Jump to content

Psullie

Member
  • Posts

    871
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Psullie

  1. Time doesn't exist. The past, present and future can co-exist, run into each other and be exclusive. Multiple 'nows' can also exist. As a GM feel free to warp Spell durations as you see fit. Heroquests are bound by their myth and not another forces 

  2. first off I preferred Cyberpunk - no prancing elves in my dark future!

    Yes, but you have to give the friends something to do, preferably concurrent with the hunt. then it is all about staging - cutting from scene to scene where the results impact the each other. (Same for Spirit Travel which is really just Glorantha's internet!)

    Or bring them on the hunt, then drop obstacles in the way - you can't chase the questing beast with a bunch of tush riders mucking up the tracks or weird complications - the PC's nemesis transforms the prey into another creature to throw of the hunt or the hunter is cursed or possessed  

    • Like 5
    • Thanks 1
  3. 5 hours ago, Arcadiagt5 said:

    Aarrrrgh. Just bought it because I have players in one game who would like some loot very much thank you and only just noticed how tightly tied it is to 1626. Both of my campaigns are already in Sea Season 1627, with Fire Season right around the corner. Looks good though on first glance.

    Hi Arcadiagt5

    Nick is correct, there would be nothing to stop you using it in 1627 - it is meant to be a loose time frame anyway and early adjusted to suit your needs. Part 2 will cover 1627 and Part three 1628 - but as no one seems to know when the Battle of Heroes takes place - this is all very flexible.

    • Thanks 1
  4. To cast further afield, what's the main trade from Tarsh and all points beyond?

    Is it via Alda-Chur -> Jonstown -> Wilmskirk -> Karse, or

    Bagnot ->  Dragon Pass -> Beast Valley -> Valadon, or

    Bagnot ->  Dragon Pass -> Duck Point ->Wilmskirk -> Karse?

    I'm sure that they are all valid, but which is most popular. The Grazelanders earn significant revenue taxing passing trade, but if the easiest route bypasses their territories how would that work? And what would be the strategic importance of Dragon Pass?

  5. Sorry to hear about the demise of your group,

    Roll20 is fun and supports the Character sheet (with a few bugs) but does require a bit of effort from the GM to make it work, as RandomNumber mentions by preloading content. Once you are set up thought it does work very well, especially if used miniatures in your face-to-face game as you can use icons on a shared desktop.

    I play in another game where the GM just uses Zoom and shares his screen when needed. Very easy to use and get into.

    Astral is very good, with official support for CoC, but I find the software a bit demanding and not for older PCs.

    No VTT comes with rules out of the box, these are paid options where you buy the asset packs. 

    I suggest organise a Zoom call (if one of you has a Pro subscription) or Skype and have at it old school. 

    • Thanks 1
  6. Not knowing is a huge part of horror. I've had some great sessions where I've been able to spilt the group and run them concurrently - just don't spend too long with either group. This can heighten the drama as you quick cut between scenes - my absolute favourite was when one group summoned a demon to rescue at the other group, when it 'arrived' at the other table they did everything they could to avoid being rescued as they didn't know it was sent by their friends. 

    • Like 5
  7. Good storytelling is more about why than what. So for me I start with the theme. In one sentence describe what the scenario is about, this is usually what inspired me to write it in the first place. It is not what the investigators will do, rather what is the take away experience. I then brain storm a bunch of scenes then critically ask does each one advance the theme. Ask why are the investigators here. And my favourite piece of advice, kill your darlings! No matter how much you love a scene, if it doesn't advance the plot, cut it from the adventure.

    And Ejlertson is spot on, do loads of research - get lost on internet rabbit holes. The real world is far weirder than you think.

    • Like 1
×
×
  • Create New...