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About daskindt

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    Advanced Member


  • RPG Biography
    RuneQuest, Hero Wars, HeroQuest, World of Darkness, GURPS
  • Current games
    RuneQuest: Glorantha
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    I'm not a robot

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  1. daskindt

    Sartarite Greetings

    I was recently wondering if there’s a condensed or less formal version of the Greeting. Is there?
  2. daskindt

    Capping Battle Magic like RQ2

    I’m thinking of Command (Cult Spirit), which I imagine would work for specific spirits depending on your cult. But yes, Control (entity) would be another option and Sorcery has its spells as well.
  3. daskindt

    Capping Battle Magic like RQ2

    I was recently trying to figure out how this works. I’m pretty sure that there’s a passage that says the spirit must be commanded with a Rune Spell to get repeated use. Otherwise you can use the spirit once and then it is released and you’d have an empty binding enchantment. RQG pg 249 (emphasis mine): Not sure which entities must be released to function.
  4. daskindt

    River Dragon?

    Yep. Thanks! My guess was a crocodile, but I had missed the references in the Sartar Companion.
  5. daskindt

    River Dragon?

    Yeah. I think I’ll use the stats for the giant croc in the RQG Beastiary.
  6. daskindt

    River Dragon?

    Thanks! I don’t look in the Sartar Companion enough.
  7. daskindt

    River Dragon?

    Hey folks, One of the episodes in The Eleven Lights involves the party encountering Orlanthi rebels battling against a 20 ft river dragon. What is a river dragon? Is this just an alligator or crocodile and being called a “dragon” in Glorantha? @Ian Cooper?
  8. daskindt

    Death by a thousand cuts

    I’ve strongly suspected this example is just wrong. Harmast should have taken 9 damage and have 1 hit point remaining.
  9. I like the cult secrets from Hero Wars as inspiration for HeroQuest abilities.
  10. I’ve been going back to Thunder Rebels and Storm Tribe more and more lately. I’d forgotten how blown away I was by the release of these books. I consider them easily amongst the finest supplements ever released for a roleplaying game. Production values might be low, but the ideas contained within their pages are world shattering. They dive so deeply into a complex of cults for the Orlanthi people and how that all impacts the culture. Hero Wars was so refreshing in the ways it reimagined Glorantha free of the mechanical constraints of RuneQuest. I’m certainly interested in emphasizing the many subcults and variants of the various deities and embracing the confusion and contradictions. I think the HQ cult writeups a very good, but then I find little nuggets of gold in Thunder Rebels and Storm Tribe that were edited out and I mourn that they didn’t make it in the more recent cult writeups.
  11. daskindt

    Are Lunars God Learners?

    I think I love you. Was not expecting Derrida and Lacan.
  12. I’m trying to decide how to represent Ulanin the Rider’s subcult within RQG for the Red Cow campaign.
  13. daskindt

    Is Sword Trance broken?

    I was introduced to RQ3 and never played RQ2, so I’m not nostalgic about it. I also find most of the reversions from RQ3 to be to the detriment of the game. Passions and Rune Magic changes are welcome, but almost everything that was changed back to RQ2 is for the worse imo.
  14. daskindt

    Notes on the Many Suns and the Sun Gods of Prax

    I get that you’re changing the Elmal and Yelmalio stories for RQG, but it’s not like the current confusion is simply the result of some “overly broad description“ limited to S:KoH. There’s multiple sources that paint very different versions of Elmal and Yelmalio that are incompatible with your new take. For example, from the Far Place article in Wyrms Footnotes, vol 15, page 41: There’s no acceptance or acknowledgement that Elmal and Yelmalio are the same god. We’re told quite clearly that Yelmalio is “neither Yelm nor Elmal.” There’s also no love between the Orlanthi and Yelmalio. Yelmalio is named an “enemy of Orlanth.” The Elmali adopt Yelmalio for magical power, but also, and perhaps primarily, because they are disgruntled. They’re rejecting their Orlanthi leaders and rejecting their role as loyal thanes. I get confused with the new version of events because almost every detailed account of Elmal and Yelmalio written in the past couple decades is wholly incompatible with the version of the story being developed for RQG. I loved your development blogs for RQG. It would be fascinating to see a detailed blog about why you’ve chosen to so dramatically change the story of Elmal and Yelmalio after so much effort was spent since King of Sartar was published in 1992 to create a fully formed place and mythology for Elmal within Glorantha.
  15. daskindt

