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Gene M.

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  • RPG Biography
    I used to run a weekly open table OD&D game. I love Glorantha and am hoping to run either RQ or HQ soon depending on my players' preferences. One of these days I'll run Stormbringer.
  • Current games
    I am a player in my friend Scott's Two-Headed Serpent CoC game, and I am running a 5e D&D Tomb of Annihilation campaign. Soon to be a player in another D&D session. Trying to find the time to get a Glorantha game going as it's my favorite setting.
  • Location
    United States
  • Blurb
    Not too much to say. I have a background in English and Philosophy.

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  1. Bottom of the PDF has Documenth in place of Document.
  2. I bought the book on the strength of the recommendations and mentions I had seen of it over the years as a good source for Lunar material. Unfortunately I did not check the forums first before buying it on DTRPG or I would have come across ALM's review. "If fun or games are not your thing" reads like a bit of a jerk thing to say. I mostly run lighthearted games with lots of humor; actually, the majority of my players are former members of a sketch comedy group. I just wasn't expecting it in this based on the contexts in which I had seen it mentioned. I've also said that my first impressions may be unjust and I will be reading through it to see what's still useful to me. I think I've been pretty measured in what I've said and acknowledged that my disappointment was from having mistaken expectations. I'm certainly not trying to say that it's a bad book. Lots of people are praising it. I apologize if I am misinterpreting the tone of that remark but it seems a bit mean-spirited to me. It's worth considering how others who have not been in the Glorantha club for as long as the posters here and don't have the social background in the old conventions and listservs understand the material. It feels a bit like I've trespassed on someone else's property and should leave it to the people it belongs to.
  3. Right. Jeff Richard citing it as one of the best sources on the Lunar Empire along with the Guide to Glorantha and the Glorantha Sourcebook led me to think it would resemble the latter two works in tone and content. I think this is a case where familiarity with the original means you know exactly what you're getting into, but if you only got into Glorantha since 2012 or so, your expectations might be frustrated.
  4. The description on DTRPG mentions its origins but bills it as a useful guidebook for the Lunar setting, not necessarily as a tongue-in-cheek 90s artifact. There are a lot of funny games out there I could run that don't require extensive player buy-in for the setting unlike RuneQuest Glorantha. YGWV, but if I have to make it Vary by a lot, I'm probably better off not buying a book and just doing the work myself. Again, I haven't finished reading it, so maybe more is useful than I'm getting initially, but if this Jonstown Compendium publication & its portrayal is all we're seeing for the Lunar Empire, I'm not thrilled as yet. I've wanted a good guide to spare me the work of heavy worldbuilding to run a Lunar campaign and based on the description I thought this would do the trick. I am not trying to be insulting by any means. It seems a lot of people like it. It's just not at all what I was expecting. I thought the cover was funny but figured that was just a gag. Didn't realize the book's tone was overall humorous.
  5. That's fine but I don't get the impression that we're going to see a serious Lunar sourcebook. Unless Jeff or someone can correct me?
  6. Initial impressions leaving me disappointed. Not sure why the Lunar Empire gets such a jokey presentation when Sartar gets treated so seriously in the official material, especially given Jeff Richard says this is 95% official. But first impressions can be wrong, so hoping my opinion shifts as I read it.
  7. Is this still active? The link is expired.
  8. I am gutted by this news. My condolences to his family, friends, and colleagues. Just awful.
  9. Given it says "the GM's book will also feature," the "also" implies it's the same book. It's called a pack, I imagine, because it includes a GM's screen.
  10. My local game store stocked the Coming Storm for some reason, which my wife impulse bought for me because of Glorantha and the cover art. I only play with friends and do not go to the local store. It seems geared more towards Pathfinder and Warhammer, and I'm not into either.
  11. I would be down to play a Lunar! I've only used Roll20 so I can't compare.
  12. I mean, I am also new to RQ. I'm 31, so I am too young to have been a RQ3 grognard (to bring it back to the thread topic a bit!). I was interested in older forms of D&D (I used to run an open table D&D session using the original 1974 rules--by the way, the Jack O'Bear is based on the original pumpkin-headed bugbear illustration from Supplement I: Greyhawk!), and I ran across a discussion about RuneQuest on one of the old school D&D forums. Classic had come out, so I bought that and got very into it but held off on running it because I knew the new edition was coming out. I also checked out Mythras (their Monster Island module is great), but it's a little too crunchy for me to run. Anyway, I got into Glorantha but held off on running a campaign because I knew the new edition was coming. I considered running HQ, but after playing HQ for the first time I concluded it was probably a little too free-form for my player group (great game though if you have a particularly imaginative group). My main exposure to RuneQuest is only what's available through Chaosium right now. So that means not much RQ3 content. I wouldn't be surprised if people who knew about RuneQuest found out just by browsing the Chaosium website. But that means you'll have people like me who know RQ2 and RQG but not RQ3. When people talk about the superiority of such and such RQ3 rule, I just have to take your word for it! You're saying that you're worried people won't even be aware of RQG. I mean, that's also a question of marketing and promotion. It seems to me Chaosium has been trying to roll it out in a big way. I know the Quickstart's timing was a bit off, but that they decided to do a livestream to launch it, and chose an already established streamer group to do it, is an indication that they are serious about promoting it. I am not the biggest Actual Play viewer, but it's a huge part of the tabletop scene now, driving D&D growth, and that they knew to launch it that way makes me confident they'll promote it well. I watched the RQG stream live and answered questions in chat about the game to the best of my abilities and knowledge (which is so very meager compared to some of the minds on the Glorantha subforum here!). But also the product itself has to have some hooks to appeal to new gamers. That's not only a matter of the written content, but also the way it's presented. That edge in presentation can immediately grab people. RQG not only looks better than pretty much anything else out there, it also looks different. It's not a generic fantasy world, so people who want to branch out from the blandness of the Forgotten Realms may find it intriguing. Of course, the rollout is also subject to financial pressures, not having a huge staff, and at this point being known only for Cthulhu among the D&D set. But given these constraints I think Chaosium is doing a great job. I'd love to see them convince a streamer to launch a RQG campaign as that could bring in a lot of people. On the financial side too it's worth noting that more books are sold than actually played. Having it double as an art book is pretty nice for those isolated people who don't have the chance to actually play it. EDIT: Apologies for the wall of text! feel free to skim or skip
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