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Glorion

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Everything posted by Glorion

  1. Horizontally but not vertically.
  2. Probably because except for SIZ, even tougher to improve, it's the only attribute you really can't improve in real life either.
  3. Question! I have a Yelornan with Shooting Star. When it says in the Red Book that "armor protects against this damage but magical resistance does not apply," does that only mean that it ignores Countermagic, or does it also means it ignores magical resistance such as the Protection spell?
  4. Yes, this is what I'm trying to put across. Prax is strictly a barter economy, and Sartar mostly. Realistic prices for Sartar would be in cows, not silvers, and I am not even sure that there is a word that means "price" in the Sartarite dialect of Theyalan. The word "economics" is *absolutely* untranslatable into any dialect of Theyalan, even in Nochet. The concept simply does not exist in Dragon Pass, and probably not elsewhere either, except maybe in Ralios with all those merchant-dominated Italian Renaissance style cities. That prices in the book are in Lunars is for gameplaying convenience, and also reflects the fact that *almost all* adventurers are far richer than average inhabitants of Sartar, to say nothing of Prax. (Except for my broke Eurmali, who is getting the Hotfoot spell by trading a bronze ax he found on a corpse to a Eurmal god talker in Prax, where all weapons are worth more than usual what with Argrath creating an army.)
  5. True enough. Your average Sartarite farmer or herder has a wooden spear, and couldn't possibly afford a bronze broadsword. Munchkinnery with selling points of power to get rich, or getting NPCs to sac power for enchantments, can easily be prevented by any intelligent GM by bringing in a few facts of life from actual Gloranthan economics or lack thereof, and should be. I think anyone trying that kind of thing should be assumed to be a secret sorceror who really is using Tap, and likely is chaotic, and should be treated accordingly. Unless it's a Lunar campaign, in which case the assumptions might be the same but the popular and government attitudes would be different.
  6. Sure. Except practically nobody in Sartar except the nobility and rich merchants has that much money. And in Prax, it's rare to find anyone with more than a few clacks. So the prices are another way of saying "not available."
  7. Come to think of it, in the West and in the Lunar Empire, there's a better method for the rich to drain power from the poor for all sorts of purposes. Namely Tap.
  8. A limited notion of how the world works. Only in a monetary economy, which, basically, Sartar is not. Pretty common in the Lunar empire, or Nochet perhaps, or the West, but not in most of Dragon Pass, to say nothing of Prax. 200L equals a lot of cows. Yes in theory you could get a lot of cows for a Runepoint, but in practice that could beggar your village, so it doesn't happen. And besides, how many enchanters are there anyway? Damn few. Basically, in Sartar for a rune point for the enchantment Queen Leika's enchanter has been planning for a couple years, you might get a big favor, you might thoroughly impress Queen Leika.
  9. Got it. I have a complaint! Tame Bull has been totally nerfed! Used to be an excellent spell! Now you can't hitch Storm Bulls to a plow or castrate them anymore.
  10. Nope. You are either swimming or drowning. You are not bathing, unless you start looking around for soapweed or something while you duck paddle.
  11. Chalana Arroy tells you to kill a baby, that fails, unless an INT roll is fumbled. Just shifting a geas from arm to legs is perfectly possible, in no way whatsoever vs. basic Humaktism. However, the backlash to it is is strong enough that no Trickster in his right mind would do that. The Trickster would rapidly end up exceedingly dead, with Stop Resurrection cast on him too. Unfortunately, few Tricksters are really in their right mind. As long as you have a sensible GM, I don't see the spell as any more broken than various others I can think of. Certainly a lot less broken than Sword Trance!
  12. I think what Humakt would do, if asked in the proper fashion and spirit, would be that the character would get the geas back, but lose the gift from it. And the spirit of retribution would only pound him once. Getting the gift back would be possible but difficult, maybe a mini heroquest or something.
  13. Now there's a truly *nasty* Lie. That would work! It would also mean that from then on the word would spread to Humaktis to kill you on sight. Kinda like what happened to an old character of mine who ended a brief experience as a Humakti, he agreed to initiate to Humakt temporarily to go on a quest against Delecti, who got himself resurrected after he got killed. He has been fleeing Humakti ever since, really limiting my ability to use him as a character. Joining Yanafal helped, fends off the spirits of retribution, but not enough.