    Notes on the Many Suns and the Sun Gods of Prax

    Folks love to bring up Orlanth and his subcults. So let’s talk about them for a minute. Orlanth Adventerous and Orlanth Thunderous are both Orlanth and both accepted and foundational elements of Orlanthi society. But even though both subcults are the same god, they are treated differently. They have different religious hierarchies, emphasize different cult skills, have different magics available to them, especially different Rune magics, lead different rituals, and play different roles in Orlanthi culture. Because they have different myths and different roles, they grant different magics, and they’re worshipped in different ways. Even though pretty much everyone acknowledges they’re both Orlanth. What about Elmal and Yelmalio? Let’s not try to address the question of whether or not Elmal and Yelmalio are the same. Actually, let’s just put the debate aside and assume for the sake of the argument that in the great mystery they are actually the same entity (again, let’s ignore all the previous evidence against them being the same god). Even though we’ve accepted this, the two subcults aren’t worshipped the same. Their followers don’t emulate the same myths. They don’t have the same religious structures. They don’t have the same religious associations. Each is associated with different magics. They don’t represent the same celestial entity. They don’t even share the same Runes in that Elmal is depicted as having access to the Fire Rune. Their followers don’t play the same roles in their respective societies. And at least the Elmali don’t believe that they are a subcult of Yelmalio. So why should they have the same cult format? Orlanth Adventerous and Thunderous have very different aspects to their cults, especially the Rune Magic, and everyone believes they’re the different ways of worshipping the same entity. Elmal and Yelmalio are not believed to the be same by everyone and they have very different cults and have been depicted with different magics, but the new RQG materials keeps proposing that they can basically be treated as the same. The document in progress has a adopted a couple minor differences, but still proposes they’re basically the same and can be treated as such. Why? Historically the two cults have felt very different even if they have overlapping realms of influence. Treating Elmal as a lesser carbon copy of Yelmalio completely erases the rich differences between the two cults. Would you propose Orlanth Adventerous and Thunderous could be treated as carbon copies of one another with a point or two of different magics? I hope not. What do the Orlanthi think about Shargash and Antirius? How do they figure in Elmal’s myths? I’m pretty sure the answer to those questions is that they don’t. So while a God Learner or worshipper of Yelmalio might try to make those associations, they have no impact on how the Orlanthi experience Elmal in their lives from day to day. Again, the question isn’t can the readers of the game setting, or God Learners find connections and similarities between these beings. The question is, when the Orlanthi look at the Sun in the sky and worship Elmal in thanks, do they do so in the same way that Yelmalions worship? The answer, from previous depictions of the cults, is no. The vast majority of Orlanthi around the time of Monrogh’s revelation don’t know anything about Antirius. The source material is certainly not clear on this. The idea of independent clans following Yelmalio seems to be a relic of the time before the initial revelation of Elmal. After his revelation, Elmal seemed to replace Yelmalio in that role. There are several references to Elmal’s cult begin present in Tarsh without the influence of the Heortlings. We’re told the Dolutha for example worship Elmal and that they came to Dragon Pass from the north, not as part of the Heortling migration. We’re told Elmal was worshipped in Tarsh too and that those clans and tribes converted to the new Yelmalio cult. The Elmali of the Iron Spike were from Tarsh and not Heortlings and maintained the worship of Elmal rather than converting to Yelmalio. This is basically what I presented as the real cause of the #3 response the Orlanthi followers of Elmal might have to The Yelmalions when they come seeking converts. It’s a polictical frustration about feeling abused and overlooked. But it requires a severing of the ties the Elmal has to Orlanth which are central to the way in which Elmal’s cult is worshiped, which is to say it doesn’t present a smooth transition, but rather a total rejection of the society in which they were raised and lived. Hence, the need to move to a new homeland in Vaantar.