Especially if you have been coming for years of traditional RPGs, it is a bit difficult to get used to not having to roll for every action. However usually after a while I think you get used to it.
I can not bring my experience because, despite my age, many of my peers started with the red box or with the advanced d&d 1st edition, for a series of cases in life I "re-started" to play late and so I played more time non-traditional games than traditional games.
One piece of advice I would like to give, even if as I said I haven't tried it on the field, is that the players has to act as if they were in a story or a movie. But not so much in the sense that they must have a directorial attitude (and therefore make their character do the most interesting thing even if it conflicts with what the character wants) but rather to think that since they are the protagonists of the story (strong or weak protagonists, it doesn't matter ) we are not interested in seeing them do things of little value, like climbing a wall (unless the wall is very important in the plot, of course). That wall is either climbed or NOT climbed but all automatically.
Instead we are interested to see what the hell happens in the fundamental moments when they organize the concert, when they play at the concert, when they will fight with some NPCs for the resources necessary for the concert itself.
It doesn't matter if they know how to tune their instrument (unless this is one of a character's flaws, in which case it was the player himself who said being created to tell you "I want this disadvantage to be in the spotlight!" ).
Ah only compliments for the fact that you are playing a story with practically no fighting. It is precisely in a situation like this that Hero Quest shines and shows how it exalts situations in which one does not fight by integrating the mechanics with the free flow of roleplaying. In many other games you should either do all this part without mechanics (because they are oriented almost only to body-to-body combat) then do everything in free form (which can also be fun but, I personally prefer to be supported by mechanics if I need it) or even ignore the mechanics because they get in the ways.