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pachristian last won the day on October 15 2017

pachristian had the most liked content!

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About pachristian

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    Junior Member


  • RPG Biography
    Gamer since 1975. Bought RQ at Origins 1978, and have been using RQ and BRP variants since. Have created many house rules, but never satisfied with them. Most of my long-running campaigns have been RQ - either in Glorantha or historical earth settings.
  • Current games
    Running a swashbuckling "age of piracy" game, with Call of Cthulhu overtones and a liberal mix of Tim Powers and Voudoun. Prepping a Conan-esq bronze age game, set in the middle east.
  • Location
    San Leandro, California
  • Blurb
    History buff, interested in sailing, work in IT - like everyone else - married to a gamer - to the envy of most of my gaming friends. Regularly GM at local cons.

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  1. Good point. I like to scare my players by pointing out that there is absolutely nothing to "prove" that the "Gods War" was not the earthly atomic war, and that Genertela isn't post-holocaust North America. They just say that is's flat in the rules because they want you to see it from the character's perspective.
  2. What I see is a bunch of players arguing and whining about why can't they keep the treasure they "found". Because that's how games work, right? Kill the monster, take the treasure... why should anybody else get a cut? Before you can do any of this, the players have to believe the the clan's goodwill is worth more than the treasure.
  3. After much looking for decent for a bison miniature, I found this on Acheson Creations:( https://www.achesoncreations.com) https://www.achesoncreations.com/index.php?option=com_virtuemart&view=productdetails&virtuemart_product_id=779&virtuemart_category_id=52 They also have some excellent Zebras: https://www.achesoncreations.com/index.php?option=com_virtuemart&view=category&virtuemart_category_id=53&limitstart=20
  4. For the record, Armorcast’s website and web store is back up to full; and all of the classic Lance & Laser Glorantha miniatures are there again.
  5. Adding a use for the Runes was something new RQ:Glorantha. I like it, but I've been running a Pavis adventure campaign using straight Mythras rules (okay, some minor house rules) for over 30 game sessions now. Mythras RAW works just fine for Glorantha.
  6. I’m fond of Traveller 2300’s stutterwarp drive. The drive propels a ship by making quantum electron jumps of a few centimeters at a time, but cycling the drive millions or billions of times a second. The drive has a variable speed, depending on ambient gravity. Once gravity exceeds 0.1 m/sec2, the stutterwarp ceases to work. Within a star system it moves the ship at sub-light speed, and once you get a certain distance out, FTL speeds. Net effect is that you need rockets to get on and off a planet, but the stutterwarp drive for interplanetary and interstellar travel. One of the smarter things they did is have a relatively low power consumption: As the stutterwarp handwavium’s you past Einsteinian physics, the starship does not need an antimatter reactor or singularity for power. Well worth checking out for hard science fiction fans.
  7. If you are looking for science in your science fiction, and want somewhat realistic spacecraft, check out this web site: http://www.projectrho.com/public_html/rocket/
  8. A slightly updated item from the last Plunder! submissions: Kale's Token A bronze token, about 3 cm across. The token is shaped like a movement rune, surrounded by a ring. The outer side of the ring is engraved with a hymn of praise to Heler, in his role as god of loyalty and friendship. The font is tiny, and difficult to read. The inner side is engraved with an equally tiny hymn in praise of Mastakos. Cults Associated: Mastakos, Friendly: Helar, Kolat Knowledge One of a Kind. There is a record of the item, and the crafting of the item, in the Lhankor Mhy temple in Jansholm. Other than that, the item is little known. History Kale, an adventuring shaman who followed Kolat, realized at one point that one of his companions had, without being asked, been present to watch over his body, and to help take care of him while he was learning to be a shaman. He realized that they had always been present to watch over him, and he had hardly noticed. The opportunity to rectify this came when on heroquest, and he was able to bargain with the god of travel. He asked his god, and Mastakos, for the ability to be summoned by his friend. The gods refused initially, but Heler stepped in, and persuaded them to support the shaman. Once created, and used, the token remained, and possessed the power to be 'recharged' by someone who understood its powers and purpose. Kale died fighting the Kingdom of Jab in 1623. He is believed to have been carrying the token at that time. The most likely location to find the token is the contested lands on the borders of the Kingdom of Jab. Procedure Made on heroquest. Powers Kale’s token allows an individual to summon a loyal friend or follower to