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About DSC1978


  • RPG Biography
    RQ3 since 1989
  • Current games
    RQ, PN2, COC
  • Location
  • Blurb
    40 yo, having roleplayed for almost 30 years
  1. Aldryami vs uz

    [reason: not bringing any value]
  2. Aldryami vs uz

    Honesty... that’s what is killing RQ/Glorantha. Carry on on who’s got the biggest one and obscure references. The rest ofthe Gamers will go for what RPG was supposed to be... a good time with mates and a dream.
  3. What was your favourite version of RuneQuest to date

    No game is perfect. But if there is a real need to House Rule, then I believe the game is flawed. The background and the rest of the system should be enough to prevent the GM and players from houseruling. In my humble opinion as usual. When I purchase a product I don’t want to have to change it to make it usable. But just my two cents...
  4. Status update?

    That’s something we’ve been discussing a while ago, and the concern was that by going back to use a system from the 70s you might be missing on new players/buyers. RQ is a great game, but with an environment which could be perceived as playing under LSD those days; a few things didn’t age that well, and it was the opportunity to do a complete overhaul with this version. It seems more like a reedition than a new version to be honest, from what we can read, but we will see I guess when a proper draft will be released... but don’t expect this product to bring new gamers...
  5. RuneQuest Glorantha Gen Con 50 Preview edition

    I, for once, won't be complaining about this choice. I don't think it was bringing much to the game (even if I understand that some people might see that as a lack of options).
  6. Weapon Damages

    Ok, and if I were to demonstrate actually that from a system point of view, a 100% skill in archery is far more efficient than a 150% skill in swordsmanship, what would be your explanation i actually don't care about whether one weapon is better than another one, but I would welcome a bit of uniformity as far as I am concerned (sorry to make this point again).
  7. New RQ Design Note #18 - New Logo

    Do you really believe the logo is that important nowadays? 30 years ago, people were buying I guess based on the logo and the front cover. So I would have said yes, it was vital. Those days, with internet, people document themselves before buying anything. You can actually see a lot of small companies successfully editing games through KS where the layout/format is actually atrocious, but the concept is excellent, and people buy it. just my 2 cents anyway.
  8. New RQ Design Note #18 - New Logo

    The discussion on logo is quite funny actually and very similar to the system/rules discussions. On one side we have the players/GMs who are longing for RQ2 and would like the new edition to be actually RQ2 with a bit more background. And on the other side you have the people who wants something a bit different as if they wanted to play RQ2, they could as it was reprinted recently. I don't care much about the logo personally. Much more interested by the actual content.
  9. New RQ Design Note #18 - New Logo

    +1 Was in France last weekend, and came across the box on my bookshelves. My first role playing game *sigh*
  10. QuickStart 2 attacks in one round?

    Thanks. My point exactly. I rest my case.
  11. QuickStart 2 attacks in one round?

    I am still wondering whether a master at 50% is still a master as he will actually struggle to hit... Not sure where we were on that, but did we say that multiple parries would be allowed at -20%? This would mean that Bob the master swordman (120%) attacks Zac who is a better than average fighter (60%). Are we saying that a master swordman will do 60 vs 60 on thr first attack and the. 60 vs 40? seems broken to me here. Especially if the starting characters are in 75% + in their combat skill as it seems to be the case in the quick start - your master will be able to do two attacks but he'll never hit if he doesnt't have a score above 150% (plus the fact that I have always been bothered by skills above 100% ; I think it doesn't make any sense).
  12. My review of the RuneQuest Quickstart

    It might not be broken (even if I still have an issue with multiple attacks for ranged and hand to hand attacks), but it certainly shows its age and is fairly "heavy". I reserve my judgement until I see the final result, but I think it will be a missed opportunity to come with something really modern and driving the d100 system.
  13. Runequest is for giants

    Thanks guys.
  14. Runequest is for giants

    Using this thread instead of opening a new one ; is it normal for some of the elementals to have 0 movement?!? When it comes to the rest of the discussions i would go personally for level 1, 2 and 3 elemental and apply level instead of cubic meter for the effect...
  15. QuickStart 2 attacks in one round?

    Entirely agree with you there. Was just speaking about the full skill rate for every shot which seems overpowered. But I think I said what I wanted to already. Don't get me wrong, it's just because I want this RQ to be the best one ever and flawless. Which is why as the Chaosium team checks this forum I thought I might give my two cents and got registered. I am not pretending to be right or representative of the majority of gamers. Have a good evening all, the sun is coming down on the old world