I was a little concerned about this too. I think I'll wait until I finish the series (almost done with Book 11) before I make a final decision, though.
We considered broadening POW (maybe changing the name) to facilitate that kind of stuff. Haven't gone too deep into it yet, though—we're trying to iron out channeling first.
I hadn't thought of this. We were going to use the Five Powers like sorcerous techniques, but this seems to be closer to how they are presented in the book.
Of course! Probably the best balancing mechanism out there. Becoming Aes Sedia is rather akin to Rune Master status, perhaps even more difficult.
Thanks for bringing this up. I actually hadn't considered it at all.
Don't thank me, thank WotC! That was stolen directly from the d20 edition.
I was thinking of being able to channel a total cost of weaves up to your POW, but each weave beyond the first inducing a penalty on all of them (probably -5% or -10%.) This is a little different than what we presented earlier in this thread, as I read something in New Spring that changed my idea of how this works. Shield vs. shield will probably be handled by a resistance roll or opposed rolls.
I think the best way to remain true to the books and balance the game at the same time is for the GM to establish a power level for the campaign. Do you want to start with stickpickers, or do you want to have a party of Aes Sedai and Warders? I'll have to give it more thought, though.
That makes sense, but then how do you account for holding more or less of the Power? It does seem a good way to measure how long one should be able to channel, but that's a lot of numbers in flux. It seems easier just to track a number of melee rounds or full turns. Channeling combatants would run out of ammunition quickly too.