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Josh777

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  • RPG Biography
    D&D (B/X, AD&D 2nd, D&D 3.X), Traveller (Megatraveller, TNE, Mongoose 1st &2nd), Twilight:2000 (1st, 2nd, 2.2, T:2013), Call of Cthulhu (5th, 6th, 7th editions), Unisystem (AFMBE, Conspiracy X 2.0), Warhammer Fantasy Roleplay 2nd Edition, Adventurer Conqueror King System, Sine Nomine Games (Stars Without Number, Other Dust, Silent Legions), Runequest 6th Edition
  • Current games
    Call of Cthulhu 7th Edition, Mongoose Traveller 2nd Edition, Twilight:2000 v2.2, Unisystem (AFMBE, Conspiracy X 2.0), Adventurer Conqueror King System, Sine Nomine Games (Stars Without Number, Other Dust, Silent Legions), Runequest 6th Edition
  • Location
    Currently South Carolina, soon to retire to Maine
  • Blurb
    I've been playing RPGs and wargames since I was 9 years old, and don't see myself stopping anytime soon.

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  1. I’m putting together a modern campaign using the Twilight:2000 setting. With the loss of high tech capabilities, no cell phones, internet, etc, it gets that 1920s vibe back, but dressed in a modern day post apocalyptic style. Strange cults appearing in small war torn villages in the polish countryside, strange creatures spotted in the shadows of the ruins of cities that were hit with nukes, etc etc. Maybe New America has some affiliations with the great old ones. Maybe starting WW3 was the plan of Nyarlathotep. I think a lot of the published scenarios could easily include Mythos themes, especially “black Madonna”
  2. You have some good points there. That does make sense for many cases. hmmmm. I guess I should just judge whether certain situations should use the regular rules for difficulty, or use opposed checks. in a case like say where 2 lawyers were competing to prove someone’s guilt or innocence, and opposed check could be used, but when sneaking past a horrific mythos creature, use the standard rules. or maybe I could houserule that if both characters are in the same general skill category, such as both being 50-89, that they always use opposed checks.
  3. Yeah, that’s what was bothering me. In my example, even with a push, the PC is going to lose 3 out of 4 times. I understand they were trying to streamline the game, but I guess I don’t see how just doing opposed rolls for all character vs character actions whether or not they are box or pc slows the game down more than a couple seconds. To me, those few seconds are better than having the pc feel like they have been screwed over.
  4. I am having a hard time wrapping my head around the math for setting difficulty levels. Let me see if I have this right. If my PC had say, a 90 in stealth, and my opponent had a 90 in spot hidden, that would make it an extreme difficulty level and give me only an 18% chance of success?? But if I had similar skill levels and went against a PC using opposed skill rules, it would basically be a 50/50 contest. this makes no sense to me. Why would an npc have such a better chance of succeeding against me when our skill levels are equal? Thanks in advance for the help.
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