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Glorion

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Everything posted by Glorion

  1. And Lincoln's original was pretty powerful too.
  2. In the West, doesn't all sorcery pretty much exist outside of cults? Yeah, there is veneration of saints, but that is different. The One God for whom Malkion is his prophet does not have a cult. And the Brithini certainly don't have cults! And of course there are the sorcerors of God Forgot, who don't believe in any gods in the first place, not even the One God.
  3. Morale is useful for soldiers, but if your spear is your weapon and your god doesn't give you a divine gift to up its damage, your mercenaries are not going to get hired.
  4. I don't know if that was a serious post, but if it was, then they shouldn't ever use spears either, and they should just stick to bashing people with their shields.
  5. BTW, as to the possible "evil in Pavis" Queen Leika referred to at the end, which an assassinated Lhankor Mhy scholar thought it was conceivable that Argrath was involved in, see the article on page 57 of Questlines II, published in 1998, from a Glorantha Con Down Under in Australia, written by Michael Raaterova.
  6. As far as I know there is no "official version" of the final fate of the body (and soul?) of Kallyr Starbrow in Boldhome after the Battle of the Queens, which should be an essential moment in any Sartarite campaign after the Dragonrise. So I want to provide one that people can use if they want, especially since it fit so perfectly into my house campaign. Also it gave my players, some of whom are getting itchy about my tendency to run published stuff with a narrative that has to be adhered to, more flexibility. As I only had a paragraph or two from the Sourcebook to work from, I was able to both give the players total free reign *and* follow the official timeline religiously! This summary, written by one of the players, of our latest session comes right after our doing the Duel of Dangerford and the Battle of the Queens, summary posted to the RQG public blog a few weeks ago, which seems to have gotten good reviews. Mostly self explanatory, but the campaign site can be explored for further explanations now that all the many needed spoiler warnings have been added. None needed for this! http://gloranthagame.pbworks.com/w/page/140572533/Fire Season 1626 Session 4?fbclid=IwAR1j7ao7IWtnGV8_As84xsNtQaJwVGA8bdeozmYg8i1ObHfSfljxK1OVeiE
  7. In my campaign, we have a Humakt initiate who, for very good reasons, has been offered initiate status in Orlanth, jumping right over lay status. When initiated to Humakt, she severed her previous cult relationship, which was, of all things, Chalana Arroy (a sad story about that.) Can she accept? And is that how Londra of Londros managed to be in both cults? -jh
  8. You know, I can see the logic to Yelmalio not having Shield and Elmal having it, as a loaner from Orlanth. Orlanth quite possibly took from Yelmalio in the first place at the Hill of Gold. For Elmal to have fire powers too is questionable IMHO, Shield is quite enough, and the mythical reasons for losing it really apply to both of them. But what I have a problem is, why on earth doesn't Yelmalio have True Spear? That both Yelmalio and Elmal should have. They didn't lose a spear in any of the myths, and they are both spear using cults. They should have it, seems to me. Without it, Yelmalio phalanxes can't be really worth hiring.
  9. Glorion

