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blackyinkin

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blackyinkin last won the day on September 23 2023

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  • RPG Biography
    I have roleplayed since 1981. I have written, illustrated and art directed for Moon Design, Issaries, Chaosium, Mongoose and several fanzines. I work as a freelance artist and have worked on many RQ, BRP and HQ projects.
  • Current games
    RuneQuest, Call of Cthulhu, Deadlands and D&D
  • Location
    Sandbach, Cheshire
  • Blurb
    I am a genius didn't ya know?

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  1. What kind of art do you want? It already contains a number of plates from the Hill of Gold HeroQuest, lunar deities, ducks, Mostali, Aldryami and some of Mike O’Connors art. If there’s anything from Furthest that Mike or I drew I’m happy to upload it. I have a large back catalogue of art, which if you’ve seen a piece somewhere and want a T-shirt I’ll most likely be able to use it unless there is a prohibition. On the same level if there’s something you’d like to see on a tshirt or bed linen and it might be fun for me to do then I’m might be convinced to create it.
  2. I based my map on the Dragon Pass Boardgame Map, Unspoken Word 1 Map and the preview of the Matt Ryan maps I’d seen
  3. Thanks for buying the book folks, much appreciated and has made me want to do more.
  4. So I finally did sort that map out! For sale now in Drivethrurpg Furthest - Crown Jewel of Tarsh. A detailed exploration of Furthest capital of Tarsh. Includes details on Tarsh, it’s people, it’s faith and heroes. Also includes cults, a bestiary, gazetteer and lots of maps. The book concludes with a scenario and includes hundreds of scenario suggestions. Written by Simon Bray, with Nick Brooke, Chris Gidlow, Mark Galeotti and friends. Illustrated in full colour by Simon Bray, Mike O'Connor, Patricia Baker, Philip McDonnell, Juha Harju and Markku Silvenoinnen. Maps by Simon Bray. https://tinyurl.com/2p8edjb
  5. For sale now in Drivethrurpg Furthest - Crown Jewel of Tarsh. A detailed exploration of Furthest capital of Tarsh. Includes details on Tarsh, it’s people, it’s faith and heroes. Also includes cults, a bestiary, gazetteer and lots of maps. The book concludes with a scenario and includes hundreds of scenario suggestions. Written by Simon Bray, with Nick Brooke, Chris Gidlow, Mark Galeotti and friends. Illustrated in full colour by Simon Bray, Mike O'Connor, Patricia Baker, Philip McDonnell, Juha Harju and Markku Silvenoinnen. Maps by Simon Bray. https://tinyurl.com/2p8edjb
  6. Ok so I’m the key author of this book, it contains lots of fun, accessible and playable information. It gives hooks as to why you would want to play there, visit or meet its occupants. From the pov of Lunar Characters one factor to take into account which we explore in some detail is the impact of the Dragonrise. Literally thousands of job vacancies became available, powerful noble families have crumbled, religious institutions and services have lost the core of their leadership. It’s a great place for developmental opportunities. You don’t have to worship the Lunar Way to belong in Tarsh, there is a huge Traditional Orlanthi population. in regards to art / hijacking etc. I can understand artists frustrations, I’m one myself. But I can tell you that you need to have a presence on Facebook in order to get noticed. I’ve got about half a dozen different online folios full of Glorantha work…NOBODY LOOKS AT THEM. Yet I get almost daily contact about my art through FB and messenger. Also you’re not going to make big money off this, put that idea aside. Now pulling this back to Tarsh, if you’re an artist then PM me I have future projects in my mind, you never know I might use your work. But please don’t post on here. I don’t hijack other people’s discussions so please don’t hijack mine. Including by discussing the nature of hijacking.
  7. Hi folks, the Paper Wars project still remains under the copyright of The Unspoken Word so please don’t distribute. The intention is to make it available as a Jonstown Compendium Project, however it’s a multiple artist project and I’m waiting for consent from one I the artists before I can go ahead. Dario and I are discussing developing the project further but both of us are engaged in other projects at the moment. I will keep you posted. If you want more information PM me. Simon Bray
