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About Aldaron

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  • RPG Biography
    32 years of RPG playing/GMing, including: Star Wars (all incarnations), D&D (all up to 3.5), Pathfinder, Traveller (TNE), 2300AD, Call of Cthulhu, Twilight: 2000.
  • Current games
    Pathfinder, Star Wars (FFG), Call of Cthulhu
  • Location
    Geelong, Victoria, Australia
  • Blurb
    50 years old, IT teacher, avid reader & roleplayer, wife and daughter both play as well. 1 dog, 3 cats, assorted goldfish.

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  1. Is it for the new version of MoN?
  2. We'll be set in 1926, so flying is out. But I'd love to get a look at the references for shipping, if you could put up the links! Thanks!
  3. I really like this one! Definitely going to run with it. When they're camping, I'll have her wake up with a couple of timber rattlesnakes or a northern copperhead in her sleeping bag. In fact, I'll probably start with a couple of non-venomous snakes just to put her off-kilter, then start following up with the nastier ones. Thanks for the suggestions, folks.
  4. Nice. Once thing I had in the back of my mind was that she would start to notice a dry patch of skin. Thinking it to be eczema, she would go to the doctor, who would frown in concern when he examined it, and take some biopsies "to send off for tests". Of course, a couple of scales are beginning to erupt under the skin, as you suggested.
  5. Hmm...just wondering if anyone has used (or can point me to) any resources on running long-term curses in CoC. In our last game, one of my players went out of her way to climb up a statue of Yig and prise 10 sizeable moonstone gems from its forehead. I'm thinking this would be a perfect opportunity to throw something nasty at her that manifests over time (she's already got herpetophobia as a result of her adventures!).
  6. Thanks for all those suggestions, folks. I'd completely discounted the Panama Canal - for some reason I thought it opened in the 1930s, not 1914 (as I've discovered it did).
  7. Actually, slightly tangential to this topic, I'm looking at starting some long-term prep for MoN (probably starting some time next year - I want to get proficient with a few one-shots first), and I'm wondering about the best way for the characters to travel from the USA to Peru. My instinct says a train to El Paso, change to a Mexican train at the border and down to Mexico City, then a bus to Acapulco, followed by a steamship to Lima. Am I missing something obvious with this? While there are great maps of the USA from that era, finding maps of other countries is not as easy.
  8. I haven't used Accursed Eye, myself. My group came damned close to killing the BBEG, to be honest - but there were six of them, and one of the first things they did when they realised things were amiss was to head back and bring the police in to help search the tunnels. Three police died (thanks to the ghasts), and the sergeant and another constable were terribly wounded (thanks to the degenerates) - I'm fairly certain Providence Police in 1925 wore red uniforms *sigh*. As it was, one of the characters was hit with a Wrack spell and failed his POW roll, so he spent the entire fight
  9. Well, first ever proper scenario finished last night! (We did a "playtest" of The Haunting about a year ago, with just two players, but it was really just a concept game). This was "The Darkness Under the Hill" (from Doors to Darkness), with 6 players. Went off swimmingly! By sheer luck, all six characters survived, though they didn't take out the BBEG (he escaped - and he's pretty annoyed). They achieved most of their goals, and nobody went permanently insane. All players reported they felt completely creeped out during the session, with one of them saying she slept with the light on the
  10. Excellent pick, Numtini. Hailing from the opposite end of the planet, I completely missed this! I think in light of this I might rejig the scenario and have the guy travelling from Arkham to somewhere else to see his girlfriend. I have a bit more time, since I'm actually running "The Darkness Beneath the Hill" tomorrow instead.
  11. Yep, in hindsight, I think I might do that. I might pull the weather one with the players, as well, as I don't want them just ducking in and out of town whenever they like. Doing a bit of reading about driving conditions in 1925 and what with dirt (read: muddy) roads, not-too-crash-hot-engineering, and dubious tyre quality, it seems that bogging, flat tyres, and broken axles were a real concern for a lot of drivers.
  12. i think I'll have him having left from somewhere further afield; maybe he was a student at NYU rather than Miskatonic or something. I'd never realised just how tiny "Lovecraft Country" actually is!
  13. I'm prepping to run Servants of the Lake (from Doors to Darkness) on the weekend, and I'm finding something hard to reconcile. Without spoiling anything, there is a reference to a person driving from Arkham to Kingsport and staying overnight in a motel on the way. Looking at any map of Lovecraft country I can find, it looks that Kingsport is a whopping, oh, roughly 5 miles from Arkham. Now, I realise cars in 1925 were a lot slower than today, and the road weren't nearly as good, but if I could walk it in an hour or two, I hardly think anyone needs to stay overnight en-route!! I sus
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