die hard. (The players didn't mind, but I should have framed the contest better).
  4. Just to let people know I'll be running Runequest- adapting a Coming Storm scenario for Free RPG Day in Saturday 16 June. My local FLGS Rules of Play is hosting the event at the Gate arts centre in Roath- Keppoch Street, Cardiff CF24 3JW . Two people have pre-booked, three spaces left: https://www.facebook.com/events/197248214407410/ It'll start around 12 noon. Andrew
  5. Quick report back- ran the Runequest session for 4 people. Two were returnees from last year's Free RPG session; the other two had limited experience with RPGs - mainly D&D and one was considering GM'ing Fate. All were barely in their twenties- one dared to be a woman at RPG event- and they all enjoyed themselves. It felt like a good outreach experience all round.
  6. You can book by stating you want to play on the Rules of Play Free RPG Day event Facebook page- if you're on Facebook. If not, just tell me on the day that you expressed an interest on Basic Roleplaying.org.
  7. Dimbyd

    HeroQuest SRD and OGL, genre packs

    @Sky River Titan The Gaming Grunts did the Sartar Campaign on their podcast- some 20 episodes or so: http://www.thegaminggrunts.com/blog/?cat=12&paged=3 Hope this helps.
  8. Dimbyd

    HeroQuest SRD and OGL, genre packs

    Are there any gaming conventions close by to you? Playing Heroquest is the best way to understand it.
  9. Dimbyd

    Schedule for next publications?

    The GM pack & thevGM book are two different products.
  10. Dimbyd

    Schedule for next publications?

    Hard copies pre-Xmas; PDFs by Gen Con. GM screen; Colymar sandbox, impt NPCs stats for GM pack.
  11. Dimbyd

    The Coming Storm - rules errata thread

    Which reminds me; I really should write up some guidance on running the Coming Storm with Runequest. 3rd con game coming this Friday...
  12. Dimbyd

    New HQ products?

    Its next Saturday. Also I’m running a Heroquest game straight after the seminar. But there will be tales to be told.
  13. Dimbyd

    New HQ products?

    I should be at the Heroquest seminar.
  14. Dimbyd

    Free RPG day?

    A second Runequest Quickstart is in the works for this year, roughly around the launch of the new core book. Most gaming companies only put out one Free RPG publication per year- Paizo & Goodman Games being exceptions.
  15. Dimbyd

    13G at Chimériades

    Chimériades has an embarrassment of choice when it comes to great gaming and I had a huge amount of fun playing Herve the Trickster duck in the core book heroquest adventure "The Horn of Snakepipe Hollow" . It was a late night (10:30-1:30) session, so it was a little messy as we were all tired. Also the game was run bilingually by Jean-Christophe Cubertafon, as I was the only non-Francophone. It was an unusual group with I think 3 Troll PCs. With three points in "Song and Dance duck" background, there was indeed song and dance and used my bag of tricks with a succession of improvised weapons- a sacred vase of Ernalda; a dildo in the shape of the Red Emperor and a model of Kero Fen. I can confirm that taunt and fuster- cluck are fun additions to combat. 13th Age- putting the fun into F20 gaming.
  16. Dimbyd

    That Chaosium seminar from Chimériades

    Oliver Sanfilippo has produced a number of evocative maps in the new core book, with a new take on the classic maps.
  17. Dimbyd

    Upcoming Glorantha publications

    Bohemond- check in the Heroquest section on this here site for some more info- plus announcements at UK Games Expo to come, start of June.
  18. And you'll find yourself able to add runes and passions to NPCs in about 30 seconds on the fly with a little experience.
  19. Dimbyd

    A sense of scale

    There 's another approach to scale here- which for gaming purposes tends to get fudged- but illustrates how scale has shifted dramatically. If you look at most modern countries, they have a number of indigenous minority languages (IMLs). So the British Isles has in addition to English , has Welsh, Irish, Gaelic as its three main IMLs (listed in degrees of health). It also has Manx (related to Irish and Gaelic), Jèrriais, Guernésiais (related to Norman French) and Cornish (related to Welsh). Every single one of those languages have different accents and dialect variations in vocabulary and pronunciations. And then, there are the dialect variations of English such as Geordie and things like Scots and Ulster-Scots which straddle the dialect- language divide, plus British and Irish Sign Languages. All this in a group of islands much smaller than the US. And this is not a unique situation- hello Spain, Germany, France and the US with the First Nations' languages. And this tells us the size of most people and communities' world. A lot smaller than ours. This makes the scale of say the Lunar Empire seem reasonable to me, especially when you consider that the barbarians have magic...
  20. Dimbyd

    Announcement: Mythras Bundle of Holding

    Great news.
  21. Jeff Richards is running a Big Rubble con game in a few weeks time, and remember that RQ 2 and RQ3 material are very comparable with the new rules.
  22. Dimbyd

    Glorantha technology and Glorantha material technology

    I really don't worry that much about ancient world analogues in tech levels in Glorantha. I don't have that depth of knowledge. Thus in my Glorantha, the Howling Tower has some stained glass windows which catch the final moments of sunset... I have to say, having stained giant insect window sounds creepier and more organic (HR Giger like). Things I do emphasise are such details there a few real roads as we know it in modern day earth, its trails and tracks in the main; and what roads exist are magical constructs. A good source for visualisations for parts of Glorantha is the Atlas Obscura website which has some amazing short articles and photography from across the world- which is a lot weirder than I normally think about. The book is excellent too- want to know what an underground cave temple might look like? https://www.atlasobscura.com/places/batu-caves gives you an example. The associated book is excellent. Thoroughly enjoying the much more detailed and well argued points made in this thread
  23. Dimbyd

    Starting The Eleven Lights

    You may wish to get your players to read princeofsartar.com the online comic- in particular Argarth's initiation (chapter 1). I'm adapting an adventure from the Coming Storm for Runequest Glorantha and I've approached it from what roles are the PCs taking in the clan (and from that what cult). So I'm going for Hunter/ Yinkin, fisher/ Heler-Engizi the sky titan, a rattle born warrior (Orlanth or Vinga depending on gender), Healer/ Ernalda, herder- Orlanth. If a player wants to play a storm cold killer, then Humakt. I'd also follow Ian's advice- remember your PCs will have probably not gone far from the Tula. The characters won't have met the whole world, and so neither do the players or you know the whole world.
  24. For those of you interested in Heroquest across the world, there's an interview with Robin Mitra on the German language edition of Heroquest, which is supported by an additional book of 18 settings/ adventures and superb covers by French artist Eric Vanel. Original German interview at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url ; rough and ready Google translate into English at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url
  25. Dimbyd

    RQG - Where we are. And the new cover.

    In 13G book, page 14 describes the illustration of being Orlanth and his heroes. But the RQG cover is a re-work, and it's a useful point to make to new players, if you want to progress in your cult, you need to act like your god...
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