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Psullie

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Everything posted by Psullie

  1. Well I just watched or rather listened to the recording and though it was fun. I was sceptical about RPG's as a spectator sport but the gang was light heated and good fun so it was entertaining - I suppose the fact that cast were as new to the game as the audience helped. What might be interesting would be a few short clips showcasing combat, augmenting, spirit combat etc, which is what. I imagine, most would be interested to see how the mechanics actually work.
  2. Psullie

    Pre-Gens

    A bit more delving into the pre-gens (apparently all will be revealed on Friday!) Why doesn't Vishi Dunn have a Spirit Rune affiliation? And can you have affinity to Conditional Runes like Magic or Luck? I can only assume for now that the Man/Beast duality of Form Runes as Power Runes is a Human condition, how would the Elder Races work? Aldryami = Plant/Man???
  3. Agree that it is a bit confusing, however in some cases it is not about rolling against their highest Rune but dicing against opposites or other against a specific Rune that is relevant to the scene. In one example (where in the section mentions columns), if your character had Harmony/Disorder 60/40 and you were deciding wether your character as compassionate you'd roll 1d100, on a 1-60 = yes, 61 - 00 = no. (This is very similar to the Conflicting Runes section that follows) Another, and one the example covers, is a test to convey strength of personality to another. This one is most open to abuse, as PC's would often spin outrageous yarns to convene their GM that their 90% Death Rune is relevant in every instance. Both are considered Casual Use as they are not intended to inspire or impassion. I'm glad that session limits have been suggested, and I feel that this area does need detailed coverage in the rules as it will lead to players holding up play with implausible stretches just to justify more favourable dice rolls.
  4. Psullie

    Pre-Gens

    This needs to be highlighted, in bold with flashing lights! As an underlying concept this feeds directly into the feeling of Glorantha.
  5. Psullie

    Pre-Gens

    Not wanting to derail the thread, but it must be wired to have your PC's illustrated by profession artists then thrust in to the limelight...
  6. Psullie

    Pre-Gens

    Hit Locations 😀
  7. Psullie

    Pre-Gens

    Just picking through the Pre-Gens and spotted Harmast's relatively low Communications and Magic modifiers. I'm sure all will be explained with the full release, but are these typos or are their other factors involved?
  8. As an Irishman I can safely say that Cromwell still impacts on the psyche of Ireland 😉 - I think however Jeorg's point is that some events leave such a scar on a culture that it defines them for many generations. The Dragonkill War was so cataclysmic it was bound have left it's mark deep in the DNA of Genertela
  9. https://www.ebay.co.uk/itm/Plastic-animal-Horses-ponies-Horse-full-colour-details-FREE-POST-UK-SELLER-T02-/382078217881 might be a bit big for mules, but cheap! apart from chaos and occasional night raids by trolls, I'd imagine a common encounter would be praxian times demanding tribute to pass through their bit of of ground. The threat of a encounter would be far better than running skirmishes - this could also direct their journey is a less than shorter route as they find the cheapest route!
  10. I think pace has a lot to do with how useful/necessary storage crystals are in a game. As Joerg pointed out if you only have one major encounter per day then your PC's and rely on their own POW - but old school dungeon bashing will require back up MP's. With RQ2 and diminishing POW, crystals were also useful in that you drained an external source first, leaving your defences at max, this is less of an issue now. and as with any trinket, storage devices get lost, stolen or damaged, so players should learn not to rely on them Interesting to see how common they are, and so far RQG is coming across as having far greater exposure to magic than RQ3 in terms of style and atmosphere.
  11. I get that, ( and as stypoa mentions we don't know what level the pre-gens represent) but I was just commenting on the balance. With RQ2 most only had Battle Magic, so the your choice was very tactical and learning new magic or boosting existing spells an active part of play. Now PC also have a Rune 'well' to tap into which will impact on the relevance or importance of battle magic. So far this is a much bigger game changer than Passions. And I think I rather like it, it gives cult affiliated real clout (assuming that ignorant heathens get none) and as you point out can make the rather dangerous world of Glorantha survivable. But it works both ways, all sentient beings with affiliation will have some access to Rune Magics with powerful characters drawing on considerable RP reserves.
  12. Elementals are costly, 1 RP to summon & 2 RP to Command so not something done lightly. I think shifting the balance to Rune magic from Spirit Magic is fine - wait and see how character generation works, and as a GM you could control use through management of recovering lost RP. But I always liked the tactical element of Spirit Magic and converting old RQ2 & 3 scenarios may become a little more complex as you will need to reconfigure the spell selections.
  13. Just enjoying the preview of RQG and the treatment of the example heroes and noticed the relative weakness of their Spirit Magic arsenal. No Bladesharp or Protection which was near ubiquitous with RQ2 - Sorala has none but does give us a first glimpse at Sorcery. However all characters seem to have ample recourse to Rune Magic with the line 'All common Rune spells' for each plus 3 or so specialised ones. But as most only have 3 or 4 rune points variety doesn't mean plenty.
  14. A pack of dogs, even mini ones can be very dangerous - I imagine the victim was quite terrified and quickly became disoriented. Sounds like that the dogs in question had been allowed to become feral and very hungry.
  15. have you read the optional Adventurer for RQG Quickstart, it covers shaman and fetches: https://www.chaosium.com/content/FreePDFs/RuneQuest/CHA4027 - RuneQuest Quickstart Optional Adventurer.pdf
  16. This smells of God Learnerism 😉 I think the terms are regional and interchangeable, one community's hero is another's god who could be a demon to someone else...
  17. Psullie

    Other Runes

    there are runes and there are Runes - anyone can create the former, a hero quest is required for the latter
  18. Trade. It's only been 50 years since the opening and since then, according to the Guide, international sea trade as established - this would require a MASSIVE shift in production and supply chains - even in a magically enhanced world. I'd hazard a guess too that this has yet to peak and that in many areas supply of materials is what's hampering shipbuilding not fear of pirates. Timber, not under Aldryami control, and textiles (sails, rope and cladding) are your main materials. The guide info is great but is really just a very brief overview but does highlight the importance of trade and states that heavy shipping lanes see daily traffic - even with an optimistic 60 ships Harrek's fleet would be hard pressed to completely shut down all trade, excepting within the confines of the Mirrorsea. With the loss of the Holy fleet, Esrolia in particular would be very keen to maintain sea routes (as demonstrated by Samastina's ransom payment) as the over land routes are contested - Lunars to the north, Graymane to the west. Nochet would not remain the cosmopolitan metropolis for long with out ships. As for need: the Wolf Pirates themselves, the Quinpolic League, Pasos Navy ... keeping ships afloat require constant maintenance, repair and replacement of timbers, rigging and sail.
  19. I was only this past week looking at textiles in Glorantha and figured it would be a major trade item. Cotton for example grows best in hot dry climates, but it's easer to spin into cloth in cool damp climates. I would imagine a massive trade in wool, flax, jute, sisal, canvas (hemp & cotton), both in raw materials and processed fabrics. Not to mention the rapidly expanding shipbuilding industry putting pressure on both cloth and rope makers. Not to mention any native Gloranthan fibres with unique properties.
  20. me too! too bad that none of the Elder Races can avail of the service... Edit: Love the artwork!
  21. I think that banking this is one of the unwritten uses of cults, someone also needs to hold ransoms in reserve and act as middlemen (for a fee obviously) for non-cult transactions.
  22. How many of us as newbies didn't Monty Haul our first few games it's tradition
  23. still is in my neck of the woods: Croagh Patrick
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