them. The summoned individual has a couple of seconds to grab personal items, and then teleports to the summoner. The token only works if the summoned has over a 50% loyalty to the summoner. The token may only be used once by any given person. It can be recharged by a new owner. Charging the token requires the person to be summoned (the "summoned") to perform a series of simple ceremonies at shrines of Kolat, Mastakos, and Helar. These ceremonies take a total of a week. The person who will receive the token is identified at this time. The summoner must succeed in a Loyalty check to successfully complete the ceremony. In theory, the token could be charged from loyalty to a clan, or a temple. In this case, the token would have to be activated by the clan head, or high priest of the temple. In a game setting, this is a "use don't abuse" item. It is intended to allow one character to come to the aid of another, regardless of distance between them. The Gamemaster is encouraged to have the token fail if it is used cynically, to make money, steal, or in a calculated way to bypass security. The token, after all, is based on movement, but is allowed to work because of loyalty. Death does not break the bond between summoned and summoner. Should the summoned die, and then be called, their spirit will appear to aid the summoner. Treat the summoned as an ancestor spirit, with appropriate skills and abilities. If the summoner ever willfully and knowingly discards the token, that will break the enchantment. The summoned will feel great pain (broken loyalty hurts!) but the bond between summoner and summoned is broken. Value Nominally worth about 1,500 L.
  9. I think I will just start sending my paycheck directly to the Design Mechanism.....,
  10. I just assume they have the same properties as earthly metals, until some rules-lawyer who's seen a youtube video starts trying to tell me that "iron doesn't work that way". They work fine, as long as you don't think about it in too much detail.
  11. Just remember: The moment you put fast movement into the game, the players will look for ways to make money off it. Also, keep in mind that if the PC’s can do it, it is likely that there are a whole lot of NPC’s who can, and do, do the same thing.
  12. I could see that. But it also has plenty of precedents: Argrath forming the white bull society. The Lunar Empire seeking to marry Pavis into the pantheon. In Mary Stewart’s Merlin trilogy, Ambrosius uses the cult of Mythras as a unifying agent for his soldiers.
  13. I identify average heights and weights based on ethnicity and gender, and then give everyone the same points to build with. I believe Chaosium did address the issue once, and their comment “It’s not worth the fights it creates”.
  14. I disagree. One set of rules for the game world: Players and NPC’s alike. Otherwise you’re just saying “My made up number is bigger than your made up number.”
  15. In my game, set in Pavis (1612-1614, so far), I had presented the Morning Star and Evening Star as a paired spirit cult. Morning Star was presented as the patroness of beginnings (and coffee), Evening Star of bringing things to an ending. The players, particularly our party’s aspiring shaman, and another who is an aspiring priest of Pavis, decided to run with this. They got permission from the Pavis Temple to set up a small shrine/dining area, atop the wall, near the Pavis Temple. The Pavic character let it be known to his (many) contacts and friends in the city that he would be there certain mornings at sunrise, having coffee. People quickly understood that that was a way to get direct, informal, access to the Pavis temple/government. Likewise, our aspiring Shaman let it be known to her community, that here was a forum where issues could be (informally) raised and discussed before they were officially brought to the city council. It was excellent political playing by both players. They created a similar evening event, to balance the cult. Now after roughly a year of game time, they have a recurring “congregation” that honors the Morning and Evening stars - without it being a ‘cult’ yet. On their “to do” adventure list, they are now planning to recover some sacred relics of the stars, to bring to the morning coffee shop and evening salon, effectively creating an already attended temple. The Pavic Priest is also working to strengthen relations with the Sun Dome (he considers Orlanthi uncivilized and unreliable), and plans to use the Morning and Evening Star cult as a bridge cult, creating a minor cult in common for groups that are otherwise separate - the Sun Dome, Pavis, the River People, Orlanthi of Pavis County. After all, who could object to meeting over a cup of coffee to try to talk out issues? Minor cult magics will be a bonus, and an incentive for people to regularly participate. The biggest challenge will actually come from the character’s priests; who may get nervous if the cult of morning and evening gets too tied to Pavis, or the PC getting too much influence. But that’s the subject of another type of adventure. (And yes, I know your version of Glorantha may not have coffee. Too bad for your characters.)
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