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pachristian

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Everything posted by pachristian

  1. I think this is what I was looking for. Let me dig into it again. I am specifically looking at Zebra Fort, not Zebra Tribe.
  2. Help, please. I remember seeing the name and information about the priestess of Eiritha at Zebra Fort in Pavis in some supplement or another. But for the life of me, I can't find it again. Does anyone know where that information is found?
  3. Thanks - but it's Ted who really made it come back. I give him full credit for the re-up!
  4. We have a secret strategy to deal with the bat. Run like hell!
  5. Hence "inspired by" not "based on". However you slice it, your design for Whitewall is setting appropriate, and technology appropriate, and looks really cool! Our party defeated a strong band of lunar soldiers on our way into the city, and got permission from King Broyon to hang our party's banner from the walls while we were inside. (Game is set in early 1618 - we headed out of the city on our next mission as Lunar forces approached to lay siege to the place).
  6. Thank you! That's exactly what I needed to know. Interesting question about Maiden Castle. I assumed it was inspired by Bronze Age Jerusalem:
  7. I know I'm late to this party - but what is the separation of the elevation lines? How high above the river are the walls?
  8. What goes around comes around. Forty years ago, I and a college friend wrote a science fiction game together. We were both big fans of Runequest, and our game reflected that. We got Tadashi Ehara to produce a test print run, which he pitched to several game companies - in 1985-1986. In particular, I remember Steve Jackson saying that while he liked some of our ideas, his company was about to release GURPS:Space, so they didn't need our manuscript. Well, Ted never gave up. Over the last forty years he reworked and rewrote Blackwatch a dozen times. Then, a couple of years ago, he decided that we'd had a lot of fun with the original manuscript, and so he expanded it, hired some artists, and the game is now finally out via DriveThruRPG: https://preview.drivethrurpg.com/en/product/458659/blackwatch-2385 I can't claim any credit for the update - but it's fun to see the game I helped write get in print. Check it out if you want to see a 'first try' from some gamers with no experience but a lot of enthusiasm.
  9. So the one thing I didn't see anywhere here is: Hold a session zero. Sit down and talk to your players, as a group, and find out what kind of adventures they want to have. What do they consider "success" in a game? Do they want to deal with politics or just hit things and take their money? Never, ever, force Glorantha lore on them. I've met too many GM's who say things like "you need to read Cults of Pray before we play, and let me give you (the first of many) hour-long lectures about how the world works and your place in it." That's the quickest way to turn them off. Let them just play and learn the world as they go along.
  10. ... and because I am an incorrigible show-off (even though many people are much better painters than me), I present a baboon troop: These are Armorcast baboons (Lance & Laser line, page 10). A couple of notes for painters: The baboons look really good, but they are rather large; human sized or a little bigger. This makes them larger than standard for Gloranthan baboons. On a more technical note, the miniatures had quite a bit of flash; be prepared to work with an X-acto knife or small rotary tool to clean flash. Also, as is my habit, I mounted them on plastic bases (which have magnets in them). 20mm bases for most, 25mm for crouching baboons with spears.
  11. And, Sir Godspeed, awesome work! You are a far better painter than I and I find your work very inspiring. I'm really glad to see other folks putting up pictures. May I know the source of your various miniatures?
  12. This is great to know: Mad Knight (via Rapier) finally came out with Sable Riders, but extra sources are always great. And I like the miniatures you choose.
  13. I imagine the size of Sog's Ruins depends on how large the city was (duh). So the first question would be: Was Sog a permanent port that supported a dry dock? Or was it a temporary port, which people immigrated to when a dragon ship was coming in? How often did the dragon ships come in? We know dragon ships are "mile-long". If they had a length to beam ratio like a modern supertanker, they would be about 250 meters wide. Treated as a city, there could be 3,000 to 10,000 people on a dragon ship (bear with me). So I can imagine two Sog Cities: One is a permanent port, where dragonships come in often enough that a full-time facility can be manned. This port would be large enough to support the work crews, recreation for sailors come ashore, warehouses for supplies. A dragon ship would be largely self-sustaining, but there would always be a demand for goods and services the ship could not sustain. I would give such a city a population ten times that of the ship (to allow for children and secondary support). The second vision of Sog City assumes that dragon ship rarely arrive, and when one does, it's cause for people from the surrounding countryside (and possibly even neighboring countries) to gather at the docks for work and pay. This version of Sog City would only have a few hundred, or even a thousand, permanent residents; a sleepy town of warehouses, empty residential shells, and idleness, waiting for the next ship to come in. When the ship did come in, the town explodes in size; runners are sent to all nearby towns and cities ("Jobs in Sog!, Jobs in Sog!"). Temporary works flood the area, and a vast tent city springs up, apparently overnight. Many of the people who arrive are workers - but many are parasites; professional gamblers, confidence men... people who will relieve the sailors and shipworkers of their hard-earned money. Sog is a boomtown for weeks, even seasons. Then the ship leaves, as do the workers. Sog sinks back into being a backwater, empty buildings, trash blowing in the wind. Waiting for the next ship. What other information do we have about Sog?
