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SDLeary

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Everything posted by SDLeary

  1. HA! We are editing past each other! Think of an Evasion as not so much a defensive maneuver. It more simply staying out of engagement distance. If the character is NOT ENGAGED, then it would be more likely that I would allow an additional "dodge" to get out of the way of the Dragon's breath. SDLeary
  2. Gotcha! In the scenario that you propose, I would say No. Reasoning here is that once your character is engaged with the Fighter, that their attention is in preventing being skewered or bashed to death. That weapon that is in front of them is much more an issue than the person in the background mumbling to themselves, waving their hands around. Now, if that person in the background is NOT a person, but a dragon, then that is of concern! I would hope that your character would understand and Fight Defensively, though I could be persuaded to allow the character to split their attention to pay attention to both causes of concern. I would probably say that they do it though at a total -20% to both attack and parry, with a dodge malus tagged on when that is attempted. Another option might be to allow a DEX roll to get the character out of the way (Diving to the ground, behind a rock, etc), letting the opponent in front of them take the brunt of the flaming breath. SDLeary PS – and just for reference, here is the further description of Fighting Defensively on p.130:
  3. Correct, and "Fighting Defensively" allows both in the same round. The question was if you were looking for both Parry and Dodge beyond this particular combat maneuver? 🤔 SDLeary
  4. "Fighting Defensively" p.126. Or are you talking in general beyond this? SDLeary
  5. That would be a different game though, not QuestWorlds, whose lineage is HeroWars and HeroQuest. It would be eliminating the concept of Masteries, whether denoted with an M or a or something else like E (Expertise), which allow you to modify a roll, not simply modify it in your favor (or you should be, it appears that option may have been removed; I'd still allow it). SDLeary
  6. Opposed Resolution (Book 2, starting p.10), and the Combat Action Resolution Chart (Book 2, p.34) vary in definition. Opposed resolution states that high roll is the Winner, where as the Chart seems to state that it is success level that is what is important. For example, the Chart states that Success vs. Success results in a Tie, without regards to actual die rolls, as discussed in the mentioned section on opposed resolution. Armor, Shield, and Parry Protection (Book 2, p.35) states a partial success being needed in order for Shield/Parry protection to count. I'm guessing here that at some point there was a thought at simplifying things for the Starter set, but the above mentioned potential artifacts make actual combat unclear. Edit 2 Shields on p.52 reinforces the fact that a shield needs a partial success, further calling into question the Combat Action Resolution Chart (Book 2; p.34) SDLeary edit 1: spelling edit 2: additional information on combat/shields
  7. That would probably be due to the issues that @MOB has mentioned. IIRC, they are actively working on a fix. SDLeary
  8. Shopping to where? My shipping was much less than that! SDLeary
  9. Here you go! Listed as Middle Earth. SDLeary
  10. Much of it is still in the downloads section. Magic is still there for example, though images have been removed. About 20 files in all. SDLeary @Lloyd Dupont
  11. Unless there is a spell fetish to hand, such as pine cones. 😉 SDLeary
  12. One thing I think that might help, and someone in our group figured out quickly... Your Ability chance is the number to the Left; the number you roll equal or under. The M and number you have on the right are the number of "Bumps" you have; the number of adjustments to your level of success you can make. No real need to consider an absolute ability level. Only other thing you need to remember is that Masteries off opponents cancel out, still something that doesn't affect the number to the left. SDLeary
  13. Take a look HERE, in the downloads section of this site. You might want to expand your search a bit further, it appears that only about half the files were there. At one point they were taken down, IIRC because of imagery. SDLeary
  14. Middle-Earth Role-Playing, and ICE game from the 80's and 90's, based on a simplified version of their RoleMaster system. Somewhat popular with collectors as many of the covers for supplements were painted by Angus McBride. The spiritual successor to this game would be Against the Dark Master by Open Ended Games. SDLeary
  15. There are spirit types that were pulled from RQ3, but the base Sorcery rules are all from Elric and Bronze Grimoire. AFAICT, there are no rules specifically for exorcism. Exorcism, as a spell, appears in Advanced Sorcery under Necromancy. Specifically: Requires two hours to cast POW vs POW roll on the resistance table at the end, the spirits POW being the passive value Concentration must be maintained If roll fails, a strong spirit may then try to possess the caster SDLeary
  16. Considering that the only die that you need at the table for each player is 1d20, I'm not really sure how you could forget how things are numbered. I mean, I learned the notation when HeroWars came out, have played the game off and on (ie. VERY sporadically) over the years, and never really had any issues. I can see some situations where someone new to the game might have issue, especially if they have all their dice on the table. My solution to that though would be to advise them to put away all but the d20. SDLeary P.S. – I had more issues with Pendragon, being a d20 game, and having notations OVER 20. Remembering how to apply the overage in that game was really more of an issue than the notation here.
  17. Really, it kind of is already. The most significant digit is the one that you use constantly, the least significant is the one that you only use in situations where needed. SDLeary
  18. A short analysis of relevance of The Hero's Journey to Myth SDLeary
  19. I have no inside information, but my hope is that this needed to drop before the new (-ish?) Mythic Iceland comes out. SDLeary
  20. True, just really opens up options. And there are copious sources of this semi-Canon to pull from. SDLeary
  21. Though, in the semi-Canon, there is the concept of The Balance. There are Force creatures and beings that not only represent, but live to maintain balance. Three could still be the way to go. SDLeary
  22. If this follows other releases, there will be a big push on release day. Probably with media being released on YouTube with full walk throughs of the books, possibly with new campaigns being run using the new cults and rules. SDLeary
  23. Announced Other Places ... June 29th. SDLeary
  24. That was my thought; makes much more sense based on the progression. I hadn't noticed that it was a BGB artifact, and dumped it in the Corrections thread when the v2 file came out. Oh well, a new house rule! SDLeary
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