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SDLeary

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Everything posted by SDLeary

  1. I think it should be a bit more involved than this, but not to the degree of a full rewrite. Chaosium needs an outside (not familiar with BRP, perhaps a non-gamer) technical writer to go over things with a fined toothed comb. I imagine an editing run like this will turn up many more inconsistencies (artifacts, cut-and-paste issues, etc.) than even we are seeing. This would probably pull all the "rules" back together, and improve the understandable structure of the game. Of course, there will always be things that are (and should be) one-offs (eg. actions of a major NPC which doesn't quite fit the rules), that would have to stay with their respective stories. SDLeary
  2. I love this sheet! Was an ancient sheet for a game called ZAON any sort of inspiration? SDLeary
  3. If you go to Arc Dream's main site, and hover over the "Print" at the top of the page, you will see a dropdown that talks about the PDF Guarantee. In short, they use Bits and Mortar. You get the PDF (when you can send proof of purchase) with game products, but not with fiction; or such is my reading. SDLeary
  4. This. I'd add Advanced Sorcery, because is has copious amounts of Bronze Grimiore and other arcane goodness that could be used. SDLeary
  5. And would have the added fun of revealing your location! Fun for the PCs! 🙂 SDLeary
  6. That sounds like it would work well! SDLeary
  7. Yes, but I would say that would be determined by "where" it hits. If it hits the Crew Compartment, then the crew itself is directly affected. If you hit the Engine Compartment, you could have it come off of vehicle HP, or have some mechanism to affect the engine directly. Same with Nav System, Fire Control, Motive Systems, and so on. You could go further with hit locations and actually give them individual location points, but it seems cumbersome to create though not necessarily during play if you are using Locations for characters. This would allow you to have differing location HP values to ablate before things actually do bad things to said compartment and its contents. Mythas Imperative (ORC) uses Hull (armor) and Structure (HP). If you want to retain HP, and still have systems affected, they have an interesting method: Note also though that in Mythras, vehicles do have slightly different values... for example Battle Tank is listed as 15/100 (Hull/Structure) SDLeary
  8. I would say that it's armor, so treat it as Armor! Deduct armor value, rest is passed to the items inside, rather than vehicle HP. HP is deducted when the vehicle is abused... for example all those videos put out by their producers that show them jumping, as if at an old style Evil Kineval show. Reduced performance of some type. Speed, yes perhaps. Perhaps the cooling system was hit and the vehicle is now beginning to overheat (time limit). You mentioned HEAT rounds before. Assuming that, I would apply it to all (fire damage). Remember though that crews normally wear something along the lines of NOMEX. A kinetic round I'd say a Luck roll to see if your hit by shrapnel, using rules similar to grenades. In both cases a CON roll to see if they are knocked out (fumble?) or concussed. In the case of vehicles like this, I'm seeing the "damage" as simply a way through the armor. Once through the armor, it's often secondary effects that cause the kill. The launching of turrets into orbit is the result of a critical hit (and I would argue this chance should be doubled on many Russian/Soviet designs). I'm not familiar enough with the Mecha scale stuff to comment. SDLeary
  9. So, as the issue is a kill, as opposed to complete obliteration of the vehicle, “damage” is applied to what is IN the compartment that is penetrated. So a round entering the engine compartment is applied to the engine. A round entering the crew compartment is applied to the crew, and so on. All those hulks littering the battlefield still have armor and hp. This also provides some side opportunities; perhaps PC’s come across a battlefield and can get a “killed” vehicle going. A bit more abstract than normal for BRP, but unless your going simulation, a playable option that shouldn’t bog thing down too much. SDLeary
  10. There is also the option of adding things that have been tried out in other BRP type games, and home brews. Armor Piecing. Perhaps an AP round does fewer dice, and halves armor. Also, levels of success... Special gets a mobility kill, critical things go boom. You could even bring in Cthulhu style specials (1/2 chance or less). SDLeary
  11. How many do you need? Weapon System, Crew Compartment, Power Plant, Motive system, perhaps Nav System. And it would only be needed if armor was penetrated. It's not as if you are going to model vehicle facings, right? SDLeary
  12. As runes are somewhat indicative of personality/behavior, perhaps circumstantial malus' on rune rolls? Not really sure how this could be pulled off though (it would be easier with Pendragon). This SDLeary
  13. Agreed. More an example of how you can't always rely on the wording of RAW, as the statement could lead one to the conclusion that I proposed. Then that muddled by something later on that seems as definitive. SDLeary
  14. Huh, I don't remember a critical able to ignore a parrying weapon or shield. I mean, a parrying weapon does provide protection! Guess I'll have to go back to check! 🙃 SDLeary
  15. Feh! I think I'll pull out my copy of The Aeolian Church of Heortland! 😉 SDLeary
  16. Silly question, but have you looked at River of Heaven? A bit more along the line to Traveller than Expanse, but already has a lot of the legwork done. The is (was) also Cthulhu Rising. Both of these are by John Ossoway. The former is much easier to find, and much easier on the wallet. SDLeary
  17. I’m with you here. The nice part though, is that if you start with Light, Medium, … and so on, is that you can always add in the greater weapon/caliber list later. I keep the old Delta Green book around fore just such emergencies. SDLeary
  18. If you can find a copy of Other Suns (beg, borrow, steal), it really is a template. An evolved RQ2 based system in space. SDLeary
  19. Nah, just toss it to the next bloke in line! 🙃 Or perhaps pop it open and serve it with a dollop of sour cream and chives. SDLeary
  20. Affinity Publisher 2 is much better than 1 IMO. Not positive, but I think that @lawrence.whitaker is using it over at DM for Mythras layout. SDLeary
  21. I think they even have the original color separations. SDLeary
  22. If you’re using 5% critical and 20% (or 50%)special it should work just fine, and handle resulting issues from skills that exceed 100%. I agree, some of the same issues remain if you use doubles. SDLeary
  23. Being Glorantha, shouldn't that be a duck? 😉 SDLeary
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