  14. Armorcast Dragonewts. These are the old Ral Partha miniatures. You can find them at: https://armorcast.com/miniatures/lance-laser/dragons-dragonkin/. Note that as Armorcast does not have the RQ license, they call them "Dragonkin". The figures are good quality, with very little flash. I mounted the crested dragonewts on 20mm round bases and the beaked on 25mm round bases.
  15. I like the idea of the Troll Ruins being the Uz equivalent of Pavis - a large underground, ruined complex that troll adventurers raid for treasure and to kill chaos.
  16. I finally finished painting by Mad Knight Trolls - 8 undead trolls - 8 berserker squad trolls - 8 shield wall trolls - and 30 trollking! Yay! Finally done! Next game session - troll attack! The undead troll holding a bolder over his head is rather fragile: I ended up gluing a steel pin to his spine to strengthen the miniature. I had to do the same with the great troll with the ball and chain - a bent steel pin is glued to the weapon shaft and to the chain. It's only visible if you look closely. Just something to be aware of if you are doing these sets.
  17. Fantastic! One of my player just saw this - she thinks it's great too! We have a winner!
  18. The book is fantastic! My main character is a sailor, and I'd like to loan my copy to my GM. Do we have a target for Print versions?
  19. That design is great! it's simple, easily identified from a distance, and would work well for a shield or tunic insignia. Thank you mfbrandi! My only difference is I will use a hunter green background, rather than red - green being more associated with Pavis.
  20. All - I'd like some help from an artistic, or at least heraldic-minded individual. I run a game set in Pavis. The game is set in the 'classic' period of 1615-1621+. The characters have been adventuring together for several years. One player character, Dr. Rhonic, is very active in the cult of Pavis, and is likely to become Champion of Pavis soon. He is regarded as the leader of the team, and the team is known as "Rhonic's Rangers". After a recent adventure, the team was awarded a banner with a spirit. This banner now houses the team's Wyter. The story behind the banner is that it was the unit standard of a Pavic peltast unit during the Arrowsmith Dynasty. The standard was recovered from the rubble by adventurers, the spirit restored, and the banner awarded to the Rangers. What I am trying to figure out is: What should the standard look like? I'm looking for a design that the players can use for a logo. Something they will appreciate, and will be appropriate both to the origin of the banner, and the current group of player-characters. (Which by the way include; a street punk from Pavis who became an accomplished doctor, despite not being a member of a healing cult, an Aristocratic Issaries merchant from the Ingoldi family, a Lhankor Mhy sage who likes to hang out with Storm Bulls and Bison Riders, and a Vingan from Tarsh, who bucked convention and became a shaman allied with a sentient darkness elemental.) Does anyone have any suggestions? Thank you in advance!
  21. There is. It's excellent, and I have all of your books so far. But I'm hoping for a more Pavis/Big rubble treatment, setting up the game with names, politics, taverns and so on. I use Men of the West extensively for the armies (I recently had a Pavisite persuade a Talari Knight to train her and her bison in western-style lance work and discipline. They're now planning to build a mercenary army of praxian warrior who fight on armored bison with western discipline... I'm curious how it will turn out!).
  22. Sorry all, but based on some of the guys that my daughters brought home in their teen-age years, the Storm Bulls do just fine. I suspect there are informal counseling services in the temples of Eiritha and Ernalda for the girls who do throw themselves at storm bull warriors.
  23. And doing it to a player once is a great way to get them to stop always choosing "Hit Location Head" and start getting more creative with their special effects.
  24. Ralios and the Safelester city-states have long been a favorite location of mine. I'd try to create a book myself, but originality is my dump stat. So - is anyone out there creating one?
  25. I have a work in progress: I used giant scorpion miniatures from Wizkids, a box of plastic Warlord Games Celtic Warriors, some reaper 40mm bases, and green stuff, model railroad talus, bits box, razor knife, and glue. I was able to do 10 relatively cheaply. I haven’t painted them yet. The extra Celtic warriors are being painted to become Orlanthi militia. The talus - I.e. the boulders you can see on the bases - is to raise the head height of the minis and make them look more threatening.
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