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Psullie

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Everything posted by Psullie

  1. I feel that Kloster has hit the nail on the head, it is a lot more difficult to sneak 3 people than 1. However I don't see how one person could augment another's sneak skill beyond pre-stage prepping (taking off armour etc). If you want simple, just roll the party's lowest sneak skill
  2. Psullie

    Stagwood?

    No love for the Lunars then! cheers
  3. Psullie

    Stagwood?

    Thank you both! Is there more info on the Curtali Tribe available or is this snippet from a future publication?
  4. Psullie

    Stagwood?

    On the Dragon Pass map in RQ:G, southwest of Sun Dome is a village of Stagwood. I've not come across this before. Does anyone know if this is a Sun Dome or Volsaxi settlement?
  5. Chaosium do ship from Australia and they have a significant presence, in fact some key personnel live under the Southern Cross. On the website you can select Australia as the warehouse.
  6. Hang on, the back cover. Seagulls and the suggestion of a port. Is that Nochet?
  7. A quick skim through Wikipedia suggests that it almost abandoned after the C16th, and that it's discovery led the French to occupy Cambodia and annex the territory from Siam. And you have the Khmer Rouge in the 70's & 80's. Depending on when you set your game, these are strong leads on potential cultist activity reaching the highest levels of the French government... You also have: 'António da Madalena, a Portuguese friar who visited in 1586 and said that it "is of such extraordinary construction that it is not possible to describe it with a pen, particularly since it is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of."' What did he really see! MiGo perhaps...
  8. Found this review of an upcoming horror documentary which some may find interesting. https://io9.gizmodo.com/woodlands-dark-and-days-bewitched-is-an-essential-folk-1846522919 I'll certainly look out for it.
  9. No, Barbara does not attack as she was killed on SR5. No perceivable gap meant that if Allen kills Barbara on SR5, and Colin's spell goes off on SR9, the the spell would simply go off after Barb is killed.
  10. I'm really loving these portraits, but I always imagined Voria to be younger - like on page 88 of the Glorantha Sourcebook.
  11. Don't get too hung up on precision, SR's are just there to simplify the order of things. The way I do it is: ask for everybody's statement of intent, I respond with a 'okay you go on 4' or 'you cast Bladesharp on 3 then strike on 8'. Once everyone has their slot I count up from 1-12 and the players jump in accordingly, sometime's as lordabdul said, stuff only happens at certain SR's, this doesn't mean there is a perceivable gap
  12. we wouldn't be role-players if we didn't the long way to get back were we started
  13. Absolutely agree with the first part. Personally though I wouldn't allow Baboon's multiple attacks, for the simple reason as why not apply it to humans? All the creatures that have multiple attacks have it stated in their descriptions. I think that the rule on Page 8 relates to those creatures that already have multiple attacks do so in the same SR unless noted otherwise, and not that it applies to all creatures. Although given that to knock someone down requires a Special on the Knockback, attacking with the spear and hoping to inflict a serious leg or abdomen would be a better option?
  14. classic RQ + pizza! what more could you ask for. keep us posted!
  15. I believe that Jeff mentioned at the last impromptu con that it would be folded panels in the style of National Geographic
  16. no armour, revealing clothes, battle axe and composite bow... looks like Yanioth to me!
  17. Borderlands, though you would need to either rework it for 1625 or roll back your adventurers to 1621 1615
  18. Bonn Karpatch! Now I need to change the name of my JC scenario 🤦‍♂️
  19. Once you add dice or playing pieces it's a game. Perhaps that's the loophole...
  20. For me the major appeal of RuneQuest is the way it firmly integrates community and social responsibility. But moving fantasy RPG's away from the murder hobo trope is a huge challenge and I fear will always be a niche market. Priests etc. get huge advantages at the cost of social obligations. This reminds me of the old AD&D Paladin, a powerful fighter/priest restrained by a moral code - but the number of times I've seen players 'forget' their code in pursuit of treasure made me question the Character Class. I think that Rune Point economics has great potential to guide the obligations of powerful characters. I'd like to see some mechanics of justifying a characters expenditure and/or yearly spends - priests are expected to spend their divine power aiding the community that pays their salaries, what would happen if your village needed help but you spent all your RP adventuring? What we also need are strong scenarios that play heavily into community life.
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