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deleriad last won the day on December 2 2017

deleriad had the most liked content!

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About deleriad

  • Rank
    Senior Member


  • RPG Biography
    Started with RQII back in 1982. Ran and played in Call of Cthulhu, Ringworld and Stormbringer. Have since run many campaigns in RQ3, DC Heroes/(MEGS as now is) & CoC. Currently running MRQ. Have played in Champions, Star Trek (FASA), V & V, Cthulhutech. Played D&D just twice in my life, Traveller once. <br />
    <br />
    Contributed to early issues of Dagon, Tales of the Reaching Moon and had an article printed in Heroes, right next to one by Jonathan Tweet.
  • Current games
    Mythras - a bit of Luther Akwright. The One Ring.
  • Location
    Edinburgh, UK
  • Blurb
    Blurbidy blubidy blurb.
  1. Well I say "rulebook." What I actually meant was that someone had found the torn off cover of a copy of Apple Lane and we had to play it with tiny lumps of coal because were too poor for coal sacks. At the risk of going even further off topic. The first session was boxing day after getting the GW set of RQ2 on Christmas day. It was Gringle's pawnshop with family including grandparents. Somehow we thought the Listen skill meant you had to roll it to hear each other speak. After slightly too much sherry it was about 3 hours of people rolling dice and shouting "I can't hear you!" "who's that screaming?" "there's a dragon in the kitchen!?" and "does that mean I'm dead?"
  2. That was very similar for me. My first year with RQ2 was literally just the RQ2 book playing on a Saturday night with my family. I would draw up some sort of dungeon or maze and they would explore it to find money to pay off the loans to Gringle and end up in more debt than when they started due to having to pay for healing. Towards the end of it, an uncle in the navy got hold of a copy of Cults of Prax so we added new gods in. I didn't find out anything about Glorantha until the summer before uni when I bumped into a group who had all the RQ2 stuff and had played them all. When I went to uni, I got RQ3 and really didn't have a clue about how to run Glorantha so I ran a Thieves World campaign which eventually ended up on Griffin Island. It wasn't until about 8 years later that I eventually plucked up the courage to run a Glorantha campaign but that was really a generational Ars Magica/Pendragon style campaign set in Jonatela during the ban so I didn't have to worry about the world outside.
  3. Istanbulletins...

    Is that his otaur? No, it's mine.
  4. I started with RQ2 and played it for about a year, mostly just with my family. Small town in the west country wasn't over-loaded with RQ players. Went to university and RQ3 came out so took out a mortgage and bought it. Ran it for about 10 years. I found that RQ2 felt more evocative but RQ3 was a slightly more coherent system so it became my standard RPG for pretty much everything. I ran 5 long-term campaigns and uncountable sessions of Gringle's Pawnshop. I enjoyed playing other Chaosium systems (Particularly Pendragon and early Stormbringer; I didn't like the later Elric/Stormbringer versions) but they never really felt like my go-to system. Drifted out of rpgs, came back in with Mongoose RQ. For me MRQ2/RQ6/Mythras defines my ideal RQ and is pretty close to my ideal generic RPG. I'm more likely to use a stripped-down version without hit locations in casual play. I'm enjoying the Glorantha renaissance out of Chaosium these days but I would no more go back to running it in RQ2/G than I would go back to riding around on my first motorbike: a Honda CX500 for those keeping count. So RQ2/3 will always have a special place in my heart but Mythras is what I'll play.
  5. Official synonyms

    Vitality? Mojo? Well possibly not mojo.
  6. Quickstart/RQG: Movement

    There are quite a few things like that in the rulebook due to it being written back before the dawn of time. E.g. I'm pretty sure it never actually mentions how many times you can parry in a melee round.
  7. Quickstart/RQG: Movement

    As someone who was playing RQ2 first time around, there was never any question that HPs were deducted. I don't even remember seeing any house rules treating location HPs as thresholds. There have been various attempts at using locational hit points as thresholds since then. I suppose, technically there are now three variations: RQ - total Hit Points and Locational Hit Points BRP - Total Hit Points (and major wounds) only The "M" fork - Locational Hit Points only These days I tend to think that classic RQ with Locational hit points and total hit points is overkill. I prefer just one or the other.
  8. Glorantha Second Age

    I suppose there's a more general point that a lot, possibly most, of the first edition of Mongoose RQ were bad gaming products and riddled with Glorantha issues. Some like Blood of Orlanth were I reckon excellent gaming products but still pretty dodgy on the Glorantha front. However, speaking as someone who found the whole clans and cattle-raiding era of HQ profoundly uninteresting, the Glorantha second age material, for all its flaws, really reinvigorated Glorantha for me. I loved the drama and excitement in the era for all of the failings of the products. And maybe, sometimes, it's the flawed material that inspires the most creativity from a reader because it gives you room to rewrite. Ultimately, MRQ and Glorantha the second age provided me with a good 7 years of excellent gaming. I'm sure that almost any other games publisher with something approaching quality control would have provided better product but you play with what's in front of you. I can completely understand Chaosium's decision to focus RQG where they are; they're a small company and they need to ensure that they play to their strengths. Personally though I haven't been inspired by anything I've read yet.
  9. New RuneQuest Design Note (15)

    I suggest that this piece of text is just not a good idea. It confuses things and just opens the way for annoyance. Why mention Mongoose at all? Something more like the following is, IMHO, more useful to a wide range of potential readers. Comparisons to MRQ and other editions so on are better off in a FAQ for those who want to know such things. Especially calling it "earlier MRQ."
  10. Glorantha Second Age

