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Glorion

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  • RPG Biography
    Longtime player of Runequest in many versions, involved in playtesting and a little bit of writing for RQ3
  • Current games
    Fire and Sword (in a lunar campaign), Laundry Files
  • Location
    California
  • Blurb
    Long time gamer and Glorantha fan

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  1. The perfect way to *really* increase the bookkeeping issues they worry about manyfold.
  2. I think it wasn't completed due to my computer having a mind of its own that day. I don't think I intended to say anything more profound than "which is bad." There probably should be slavery in Pamaltela, since after all there was plenty of slavery of different sorts in Africa, though not of the extreme ultra evil sort in the Fonrit writeup. And it did not have a racial character, as it most certainly does in Fonrit, with evil black people vilely mistreating blue people, and doing so in a manner that sounds suspiciously like Eurocentric caricatures of slavery in the Islamic world.
  3. The difference of course is that Mali etc. were not vile evil empires as Fonrit is. They practiced slavery sure, but so did Europe, it wasn't racial, and it was a lot easier for a slave to move up in the world and no longer be a slave in Mali than in Europe, to say nothing of Fonrit. A deep stench of Islamophobia with an anti black tinge to it runs through the RQ3 portrait of Fonrit, which
  4. Most unlikely. If you are *that* dedicated to Maran Gor, you probably are not just an initiate. Perhaps that's what happens to the virgins and the high priestess when it's time for them to go to heaven.
  5. The ogres abuse the holy practices of Maran Gor. Usually the Tarsh Exiles only eat Lunars and other bad actors, but they are notorious for how freely they interpret human badness. Especially when the food supplies run low...
  6. Not just the trolls. The Tarsh Exiles, stern foes of chaos, are notorious for their fondness for cannibalism. Butchering sentients for eating is generally disapproved of among many humans, but that is a human quirk not shared by any other intelligent Glorantha sapients.
  7. I have a fetching rules question which is rather important, if you have a shaman as I do. On p. 356, it says "when discorporate, the shaman cannot use the fetch's magic points to defend or attack, though they can use the fetch's magic points to fuel spells." IMHO a rather ambiguous statement, as on p. 368, it says "The shaman can draw magic points from the fetch at will, to replace their own, even during spirit combat." So is that using them to defend or attack, or just sort of like when a healer heals you during a battle? This sounds like a fine point, but in practice it's a huge difference, as crits on spirit combat go through all spiritual defenses, so then any fairly junior shaman is taking life in hands whenever he or she visits the spirit plane, unless it's possible to draw magic points from the fetch to heal after a crit.
  8. Probably because except for SIZ, even tougher to improve, it's the only attribute you really can't improve in real life either.
  9. Question! I have a Yelornan with Shooting Star. When it says in the Red Book that "armor protects against this damage but magical resistance does not apply," does that only mean that it ignores Countermagic, or does it also means it ignores magical resistance such as the Protection spell?
  10. Yes, this is what I'm trying to put across. Prax is strictly a barter economy, and Sartar mostly. Realistic prices for Sartar would be in cows, not silvers, and I am not even sure that there is a word that means "price" in the Sartarite dialect of Theyalan. The word "economics" is *absolutely* untranslatable into any dialect of Theyalan, even in Nochet. The concept simply does not exist in Dragon Pass, and probably not elsewhere either, except maybe in Ralios with all those merchant-dominated Italian Renaissance style cities. That prices in the book are in Lunars is for gameplaying convenience, and also reflects the fact that *almost all* adventurers are far richer than average inhabitants of Sartar, to say nothing of Prax. (Except for my broke Eurmali, who is getting the Hotfoot spell by trading a bronze ax he found on a corpse to a Eurmal god talker in Prax, where all weapons are worth more than usual what with Argrath creating an army.)
  11. True enough. Your average Sartarite farmer or herder has a wooden spear, and couldn't possibly afford a bronze broadsword. Munchkinnery with selling points of power to get rich, or getting NPCs to sac power for enchantments, can easily be prevented by any intelligent GM by bringing in a few facts of life from actual Gloranthan economics or lack thereof, and should be. I think anyone trying that kind of thing should be assumed to be a secret sorceror who really is using Tap, and likely is chaotic, and should be treated accordingly. Unless it's a Lunar campaign, in which case the assumptions might be the same but the popular and government attitudes would be different.
  12. Sure. Except practically nobody in Sartar except the nobility and rich merchants has that much money. And in Prax, it's rare to find anyone with more than a few clacks. So the prices are another way of saying "not available."
  13. Come to think of it, in the West and in the Lunar Empire, there's a better method for the rich to drain power from the poor for all sorts of purposes. Namely Tap.
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