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Posts posted by SDLeary
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On 3/20/2024 at 6:38 PM, Ian A. Thomson said:
Are Yanfali and Humakti Rune Lords expected to fight ritually whenever they meet?
My brain tells me that this is a thing. Yet another part of my brain says that i made it up
Was this ever a thing, am I extrapolating from some other ritual contest I once read about, or am I just making the whole idea up!!!! 🙂
I have a vague memory of something along those lines, but can't remember if it was Sandy or Greg that it came from.
SDLeary
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8 hours ago, Peter Fitz said:
Here's a screen-shot of the layout I've chosen to go with for my A5 version (that would be Digest for US people, I think). Even with all the text at 9pt, and no illustrations at all, it comes out at about 650 pages, and I haven't made a start on any table of contents or index yet. I've had to break most of the tables up and reformat them, because they mostly sprawl out horizontally too far otherwise, and to fit them in to an A5 page I'd have to drop the font size down to only 5 or 6 pt, which is basically illegible.
It would make the book a bit longer, but some of the tables could be rotated 90° and fill the page. At least, that way you wouldn't have to reformat so many.
SDLeary
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12 hours ago, Atgxtg said:
Or monitors. One of the things about books in digital format is that screens don't come in the same sizes s paper. So a case could be made for formatting an RPG in 16:9 or 16:10 format for monitors and tablets. Or maybe even make games available in multiple formats for different devices.
In DTP, that's called a layout (or a spread)... and there is a line going down the middle where the two pages meet, one to left and one to right! 😉
Pages still in portrait. LOL
SDLeary
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A line of inquiry that should be played out in the BESTEST game for Mostali... Paranoia! 😆
SDLeary
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5 hours ago, Atgxtg said:
Why? I mean the UGE should print fine as is. Going from 8.5x11 to A4 or B4 etc. shouldn't require a change. The width to height ratios are similar enough for it to work. That's why Drivethru doesn't usually post rulebooks in multiple formats. Now if you are doing something like a landscape version or some such...
No, more for easy navigation for those not using Word, or perhaps for those using Word, but not wanting to deal with all the Outlining nonsense. I can understand people using it because it makes it easy for them, or because its required by their work or a specific job they are on; but it makes it damn difficult to get from point a to point s without a lot of scrolling.
Landscape... nah. Horizontal books are for pictures; the only word there to describe said pictures... otherwise my brain short circuits a bit! 🙂
SDLeary
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8 hours ago, Atgxtg said:
That's true with Word as well. Things can move around, in part because of how, where and to what stuff get's anchored to. If you really want to page layout to stay consist while changing page size, you need a desktop publishing program. Scribus is free. It won't help you much now, but might be worth it in the future.
Shouldn't be that hard with RTF if all you want to do is reformat to a different page size... but if you want to go further, the fact that there are NO Paragraph Styles, and apparently some missing section headers does make it something of a time sink.
I've pulled it into Pages earlier, to try and make it more user friendly and have started to apply styles in order to create a rudimentary TOC.
SDLeary
P.S. – Apparently there are Styles there already! They just get borked if you import into something other than Word?
P.P.S. – Not styles, but certainly encoded in such a way to create a Character Map in Word... otherwise everything shows up as Normal style
P.P.P.S. – Its a single document Word Outline
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14 hours ago, jajagappa said:
Not really - no different than anyone else dying.
One problem I often see if considering the fetch as a distinct and separate spirit. It isn't - it is part of the shaman. It may be easier to think of the fetch as a distinct hit location - just one that can mostly be targeted on the Spirit Plane.
Correct, it is a SINGLE spirit. So if the body dies (from reduction to 0 POW or otherwise), the Shaman should still exist in the spirit world, and if they are the crafty sort should be able to find themselves a new... host(?), or if killed by someone, exact revenge, and then perhaps use their body as host.
If the Fetch dies (reduces to 0 POW), then the Shamans ability to travel the spirit world should be stopped, but their mortal self should be fine. Perhaps they live in a reduced state, perhaps they can find a way to awaken another fetch.
SDLeary
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2 hours ago, Scotty said:
Zero magic points is unconsciousness. Note that a fetch reaching zero POW is very serious as it will kill the shaman too (A fetch is the awakened portion of the shaman’s soul).
That’s a bit extreme. Especially if the reverse is true as well (at work, so no books handy), and the Shaman is truly dead at 0 physical body POW.
It precludes the ability of the Shaman to wander the spirit world to find a new body.
SDLeary
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2 hours ago, Dagonet said:
Looking forward to it! When did the name change from Player's Handbook?
When people began asking about the "Gamemaster's Book"! 🙃
SDLeary
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3 minutes ago, Raleel said:
all markdown
which is listed as MIT?
If you look at the right sidebar in the link for BRP that you posted, the License for the project is listed as MIT; correct license should be listed as ORC, yes? I assume that there is no ORC option available in the project settings, but can you manually edit it? Should be the same for the other two projects as well.
SDLeary
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All in Markdown, correct?
SDLeary
P.S. – License currently listed as MIT
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@Jason D, will there be an addition to the cover, front or back, that calls out the fact that its a second printing?