    Two things to bear in mind. One is that they are all set in the second age and that Glorantha was essentially reset at the end of the second age so there is little, that can simply be plugged and played into the third age. To an extent, just how canonical they are is largely irrelevant. The second is that because of Mongoose's well-documented lack of anything approaching quality control you are at the mercy of random circumstance for any individual book. At their worst they are as bad as the Daughters of Darkness but in my opinion there are some real pearls in the mud. Robin Laws' Glorantha second age is in my opinion the best written Gloranthan overview published but is not much use for the third age. I suspect that the Glorantha source book for 13th Age will be more directly useful. The three Gloranthan campaigns - Blood of Orlanth, Pavis Rises, and Dara Happa Stirs - have hundreds of hours of rich, fun and playable material. The second two in particular have plenty of 'historical' information that could be useful and were written by Loz who knows Glorantha pretty well. When I ran Pavis Rises I had my PCs time-travel to the third age and doing the reverse could be a lot of fun. Of the Races books, Aldryami and Mostali are potentially useful. The Mostali book is *very* funny in places, taking Greg's off-hand article about why he hates dwarves and running with it. Both books have plenty of ideas you can mine. The region books aren't a lot of direct use. I happened to really love the Jrustela book; it was the first time the God Learners felt properly fleshed out to me. The HeroQuesting info has long since been superceded but the society and sense of doom is wonderful. Fronela is also full of great gaming seeds. With the exception of Pavis Rises, these are all for the first edition of Mongoose RQ so the rules stuff is, politely, garbage.
  11. Designing the new RuneQuest - part 12

    Really? In 2017. An intro to Runequest is definitely useful but I find it hard to believe that anyone in 2017 who is likely to be the least bit interested would need to be told what a roleplaying game is. I think the idea below, RuneQuest: Initiation is brilliant. A short focused introduction to what RQ is including runes and Glorantha makes perfect sense to me. The USP to new RQ is Glorantha and runes after all. RQ is not being marketed as an awesome new fantasy RPG system with which you can play in any setting it is being marketed as a return to Glorantha for a classic game. At this point there isn't really a BRP "system" as such. There are two closely related games, CoC 7 and RQ, but they pretty much differ in everything but the dice you roll. An intro to BRP makes no sense that I can see because you would be introducing people to a game that doesn't exist. Anyway, that's my 2c as an interested observer. Admittedly I'll be running Glorantha using my preferred system - Mythras - so I'm hoping that new RQ is a big success and generates loads of Gloranthan goodness for me to play with.
  12. What setting licence should Mythras get

    I think a fan-written collection stored in the downloads here would be good fun. Or at least a thread of them. The Goodies as valhalla agents would be quite awesome.
  13. Luther Arkrwright Campaign

    I can truthfully say that this is the most fun anthology I've ever been involved with. There's some seriously tripped-out stuff going on. In fact I just now saw one of the art pieces for Pete's scenario. Great stuff.
  14. Any news on the launch of the new RQ?

    That has been my experience. In as much as it is an issue it's one which Chaosium and Avalon Hill made worse. The starter scenario in RQ3 featured a duck and tree that grows money. In retrospect that looks more like Greg Stafford giving a big FU to Avalon Hill. Similarly the "Keep on the Borderlands" equivalent for RQ3 featured a Warner Bros style cartoon duck on the cover. By the time you've bought RQ3 and the recommended starting scenario, ducks are looking pretty central. Clearly Chaosium aren't going to be making the same mistake with RQ but there's now 30+ years of folk memory out there. If anyone knows next to nothing about RQ the next to nothing they're likely to know is that it's the game with ducks where everyone gets their arms chopped off. Personally, I love the strangeness of Glorantha. It makes it, oddly, more real to me. Bears with pumpkin heads, angry ducks, a hero with a pot on his head, baby giants floating down a river in cradles, occupying authorities making adventurers fill out forms to go adventuring. These all feel like the kinds of things that you wouldn't make up. For me it's fun and creative but I do think that a setting has to "earn" that right rather than just sticking a cartoon duck on the front of the first scenario a new player should buy.
  15. One of the things about the article and some other discussion at the time was that it mounted the best defence of armour being all or nothing (AC) versus armour reducing damage (AP) that I had read. In a more abstract system like D&D it actually makes sense. If you "miss" your attack by a few points (i.e. would have hit if you weren't wearing armour) then you can explain it as a blow that glances off your armour. Because your AC is a combination of parrying, dodging and armour protection then you can quite elegantly model high dex + low armour as the same AC as high armour. Something that is really hard to achieve in AP systems. In RQ2/3 you tended to have an arms race of magically enhanced damage vs magically enhanced armour which meant that Hit Points became almost meaningless.* Once you're doing something like 2D8+1D4+16 damage versus 20 points of magic and armour with 5 Hit Points in a location then an attack either didn't hurt or it killed you with little in between. As a game mechanic that was not exactly brilliant. One of the things I've liked about the Mythras line of development is that the damage vs armour arms race has been dealt with through imposing bounded values. From the previews of RQ new it looks like we're going back to it all being about the size of your plus, which I think is a shame. *RQ3 did have strengthening enchantments; something I utterly detested after spending my early gaming years claiming that D&D style increasing HPs were stupid beyond belief etc...