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KnygathinZhaum

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  • RPG Biography
    Been playing RPGs since the days of the C64. Current CoC Keeper, Shadowrun and OD&D player.
  • Current games
    'Tatters of the King' for CoC, 'The Two Headed Serpent' for Pulp CoC, and original material for Shadowrun and OD&D.
  • Location
    Chapel Hill, NC
  • Blurb
    RPG Nerd, Literature & Film buff, Metal musician.

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  1. Maybe it's just the people in my groups, but I can't imagine one of my player's 'Jacques Cousteau v. Mythos' character who we just recently saw marching around in the snow, naked and blowing a Byakhee whistle, as cold...or stark...or horror....ok, wait. Nevermind.
  2. I guess I just don't see 7e as encouraging pulpier playing (unless we get into specifically discussing the Pulp ruleset). The only chases I've had thus far were human v. human, fwiw (and I must say, they all involved a great degree of peril and/or hilarity, so I feel like I *have* to defend its use in traditional CoC) so it's not like it was some action sequence involving fight or flight against anything in the mythos. If you're ever in The Triangle...(no, not Bermuda! North Carolina!) come sit at my table. We'll run a Pulp game and I'll show you Pulp, sir!!
  3. Right, but HPL never really explicitly included just about anything the CoC games focus on (and half the stuff is Clark Ashton Smith or other HPL neophyte inventions anyway). Most of his "Mythos" takes place in the background so it makes sense that you'd create your "Monsters" based on what you've got, which really isn't much, and then add and elaborate. That said, sure. Is it lazy for scenario authors to overuse this trope? Of course. But that should go without saying. Any trope if leaned on too heavily is bad. But the story the darn game is based off is centered around cultists. They don't have lines in the story, but they are at the heart of the story. I know I personally walked away with the cultist imagery as my greatest take away beyond Cthulhu himself after my first read. Alsoplustoo: I can't leave without mentioning this: If chases are new to the rules, don't you think they deserve their own chapter? It's a pretty solid mechanic, and complex, so I personally am glad it isn't just a couple pages long. Conversely, I never bothered fully reading (beyond my first read) or incorporating anything specifically from De Rerum or the flavor chapters like "Mental Disorders" and think the Sanity chapter in 7e is much more concise and helpful. I suppose if you're reading CoC for the first time with 7e, it's possible you think it's an action game...if you're selectively paying attention to what you're reading? Sorry, dude. I just can't agree. My current main homegroup are all new to CoC and I guarantee none of them would tell you my games are "action packed" and they're ALL 7e since 7e came out. *shrugs*
  4. Yeah, no. There are rules for fights and chases in 7e, but I've yet to run a game based on 7e that focused on "Action" and have only had 2 or 3 sessions where a chase even cropped up. And the only thing 'Pulp Cthulhu' is proof of is that 7e is easily-modifiable for compatibility with an action-based adventure, but Pulp Cthulhu ≠ 7e. I'd imagine having another book to sell means you'll "sell more books", but the only thing it's offered me is another way to play CoC and I'm not sure I can find fault in that. Also sort of can't believe I have to quote text from the darn book itself but: I'd assume the members of this dark cult would be known as "cultists", because...well...it's a cult.
  5. I've been searching and searching for vids of Chaosium vets running CoC games and I just can't locate a dang thing! It's bad enough there's barely a minute of Gygax & Arneson out there, but CoC is my MAIN LOVE and short of making it to conventions myself (just not really my thing) I'd love to see some old skool'ers running games. Is there like...a secret stash somewhere? Anyone?
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