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Aldaron

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  • RPG Biography
    32 years of RPG playing/GMing, including: Star Wars (all incarnations), D&D (all up to 3.5), Pathfinder, Traveller (TNE), 2300AD, Call of Cthulhu, Twilight: 2000.
  • Current games
    Pathfinder, Star Wars (FFG), Call of Cthulhu
  • Location
    Geelong, Victoria, Australia
  • Blurb
    50 years old, IT teacher, avid reader & roleplayer, wife and daughter both play as well. 1 dog, 3 cats, assorted goldfish.

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  1. Hi DCE. WIth respect, the reference map above shows the Harbour Bridge in the incorrect position. It's too far to the west and running between incorrect points (Miller's Point and Blues Point). Have a look at the Google Maps image I posted above - it runs from The Rocks (directly north-west of Circular Quay) straight across to Milson's Point. I've included the hybrid image from Google Maps, if that makes it any clearer.
  2. No problem. I've added the current Google Maps image of Sydney for reference (the bridge is straighter than my image! ) The other line running across the harbour is the relatively n ew tunnel (opened in 1992).
  3. Just pointing out a pretty big error in the map on page 89. The key #2, Sydney Harbour Bridge construction is in the wrong place. The north end is correct, but the south end is sitting on Bennelong Point, the future site of the Sydney Opera House. The Harbour Bridge is entirely to the north-west of Circular Quay, and the southern end runs from The Rocks. The correct route is marked in red in the attached image.
  4. Is it for the new version of MoN?
  5. We'll be set in 1926, so flying is out. But I'd love to get a look at the references for shipping, if you could put up the links! Thanks!
  6. I really like this one! Definitely going to run with it. When they're camping, I'll have her wake up with a couple of timber rattlesnakes or a northern copperhead in her sleeping bag. In fact, I'll probably start with a couple of non-venomous snakes just to put her off-kilter, then start following up with the nastier ones. Thanks for the suggestions, folks.
  7. Nice. Once thing I had in the back of my mind was that she would start to notice a dry patch of skin. Thinking it to be eczema, she would go to the doctor, who would frown in concern when he examined it, and take some biopsies "to send off for tests". Of course, a couple of scales are beginning to erupt under the skin, as you suggested.
  8. Hmm...just wondering if anyone has used (or can point me to) any resources on running long-term curses in CoC. In our last game, one of my players went out of her way to climb up a statue of Yig and prise 10 sizeable moonstone gems from its forehead. I'm thinking this would be a perfect opportunity to throw something nasty at her that manifests over time (she's already got herpetophobia as a result of her adventures!).
  9. Thanks for all those suggestions, folks. I'd completely discounted the Panama Canal - for some reason I thought it opened in the 1930s, not 1914 (as I've discovered it did).
  10. Actually, slightly tangential to this topic, I'm looking at starting some long-term prep for MoN (probably starting some time next year - I want to get proficient with a few one-shots first), and I'm wondering about the best way for the characters to travel from the USA to Peru. My instinct says a train to El Paso, change to a Mexican train at the border and down to Mexico City, then a bus to Acapulco, followed by a steamship to Lima. Am I missing something obvious with this? While there are great maps of the USA from that era, finding maps of other countries is not as easy.
  11. I haven't used Accursed Eye, myself. My group came damned close to killing the BBEG, to be honest - but there were six of them, and one of the first things they did when they realised things were amiss was to head back and bring the police in to help search the tunnels. Three police died (thanks to the ghasts), and the sergeant and another constable were terribly wounded (thanks to the degenerates) - I'm fairly certain Providence Police in 1925 wore red uniforms *sigh*. As it was, one of the characters was hit with a Wrack spell and failed his POW roll, so he spent the entire fight screaming on the ground. However, he'd managed to get a surprise shotgun blast off at the BBEG, which came close to killing him. He didn't even stay to fight - just bolted through the gate and fled.into the nearby forest. He'll definitely be returning, a little more skilled and with a few more spells. Josh (who is the cousin of one of my group) is going to head to the North Island Sanatorium, which will be a reason for them to visit for the next scenario. Poor Josh...he just really can't win...:)
  12. Well, first ever proper scenario finished last night! (We did a "playtest" of The Haunting about a year ago, with just two players, but it was really just a concept game). This was "The Darkness Under the Hill" (from Doors to Darkness), with 6 players. Went off swimmingly! By sheer luck, all six characters survived, though they didn't take out the BBEG (he escaped - and he's pretty annoyed). They achieved most of their goals, and nobody went permanently insane. All players reported they felt completely creeped out during the session, with one of them saying she slept with the light on the night after we finished - so I feel I did my job as Keeper somewhat correctly! It will be a while before our group is all together again, but next up is "The Sanatorium", from Mansions of Madness, which I'm really looking forward to. Thanks for the hints and suggestions of late - they've been a big help!
  13. Excellent pick, Numtini. Hailing from the opposite end of the planet, I completely missed this! I think in light of this I might rejig the scenario and have the guy travelling from Arkham to somewhere else to see his girlfriend. I have a bit more time, since I'm actually running "The Darkness Beneath the Hill" tomorrow instead.
  14. Yep, in hindsight, I think I might do that. I might pull the weather one with the players, as well, as I don't want them just ducking in and out of town whenever they like. Doing a bit of reading about driving conditions in 1925 and what with dirt (read: muddy) roads, not-too-crash-hot-engineering, and dubious tyre quality, it seems that bogging, flat tyres, and broken axles were a real concern for a lot of drivers.
  15. i think I'll have him having left from somewhere further afield; maybe he was a student at NYU rather than Miskatonic or something. I'd never realised just how tiny "Lovecraft Country" actually is!
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