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Psullie

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Everything posted by Psullie

  1. Old White Dwarf magazines (in the UK) used to do RQ scenarios, they occasionally come up cheap on eBay
  2. Psullie

    Sigh...

    From what I understand Chaosium are going to produce a host of supporting material including new scenarios, not to mention that the HQ material is easily ported over.
  3. What about the reverse, when your middling character with 85% parry runs into a serious nasty with an Attack of 130%. Sure you lose 30% off your parry but the incoming chance of a crit is lowered. Or worse when your character blows an augment and takes a 50% penalty and your opponent crit's theirs... I think there would be ample opportunity to explore this rule before the PC's hit hero level. I'd like to play it as is for a while though before I make any house rules - especially in non-combat situations
  4. Community involvement and one adventure per season is about playing the long game in a similar way to Pendragon. But with Pendragon there was a well structured existing timeline to follow so it was easy to run a campaign for several game years in only a few months real time. RQ however (currently) has a much narrower campaign time. Even going from RQ1 c. 1619 to RQG c. 1627 we only cover 8 years, so the idea of generating a character now (1627) and playing until 1640ish needs a substantial amount of work from the GM not to mention source material.
  5. Wind Lord Shield 130 - 120 = 10% parry v' Monro's 220 - 120 = 100% means that yes it is a tough fight for the Orlanthi. As for the troll, yep the skill difference means that the Troll would need a crit and/or Monro to fumble - or Monro could attack twice at 110% each (with reductions to 100 v 80) I think that the point is that characters with hero stats like this are not concerned with minions and it is better to focus the action where it matters. Monro would likely just wade through hordes of trolls before confronting their rune lord in one-to-one combat
  6. well 90% in a Lore skill is pretty knowledgable, easily PHD level so seven years seems appropriate
  7. I'd imagine that it may vary slightly from region to region I think a few pages on cult ceremonies; weddings, funeral rites, initiation etc would be a really useful addition to upcoming Gods book.
  8. This is a good point and one I hope gets significant treatment the GM's book
  9. I always thought the plural was 'run!' 😁
  10. Chaosium is only a handful of people and RQ is not their primary game. The Cult of Chaos here has a ton of stuff, scenarios, advice for Keepers etc all for CoC and contributed by the fans but gets no love from RQ fans - so if you all want lots of free stuff start putting up there yourselves.
  11. I have to ask, what is BUTT ? and RQ2 did come with a Box 😉
  12. Your option two is correct. Characters not in contact with a foe can move first. You track their movement, 1 SR at a time if their action is lively to effect other events. As Simon pointed out, you can readily process what they do if or when it occurs in relation to the action. If a character can close to contact less than half a move then, with suitable SR modifiers, get a chance to act. Other wise the move is considered to take up the whole round (with GM discretion for special cases). In the example with Vasana, she is not engaged so can cast a spell, or fire her bow or any other action. Simply add up the SR (which is why some characters can fire two arrows per round). Typical actions are cast a spell (such as baldesharp, multi missile or protection, then close to combat with enhanced abilities). Note that one cannot attack both magically and physically on the same round. So casting Disruption then following up with a sword swing is prohibited, but casting Bladesharp on your sword then hitting is allowed. Lastly, once your character is engaged in H2H they cannot move with either first defeating their opponent or disengaging
  13. guys we all know that that dice gods ignore probability or statistics - at least that's when my games feel like
  14. And knowledge is limited to just two people, Most Respected Elder and High Priestess of the 3 Bean Circus In RQ2 Rune Magic was severely restricted, some cults could only learn 1 or 2 point spells which helped limited some overpowering magic. I hope the future Gods supplement does something similar and make many of the more powerful magic limited,
  15. Just a guess here, but perhaps as Sorcery is traditionally the remit of the Vadeli, Middle Sea Empire, etc. it was given a maritime flavour!?!
  16. Jeff's art direction called for a Red Moon: "This takes place as the sun sets. We should be able to see the Red Moon in the sky. It is in half moon or full moon phase, so that the moon is bright enough for its reds to affect the lighting." So it think it's juts artistic licence
  17. it is the job of the GM to adjudicate the relevance of every augment attempt - including the timing and limits. The term 'session' is simply a handle as jajagappa says to suggest frequency. If I ran a complex scene that required 2-3 sessions to play out then I'd limit re-use until the scene is over. Likewise if I ran a long session which covered multiple scenes I'd reset the clock between each scene - but that's my style. Different GMs could be more generous or frugal - the key is relevance to the plot, keeping with the pace and respecting the results. One limit I would impose is that only one (pass or fail) argument can be active - if you PC blows an augment before a battle you can't try agin with a different Rune/Passion just to cancel a negative result.
  18. this poor chap was limping away from the destruction of Pompeii due to a previous injury to the left leg (visible in the pic) and actually turned to see what was just about to kill him - that large block coming back to earth!
  19. You haven't heard of MWWG's Looks Good in Armour skill? But yes the art style is definitely growing on me
  20. as a priestess of Issaries she could be asked to help negotiate a dispute between two parties, which may result in a conflict with your wider plot by finding in favour of 'the bad guys'
  21. not saying it is Dragon Pass, rather somewhere in Dragon Pass 😁
  22. Hi all, I went for a hike this past weekend in what to me looks like Dragon Pass. I took some photos to share with you. Does this resonate with your Sartar? if not where?
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