SDLeary
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5 hours ago, Scotty said:
The 6th edition rulebook has not been published yet, but comes out next month…
Scotty, it’s been pushed up by a month??
SDLeary
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In the early RQ3 days, I played a Flintnail Dwarf. It had already been put forward at that point that "good" dwarves don't learn spirit or rune magics. Because of this, and the uniqueness of Flintnail as presented in "Pavis", we decided that Flintnail Dwarves do not learn spirit magic, instead learning sorcery, but they do have access to the cult rune magic if it fits their mission parameters. Humans, of course, would follow normal cult structures.
SDLeary
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1 hour ago, Atgxtg said:
I believe Classic fantasy was by Rod Leary AKA @threedeesix. He hasn't visited the boards in quite some time.
This is correct. Rod is the person to talk to. 🙂
SDLeary
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3 hours ago, Jeff said:Dragon Pass Alcohol
The most common alcoholic drinks in Dragon Pass are:Beer. Made from emmer wheat,einkorn, or barley, beer (I am using the term broadly) is the most common drink. Brewing is often associated with the Ernalda cult and most brewers are women. Lots of different varieties and styles.White wine. White grapes are grown in much of Sartar. It is associated with the Ernalda cult, particularly around Clearwine, and again most wine brewing is done by women. Wine is mainly consumed in religious rituals.Corn beer. Popular in Lunar Tarsh, this drink is like chicha and made from fermented maize. Associated with the Hon-eel cult.Kumis. Fermented mare's milk is popular in the Grazelands. A Praxian variant is popular around Swenstown.Troll beer. Don't drink this. Everyone knows troll beers are lethal to humans.Burned Water (aka Water of Life). The Free Sages of Boldhome have figured out a method of distilling beer and water. It is pricey and largely confined to the wealthy.Drinking in the Holy Country is a lot like in Sartar except:Most wine is red. And quite good. And also not watered down. Intoxication has divine sanction - we have Ernalda, Orlanth, and Lodril as rolemodels.Wheat beer is very popular and has a bread-y taste with hints of toasted nuts and grains.Young wines are popular in Earth Season and are drunk by the farmers (and is popular in the cities).Violence is less common in drinking halls than in Sartar. Consider it part of Belintar's civilizing legacy.Interesting!
Meade? Is there a Gloranthan analog, or place where it's brewed? Due to the bee association, a Troll beverage, perhaps specific to the Bee Tribe?
And what about cider and perry if they exist?
SDLeary
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10 hours ago, MOB said:
…”and what looked to be a man"
Ahhh… the infamous green can! 🙃
The dwarves call food processed this way “Soylent”, don’t they?!
SDLeary
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1 hour ago, littlewitchmaus said:
i've long been a fan of everything about 'shadowrun' but the actual rules and i'm wondering if anyone has done anything similar with the brp ruleset?
There was a BRP supplement "After the Vampire Wars" which basically had a modern fantasy setting down (think similar to Bright, or the Blade world), sans cyberpunk rules. I believe there are cyberpunk fan rules in the Files section of this site. Combining the two should yield you a good foundation to work with.
If you can't find a copy of the old BRP supplement, then there is a version that is currently available HERE, though it will require slightly more leg work.
SDLeary
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37 minutes ago, Prime Evil said:
If the commercial value of Magic World to Chaosium is limited, maybe the company should either release it under the ORC license so third-party creators could use it as a sandbox or set up a BRP Community Content program based on the setting?
I like this... the CC program could be something like "Journal of the Southern Reaches".
SDLeary
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6 hours ago, PhilHibbs said:
I think mostly they need to bring key rules to greater prominence. It's too easy to miss important rules because they're buried in paragraphs of text.
I think it should be a bit more involved than this, but not to the degree of a full rewrite.
Chaosium needs an outside (not familiar with BRP, perhaps a non-gamer) technical writer to go over things with a fined toothed comb. I imagine an editing run like this will turn up many more inconsistencies (artifacts, cut-and-paste issues, etc.) than even we are seeing.
This would probably pull all the "rules" back together, and improve the understandable structure of the game. Of course, there will always be things that are (and should be) one-offs (eg. actions of a major NPC which doesn't quite fit the rules), that would have to stay with their respective stories.
SDLeary
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8 hours ago, LoudHyena said:
Is there anyway to purchase DG Book and PDF together like we can for Chaosium products. I have seen the books for sale on Amazon, PDF's for sale on Arc Publishing Site and of course your VTT variants but have not seen any place where I can purchase the physical book and PDF together.
If you go to Arc Dream's main site, and hover over the "Print" at the top of the page, you will see a dropdown that talks about the PDF Guarantee. In short, they use Bits and Mortar. You get the PDF (when you can send proof of purchase) with game products, but not with fiction; or such is my reading.
SDLeary
Sorcery Rules
in Basic Roleplaying
Posted · Edited by SDLeary
What's in The Magic Book are the systems from RQ3. If you're looking for something a little different, you might want to look at the Magic World/BRP supplement Advanced Sorcery. Adds many interesting systems, from various older supplements such as The Unknown East by @lawrence.whitaker, and a few others.
If your looking for a more Western/European take to magic, there is John Snead's system from Liber Ka, later republished as Enlightened Magic.
SDLeary