  14. A pointless Lie, as metcalph pointed out. It would not necessarily affect any of one's actions, so what for? Moreover, if you are not Illuminated the hatred of nonChaotics for Chaos is instinctive, so probably would overwhelm the Lie fairly quickly. Nothing is more incontrovertible than instinct. The effect of that Lie would probably be more or less like a milder and perhaps more long lasting Befuddle. The Storm Bull lusting to slay that allegedly chaotic Lunar would probably kvetch about it for a while before doing so. Remember, a Lie spell affects what you think, not what you feel.
  15. To be precise, remember Glorantha is not Earth. If your priest imparts the cult wisdom that everyone knows and you knew all your life before the Lie spell, that is incontrovertible for you. Philosophers might consider it controvertible, so perhaps sorcerors are more vulnerable to Lie spells than others.
  16. Eh. Memory of hating chaos or whatever all your life is pretty incontrovertible in my book. Ye indeed, cannot be dispelled, or resisted, or shielded from by Countermagic, as Lie is a spell on *oneself.*
  17. In that case, you are the perfect person to run a Trickster character. Lie is an Instant spell, so not extendable.
  18. Tricksters do deserve to be cherished, so that isn't a good use of the Lie spell. Just ask rightful king Argrath, he'll tell you that... Well, maybe not Elusu. The other Lies would be dispelled by somebody he respects telling him otherwise, which would force him to think about it, and then his lifetime of believing otherwise would overcome the Lie. But until someone like that does, yes the Lie would be effective. But probably not a good use of the spell, as that would not necessarily effect his actions, just be sort of a longer lasting and milder Befuddle.
  19. You have proven that your version and interpretation of the Lie spell is problematic. So, therefore, it's wrong. Simple solution to the problem!
  20. IMHO the trouble with the Trickster trying something like what I was discussing is that *it doesn't work.* If he is foolish enough to try it anyway, fine, but then he's used up the rune points to no purpose. Being a trickster, yup he might do it anyway, such is the life of a trickster.
  21. An issue that has come up in our campaign, as we wander the plains of Prax and run into various Praxian tribes. Sables. We have run across a bunch of sable riders, but they aren't riding sables! Instead, they are riding sable *antelopes.* Riding actual sables would be much cooler, but they are a bit on the small side to ride. True sables are a closely related to weasels. Is there, perhaps, a Trickster spell Increase weasel size? And for it to work on the sable or weasel, would it have to be rabid first? My trickster would love to ride into a Sable Rider camp riding an actual sable. Here's a picture of one.
  22. Eh, speaking as somebody currently running a Trickster myself, a player arrogant enough to try to do something as overpowered as that kind of super effective Lie spell way beyond what the rules say, really ought to lose those rune points.
  23. You, the Yelm priest, don't love your god, should work, briefly, for a couple minutes, during which you would be in the equivalent of what happens when you fumble a Passion role. But then, your lifelong memories of loving Yelm would come back to you, and the Lie would break down, in the same fashion that a Lie that the sun won't rise the next morning breaks down next morning when it does anyway (on Glorantha, the sun not rising is perfectly possible though highly disturbing to Yelm worshippers, unlike trolls).
  24. It doesn't just disappear. He has to make a persuasion roll of some kind. If the lie is implausible, the GM should give him bonuses on the roll. OTOH, if some of his past actions have made the lie sound plausible... Basically, don't let an asshole play period. There are myriad ways for a jerk to destroy a game, no matter what character he or she is playing. Good point on "you believe" but for a different reason. Most people realise that just because you believe something doesn't mean it is true, and just because you want something doesn't mean you should have it. Some folk are exceptions to those rules however, and a Lie like that would work on them, but a simpler Lie would work better. The best Lies are like the best lies, namely ones that have an element of plausibility in them, so they are harder to dispel. Good Lying, like good lying, is a fine art.
  25. Yes, any character type can cause problems for a party if played properly. Take Chalana Arroy, going on adventures with a party. What should a Chalana Arroy do when a party member tries to kill a bad guy if it isn't absolutely necessary? Cast Sleep on said party member of course.
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