  8. The Furthest Map is going to be down the line, so keep your ears open. At present I’m working with Peter HT on another cool Tarsh project that’ll see JC.
  9. The new revised map of Furthest is almost complete, I’m just making some changes to bring it in line with the original article in Tarsh in Flames. I’m also presently working with another writer to bring to life Copper Town. One factor that delayed this work was some of the comments made on this forum. Thank to those who defended my position. At the time I was Unwell for over six months and struggle to draw. Jeff saw the new map two days ago and approved if it. My aim would be to create an expanded gazetteer and notes to publish on JC. For now I’ll post a shot of several blocks of the city. There are 67 blocks in total, plus a large river port, Furthest outside the walls, the Field of Swords, farmlands in this piece. Every component was created by hand, by yours truly. Remember this is a tiny zoom in of a huge map.
  10. I don’t have access to my notes at the moment but I wrote a freeform called The Fortunate Strangulations in which Gebel and Garambyanga (so? I’m sleepy) we’re key figures. I also ran a campaign called the Seven Swords of Tolat where one of the pcs was Gebel and the others were followers of Tolat in other guises. Notably Red Tiger (represented by a Hsa Tiger Hsunchen Shaman) Bronze Treasure (a Praxian “Mountain Man” who lost his mount) Shargash (a lunar explorer) and the Fronelan version (a former Wolf Pirate captive), there were also a sacred sword dancer of Tolat and an Amazon musician who had of course been a lover of Tolat. Added to the mix was a Black Sun Wizard, who lied and pretended he worshipped Tolat another way. The campaign was of the epic level, they fought in the defence of Melib, during the attack they entered the temple of the Red Sword to not only discover it had gone, but had done so long ago. They ventured first to Teshnos to try to find more information and were tricked into going to the Plateau of statues to find stolen knowledge from the Crystal skull, resulting in battles with Boggles and chaos. They were given cryptic clues and encounter Loper people who told them secrets. They aimed to travel west but were caught in storms, they were captured by Vormain pirates and forced to be assassins in a succession war. Again they learned secrets and travelled to several islands amongst the East Isles. They reached Teleos and again encountered Wolf Pirates, Harrek and Garath Swordsharp. from there to Maslo, then Laskal where they were captured by Vadeli, split up and sold as slaves to several Fonritan masters, eventually meeting Garambyanga... sadly that’s where things ended due to real life.
  11. Thank you so much Newt, our copy arrived today. Becky was really pleased. We behave a new Crucible of the Dragons game on Monday, I forgot how much I love this system and how quick and flexible it is!
  12. Does anyone in the UK have a spare copy of OpenQuest Deluxe? The one with the grey cover with a pale warrior and dragon on it? My daughter is getting into RPGs, along with her friends. They wanted to play OQ because I’d worked on it and i’d love them to have the version with my art in. If you do have one going and the price isn’t silly please let me know, it would make my daughter so happy.
  13. I do have a map, but it’s still got room for an update. It’s one that Jeff and I have worked on based on the original maps by Greg and the version that appeared in Tarsh in Flames. It will be available once I get my world in order.
  14. Sadly Tarsh Liberated is a project long gone and forgotten. In relation to the two covers, it was cheaper to do the reprint with a monochrome cover, Tarsh in Flames sold out so quickly we had to do a rapid turn around reprint. Tarsh in Flames was always a project I loved - especially working with Greg. Note that the map of furthest was done in direct contact with Greg - he provided the original drawings and the majority of the street names (the position of the temples to the streets was vital to him).
  15. OQ 3 would be a great addition to the stable. I’d like to see something that shows the other clever ways the system can be used. I’ve run OQ for god only knows how many genres, used the battle magic to represent feats, psychic talents, natural abilities and computer programs. It’s always been a clean and very adaptable system, which is quick to learn. I think that’s it’s strength over all the other BRP games.
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