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blackyinkin

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Everything posted by blackyinkin

  1. Thank you so much Newt, our copy arrived today. Becky was really pleased. We behave a new Crucible of the Dragons game on Monday, I forgot how much I love this system and how quick and flexible it is!
  2. Does anyone in the UK have a spare copy of OpenQuest Deluxe? The one with the grey cover with a pale warrior and dragon on it? My daughter is getting into RPGs, along with her friends. They wanted to play OQ because I’d worked on it and i’d love them to have the version with my art in. If you do have one going and the price isn’t silly please let me know, it would make my daughter so happy.
  3. I do have a map, but it’s still got room for an update. It’s one that Jeff and I have worked on based on the original maps by Greg and the version that appeared in Tarsh in Flames. It will be available once I get my world in order.
  4. Sadly Tarsh Liberated is a project long gone and forgotten. In relation to the two covers, it was cheaper to do the reprint with a monochrome cover, Tarsh in Flames sold out so quickly we had to do a rapid turn around reprint. Tarsh in Flames was always a project I loved - especially working with Greg. Note that the map of furthest was done in direct contact with Greg - he provided the original drawings and the majority of the street names (the position of the temples to the streets was vital to him).
  5. OQ 3 would be a great addition to the stable. I’d like to see something that shows the other clever ways the system can be used. I’ve run OQ for god only knows how many genres, used the battle magic to represent feats, psychic talents, natural abilities and computer programs. It’s always been a clean and very adaptable system, which is quick to learn. I think that’s it’s strength over all the other BRP games.
  6. The climactic battle at the end of our epic 10 player RQ scenario. Note the players running away. Below are some of my minis, including my conversions.
  7. My new players, all young, hip and never having encountered Glorantha before gladly lapped up Glorantha, Ducks and Baboons after playing one session of RuneQuest. They’re no different to my Gnome Arcane Trickster, our Tiefling Monster-Hunter, our Goliath Barbarian, Half-Orc Paladin or all matter of other gaming weirdness. Hell I once was involved in a game where Dan Barker played Bruce Campbell’s Chin!
  8. Hi guys, if you’re looking for the Bray Map of Heortland, just say hi. I think I can get hind of the map. I may still have the original art files. I have got several of the original maps and copies of them in my studio. We did Heortland, Imther, Pavis County, Tarsh, Dagori Inkarth, The Wastes, Esrolia, Mirins Cross and Pamaltela in total. Oh and of course the Lunar Empire. I still have a few of these available. Ask me if you’re interested. Simon Bray
  9. Has anyone else tried to print off the pdf? I have and have had repeated issues, several pages throughout the text halt the printing process or cause printer corruptions. I’ve checked my printer (Ricoh Aticio MP c2050) with other PDFs over similar complexity and size with no problems. I’ve so far been unable to print beyond page 140. Pages 8, 28, 44 and 141 have caused the problems with the last one causing a massive print error. I struggle to read on computers and iPads and hate their use at the gaming table, plus you can’t show off a pdf to your Mum as well as you can a book. please can anyone help?
  10. The shamanism rules were written to try and convey the way characters in RuneQuest 1&2 were able to capture spirits, while at the time giving you the ability to have shamans operate as a more powerful entity. The Shaman gains more powerful abilities to capture spirits, you can try binding a spirit as a non-shaman but good luck to you! The shamaism rules were written at quite short notice there are things I would have done a little better, however they remain relatively robust and maintain the feel of older BRP games. I expanded shamanism for my OQ Glorantha campaign, allowing fir more complex shamanism such as Hsunchen Animal Totem shamanism, Praxian Shamanism and Troll Magics. They were fun fast and playable...I may remove the Glorantha from them and post them here (then again I might just put them up as they stand).
  11. lol I've actually run Crucible of Dragons using D&D5e it works, all the tropes are there Knights of Theron (Fighters / Paladins), Demonologists (Warlocks), Azura Cultists (Monks), Cache Collectors (Barbarians / Thieves), Followers of the gods (Clerics)...need I go on? Pherae is an island you can stick anywhere...
  12. Would people be interested if I uploaded some of the pregens that were written for this setting? I could upload them to this site.
  13. Hi, I also wrote and ran a freeform based in Pherae, the game greatly expanded the setting, and the portrayal of the Dragon Queen by the tiny and beautiful Franziska, as she gaily skipped through the lives of the other characters was a wonder to behold. It was hilarious when they suddenly realised that she could change into a colossal dragon. There was a part where she got wind that several players were plotting against her, so she got three loyal servants to lift her so she could "fly" around them as they cowered beneath a table, then she lifted the roof (aka the GMs moved the table) so that she could interrogate them herself. They soon towed the line and became upstanding citizens.
  14. We have an elf character in daughter's game, she is from far off lands and has been called to the island by "The Cries of Ora" and is trying to locate the source of pain. As the campaign rolled on other Elves have also come to the island and yet more have begun to awake in the forests. My elves are heavily nature orientated creatures. Ducks could be another kind of beast man that dwells in the marshes or civilised visitors from further shores. I designed an entire world beyond Pherae but it may never see the light for OQ...
  15. Of course if your desert has Sand Yachts and your sailing campaign has dolphin riders....
  16. Hi, Just to keep you posted, I am working with Jeff Richard to make sure this map is canonical and correct. Simon
  17. Hi, I am just trying to work out the best way to make this available to you all...
  18. I did draw them for the Tales of the Reaching Moon in days gone by but I cant find the art at the moment
  19. Hi, This map doesnt, however in the original article we provided the Heroband "The Union of Sanitary Engineers" Whose moto was something like "Don't talk to us about the New World, we are knee deep in the old one!". There Wyter Jono Baltarsson provides the skill of Underground Fighting and the Affinity "Underway Explorer with the spells of Open Blocked Passage, Shallow Breathing and Predict Subsidence". Nick Brooke also has a very freeform scenarion (which he once ran with over 20 players sitting at a huge table) which includes the hunt for Cessy, a Garam (Dinosaur) that was flushed down the Maran Gor temple latrine centuries ago and is now blind, albino and hungry.
  20. LOL I WAS the artist! It has sat on my computer for 14 years. I would prefer people to get a hold of this and have fun, that it be another piece of forgotten law. It carries my copyright, but I know as soon as it hits the internet it will fly and do its own thing. Hell versions of it have been seen Wesley Quadros used it way back when.
  21. Hi, I just stumbled on a full colour Furthest City Map that we were going to publish many years ago. I will clean it up, pops some labels on and PDF it if people are interested. Simon
  22. pachristian - contact me, I have a copy of book for sale I believe (hell I am one of the owners of the publication lol). The map in the book is based directly off the map given to Mark Galeotti and myself by Greg Stafford, so it was pretty official at the time and approved by Greg,
  23. Hi all, As one of the authors of this book I would love to hear any feedback, comments and discuss the book at more length. Has anyone reviewed this yet? People are buying the book, but I don't hear any chatter.... Simon Bray
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