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Glorion

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Everything posted by Glorion

  1. The perfect way to *really* increase the bookkeeping issues they worry about manyfold.
  2. I think it wasn't completed due to my computer having a mind of its own that day. I don't think I intended to say anything more profound than "which is bad." There probably should be slavery in Pamaltela, since after all there was plenty of slavery of different sorts in Africa, though not of the extreme ultra evil sort in the Fonrit writeup. And it did not have a racial character, as it most certainly does in Fonrit, with evil black people vilely mistreating blue people, and doing so in a manner that sounds suspiciously like Eurocentric caricatures of slavery in the Islamic world.
  3. The difference of course is that Mali etc. were not vile evil empires as Fonrit is. They practiced slavery sure, but so did Europe, it wasn't racial, and it was a lot easier for a slave to move up in the world and no longer be a slave in Mali than in Europe, to say nothing of Fonrit. A deep stench of Islamophobia with an anti black tinge to it runs through the RQ3 portrait of Fonrit, which
  4. Most unlikely. If you are *that* dedicated to Maran Gor, you probably are not just an initiate. Perhaps that's what happens to the virgins and the high priestess when it's time for them to go to heaven.
  5. The ogres abuse the holy practices of Maran Gor. Usually the Tarsh Exiles only eat Lunars and other bad actors, but they are notorious for how freely they interpret human badness. Especially when the food supplies run low...
  6. Not just the trolls. The Tarsh Exiles, stern foes of chaos, are notorious for their fondness for cannibalism. Butchering sentients for eating is generally disapproved of among many humans, but that is a human quirk not shared by any other intelligent Glorantha sapients.
  7. I have a fetching rules question which is rather important, if you have a shaman as I do. On p. 356, it says "when discorporate, the shaman cannot use the fetch's magic points to defend or attack, though they can use the fetch's magic points to fuel spells." IMHO a rather ambiguous statement, as on p. 368, it says "The shaman can draw magic points from the fetch at will, to replace their own, even during spirit combat." So is that using them to defend or attack, or just sort of like when a healer heals you during a battle? This sounds like a fine point, but in practice it's a huge difference, as crits on spirit combat go through all spiritual defenses, so then any fairly junior shaman is taking life in hands whenever he or she visits the spirit plane, unless it's possible to draw magic points from the fetch to heal after a crit.
  8. Probably because except for SIZ, even tougher to improve, it's the only attribute you really can't improve in real life either.
  9. Question! I have a Yelornan with Shooting Star. When it says in the Red Book that "armor protects against this damage but magical resistance does not apply," does that only mean that it ignores Countermagic, or does it also means it ignores magical resistance such as the Protection spell?
  10. Yes, this is what I'm trying to put across. Prax is strictly a barter economy, and Sartar mostly. Realistic prices for Sartar would be in cows, not silvers, and I am not even sure that there is a word that means "price" in the Sartarite dialect of Theyalan. The word "economics" is *absolutely* untranslatable into any dialect of Theyalan, even in Nochet. The concept simply does not exist in Dragon Pass, and probably not elsewhere either, except maybe in Ralios with all those merchant-dominated Italian Renaissance style cities. That prices in the book are in Lunars is for gameplaying convenience, and also reflects the fact that *almost all* adventurers are far richer than average inhabitants of Sartar, to say nothing of Prax. (Except for my broke Eurmali, who is getting the Hotfoot spell by trading a bronze ax he found on a corpse to a Eurmal god talker in Prax, where all weapons are worth more than usual what with Argrath creating an army.)
  11. True enough. Your average Sartarite farmer or herder has a wooden spear, and couldn't possibly afford a bronze broadsword. Munchkinnery with selling points of power to get rich, or getting NPCs to sac power for enchantments, can easily be prevented by any intelligent GM by bringing in a few facts of life from actual Gloranthan economics or lack thereof, and should be. I think anyone trying that kind of thing should be assumed to be a secret sorceror who really is using Tap, and likely is chaotic, and should be treated accordingly. Unless it's a Lunar campaign, in which case the assumptions might be the same but the popular and government attitudes would be different.
  12. Sure. Except practically nobody in Sartar except the nobility and rich merchants has that much money. And in Prax, it's rare to find anyone with more than a few clacks. So the prices are another way of saying "not available."
  13. Come to think of it, in the West and in the Lunar Empire, there's a better method for the rich to drain power from the poor for all sorts of purposes. Namely Tap.
  14. A limited notion of how the world works. Only in a monetary economy, which, basically, Sartar is not. Pretty common in the Lunar empire, or Nochet perhaps, or the West, but not in most of Dragon Pass, to say nothing of Prax. 200L equals a lot of cows. Yes in theory you could get a lot of cows for a Runepoint, but in practice that could beggar your village, so it doesn't happen. And besides, how many enchanters are there anyway? Damn few. Basically, in Sartar for a rune point for the enchantment Queen Leika's enchanter has been planning for a couple years, you might get a big favor, you might thoroughly impress Queen Leika.
  15. Got it. I have a complaint! Tame Bull has been totally nerfed! Used to be an excellent spell! Now you can't hitch Storm Bulls to a plow or castrate them anymore.
  16. Nope. You are either swimming or drowning. You are not bathing, unless you start looking around for soapweed or something while you duck paddle.
  17. Chalana Arroy tells you to kill a baby, that fails, unless an INT roll is fumbled. Just shifting a geas from arm to legs is perfectly possible, in no way whatsoever vs. basic Humaktism. However, the backlash to it is is strong enough that no Trickster in his right mind would do that. The Trickster would rapidly end up exceedingly dead, with Stop Resurrection cast on him too. Unfortunately, few Tricksters are really in their right mind. As long as you have a sensible GM, I don't see the spell as any more broken than various others I can think of. Certainly a lot less broken than Sword Trance!
  18. I think what Humakt would do, if asked in the proper fashion and spirit, would be that the character would get the geas back, but lose the gift from it. And the spirit of retribution would only pound him once. Getting the gift back would be possible but difficult, maybe a mini heroquest or something.
  19. Now there's a truly *nasty* Lie. That would work! It would also mean that from then on the word would spread to Humaktis to kill you on sight. Kinda like what happened to an old character of mine who ended a brief experience as a Humakti, he agreed to initiate to Humakt temporarily to go on a quest against Delecti, who got himself resurrected after he got killed. He has been fleeing Humakti ever since, really limiting my ability to use him as a character. Joining Yanafal helped, fends off the spirits of retribution, but not enough.
  20. A pointless Lie, as metcalph pointed out. It would not necessarily affect any of one's actions, so what for? Moreover, if you are not Illuminated the hatred of nonChaotics for Chaos is instinctive, so probably would overwhelm the Lie fairly quickly. Nothing is more incontrovertible than instinct. The effect of that Lie would probably be more or less like a milder and perhaps more long lasting Befuddle. The Storm Bull lusting to slay that allegedly chaotic Lunar would probably kvetch about it for a while before doing so. Remember, a Lie spell affects what you think, not what you feel.
  21. To be precise, remember Glorantha is not Earth. If your priest imparts the cult wisdom that everyone knows and you knew all your life before the Lie spell, that is incontrovertible for you. Philosophers might consider it controvertible, so perhaps sorcerors are more vulnerable to Lie spells than others.
  22. Eh. Memory of hating chaos or whatever all your life is pretty incontrovertible in my book. Ye indeed, cannot be dispelled, or resisted, or shielded from by Countermagic, as Lie is a spell on *oneself.*
  23. In that case, you are the perfect person to run a Trickster character. Lie is an Instant spell, so not extendable.
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