    Rune Fixes #2

    If you are in Axe or Sword Trance you *don't care." And should roleplay it that way. In fact you are too deep in trance to cast any such spells on yourself. Not because you can't, but because you don't want to.
  10. If you are a Maran Gor worshipper, spending 50 points to shake down all of Glorantha would sound quite useful indeed. To the greater glory of Maran Gor to the max. The only reason it doesn't happen fairly often is that it's a small cult, so a 500 pound Maran Gor priestess whose avoirdupois means she can survive the Giant Quake nicely and has *access* to 50 MP probably only does that every 20 years or so.
  11. Indeed, if you make that INTx5 roll, you should be able to figure that out. Because now at least we have a statement from Jason, albeit nothing in the rules unfortunately, saying that Sword Trance is like Arrow Trance. Without that trance obviousness, it would be more like INTx2 or 3. The current rules don't allow targeting offensive or defensive spells as a generality, although certainly GM's can and maybe should do that as a house rule. The rule is that if you don't say what you are targeting, you automatically target the largest defensive spell.
  12. Yeah, I suppose he'd get taken down one way or another after his/her first couple hundred kills. But Create Shadow would be useless. It'd reduce the Sword percentage from 2000 to ... 1925? And given the RQG parry rules, it would take about a thousand Gorians to take him/her down-unless of course they had Ax Trance *and* access to equally sizeable numbers of MP's. Ax Trance and just their own MP's, maybe a hundred.
  13. Point taken, Argrath and Jar-eel have it too, as their single strongest combat powers, bigger than anything else they have going. So yeah, that means anyone with Sword or Ax or Mace Trance and access to lots of magic points is unstoppable by anyone without, pretty much. it's just so much grosser than any other combat spell as to be absurd. Battles get won based on how many soldiers on each side have Sword Trance, and a berserker with Sword Trance and Extension could personally put Nochet to the sword if in a bad mood.
  14. That won't scratch 'em. But your 2000 or so percent sword skill from your couple of hundred MP would be another matter. Automatic crits are handy. Of course, you'd have to sneak up on them, that's what the Invisibility etc. is for.
  15. That's progress at least. The problem with it is that all too few RQ GM's will know that. And it doesn't solve the problem of the spell being just too damn gross and abusable. Give it one point of Extension, pump in a couple hundred MP's, cast a day of Extended Invisibility extension, and maybe a few other things to avoid magical or spiritual detection, and you can visit that big battle between Argrath and Jar-Eel and kill both of 'em without breaking a sweat. In my house rules, besides making it a trance I rewrote it down to reasonableness, I hope others will do the same.
  16. Good for both of them, especially her. Don't think it's too usual, especially these days with so many people going broke.
  17. And now we are doing your standard Sartarite campaign with almost all Colymar PC's and a plan to follow the official timeline, which was definitely not what our Lunar campaign was doing.
  18. In our campaign, the Red Emperor first disappeared into eternal sloth, and then disappeared altogether, actually leaving the Senate in charge of the Empire, as we had a very Roman Lunar Empire. The Senate leader was a pawn of an ultra chaotic ultra powerful immortal Brithini sorceror, who went toe to toe to a draw with the Crimson Bat, who only survived partially due to the efforts of my Natha priestess on behalf of the sadly misunderstood Bat. Who subsequently became the Great Hero of the Empire by a brilliant speech in front of the Senate, with much help from her Danfive Xaron backers, which toppled him. She then naively made the mistake, as a brand new reluctant DX champion, of suggesting the head of the cult as new head of the Senate, with short term excellent but long term disastrous consequences. He may well have slain the greatly weakened Emperor, but in any case did his best to make sure there would not be another one. She was too modest to propose herself.
  19. They pull out their spears in emergencies, and when war impends, a lot of them do initiate to a wargod. But day to day, it isn't the priests or the lords or the farmers or the herders who do most of the fighting, it's the warriors. Something we should be aware of, as most PC's roll up as warriors. Roll up a character as a warrior and roll up another as a farmer. Even if the farmer initiates to Orlanth, the warrior Orlanth initiate will clean his clock easily, due to better armor if nothing else.
  20. Yup, sure was. Everyone did that in medieval Europe who actually had an income. There are something like a hundred million Catholics in the USA, hey, some of my best friends are Catholics.😉 I'm not surprised to hear there are a few actually ultra old fashioned enough to tithe the church, out of such huge numbers of people I'm sure you can find tiny minorities up for just about anything you can imagine. The percentage has got to be microscopic. And there are innumerable Protestant sects in America, probably the 7th Day Adventists aren't the only ones you have folk who tithe in them. But barring the Mormons, I'm sure there's an inverse relationship between size of sect and frequency of tithing.
  21. What correction? Where? Definitely correcting that spell is badly needed, and certainly making it a true trance like Arrow Trance is obvious, and pumping a couple hundred magic points into it as written could be, er, problematic, but I haven't seen one.
  22. Quite sorcerous in our setup, and even some attempt to use my particular sorcery ruleset, all based on knowledge (want to cast "Dominate Human"? What's your Human Lore, etc.) And lotsa Carmanian dualism.
  23. The Tarks ended up mostly going over to Charg, which was an RQ3 Blank Land, not a Storm Bull dominated area like in the Sourcebook. The idea we worked from, going all the way back to that early '90s modernist nonLunar campaign (set in around 1630 or so I guess), was that Charg was the last holdout of the original anti-Lunar Carmanian Empire. A more interesting idea IMHO than what's in the Sourcebook.
  24. It was very Roman Empire in our campaign, which fits pretty well with how the Empire was portrayed back in RQ3 days. Actually, the GM for the campaign that preceded the beginning of our decades long Lunar campaign, ran a downright modern version of the Lunar Empire, in which Mostali was actually a computer code. My old LM scholar Glorion was actually awarded a robot follower by a friendly dwarf. And in the Lunar campaign, Rodney had a PC named Gem who set up a mercantile company named gem.com. There were definitely dart wars between major houses, one PC was a major figure in her house which was involved in a longstanding dart war with another house that was a major undertow in the campaign, intertwined with the bigger stuff going on.
  25. Yes. In the last but one, my Natha priestess, who got suckered semi-involuntarily into becoming a Champion of DX, and then the Grand Hero of the Lunar Empire, with a lot of help from the other PC's organized a worldwide coalition of Everybody from Argrath to Delecti against the grandest chaotic menace to the very existence of Glorantha, including a successful personal meeting with Argrath to get it going (easier getting Delecti on board). And in the last campaign we were trying to deal with the extremely unfortunate consequences, with the DX head of cult who'd sponsored her turning into a truly vicious tyrant holding the Empire in an iron grip after doing in the Emperor, hand in glove with Delecti and a Zorak Zoran replacement for Jar-Eel, who had been taken over by the Grand Chaotic Menace.
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