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umlauthuth

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  • RPG Biography
    Publishing as Alienist Press •
    Illustration and Graphic Design: Pelgrane Press, Sixtystone Press, Chaosium Inc., Sentinel Hill Press
  • Current games
    Delta Green, Fear of the Dark, OpenQuest
  • Location
    T.O.
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    www.chrishuth.com
    patreon.com/umlauthuth

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  1. I have most of the scenarios, I think...
  2. Adding this In case my original question was not clear enough. Here's the copyright section from the Keeper's Rulebook: Now, IANAL, but the Misk Rep guidelines seem to be saying that anything in that section not copyrighted by Chaosium is included under license, right? The guidelines specifically call out the creations of Ramsey Campbell as prohibited: So, okay, Y'golonac is explicitly not allowed, and here's the copyright statement in the book: "J. Ramsey Campbell’s “Cold Print” ©1969 August Derleth." Okay, so that means Y'golonac is included in the Keeper's Rulebook under license from Derleth's estate, and that it is therefore prohibited content for a Misk Rep product. Straightforward so far. But then you get to this: "H.P. Lovecraft’s works ©1963, 1964, 1965 August Derleth." So here's my problem: There's no apparent distinction between Derleth's copyright on Campbell's "Cold Print" and his copyright on "H.P. Lovecraft's works" in total in the copyright information. The guidelines are telling us to check this copyright information to infer what, aside from the explicitly-mentioned Lumley and Campbell material, is prohibited. But this same process of comparison of ©s leads by that same inference to the apparent prohibition, by the Misk Rep's own guidelines, of anything by Lovecraft! And that's absurd, right? So where does Chaosium actually intend to draw the line, and how do I find that out other than by contacting Chaosium directly?
  3. I’m not looking for a simple list, I am looking for a clear one, with all the granularity that implies. EDIT: And at this point the 7e and MM lists are the ones we have to look at, and at least one of them appears to be saying everything is licensed.
  4. umlauthuth

    SCP

    Anyone have any examples of using SCP/creepypasta material in their games?
  5. Are there any jeweller's publications, trade journals, or for sale info that might exist in an archive somewhere? EDIT: Not a lot of actual prices here, but there's something: https://www.jckonline.com/editorial-article/15-vintage-jewelry-ads-from-the-roaring-20s/
  6. I was hoping to get some clarification on what is and is not okay for inclusion in a Miskatonic Repository. "Material included in Chaosium products under license.Licensed material not available for community use includes, but is not limited to, the Mythos creations of Ramsey Campbell, the Mythos creations of Brian Lumley, and Mythos fiction released by Chaosium under license. Please check the copyright statements in your Chaosium products to determine ownership and copyright." So, I go to look at the copyright notice in 7e, and as far as I can tell from the copyrights listed "material included in Chaosium products under license" would include byakhee, fire vampires, Ithaqua, lloigor, Tsathoggua, Atlach-Nacha... and everything by H.P. Lovecraft? So what mythos elements are allowed in a Misk Rep submission? Is there a distinction between material licensed from Arkham House and material licensed from Lumley that I'm not seeing?
  7. Until there exists an ecosystem of open settings (explicit or implied) I don't know if we're going to have a good set of books aside from just core book after core book.
  8. How do the damage types work in Borderlands?
  9. If you want to use the Magic World system, I think it would make more sense to ask Chaosium to add that to the SRD themselves,
  10. The BRP SRD currently lacks a generic magic/psi/powers system for authors of BRP SRD-derived works to use. In this thread I will be looking at where to start in writing up a generic magic system, post some rough notes, and hopefully provide feedback from the community, particularly GMs/new game authors, as to what will be useful in such a system. This "magic" system is intended to exist solely as a game-mechanical procedure (a la FATE), which may be re-skinned by authors (or players, I guess) using it in various different settings. To that end, I'll probably include a number of variants that allow later authors to cut-and-paste the version they most prefer. I won't be addressing any "magical theories" of why it operates in-setting; just the assumption that it's a system for representing abilities PCs and NPCs have to affect themselves, others, and the world around them that are not covered by the usual rules for normal physical and social interactions. Starting Points The SRD currently only has a few references to magic: Power Points: Power points are equal to POW and are spent to use magic or other powers. When a character reaches 0 power points, they fall unconscious. All power points regenerate after one full day that includes a night’s rest. Projection (DEX×2): If powers (magic, super, psychic, etc.) are used in a game, this is the ability to direct a powered attack at a target. Knowledge (various) (05% or 01%): Familiarity with a specific branch of study. For characters from the modern or future eras, the base skill is 05%; for historical periods it’s 01%. Each type of Knowledge skill is a specialty. Specialties are numerous, and include Anthropology, Archaeology, Area (a region), Folklore, Group (an organization), History, Linguistics, Literature, Mythology, Occult, Politics, Streetwise, etc. No other skills relating to magic are included, although a couple (like Martial Arts and Fly) might be important to remember for potential powers. Drawing on Other SRDs To streamline the system design process, it may be a good idea to look at and borrow (or, you know, copy and paste) elements from other extant open game content. Prime candidates for this are: - 3e SRD (including spell seeds, incantations, and psionics) - 5e SRD. - Pathfinder Occult Magic - The Psychic's Handbook (not available as an SRD, but released as OGC by Green Ronin) I'd like to include the D6 System in this list but I'm having a hard time finding a "primary source" of Gibson releasing it as OGC. I mention these first because they come from systems where many of the basic concepts (HP, skill rolls, rechargable-resource management) are similar to BRP. Things like the WaRP SRD are potentially useful, but are coming from a slightly different place design-wise.
  11. Can you give us some more specifics about what you consider to be the "substance" of the magic systems? Paying MP to power spells? Rolling to cast? Specific spell descriptions?
  12. The Yithians lack the “literally they’re just nephilim tho” angle that Dunwich Horror has. Are the nephilim sympathetic, or is the game material just written from a nephilim-centric viewpoint?
  13. If I were to make a specific CoC connection, I’d probably take the Nephilim to be offspring of Yog-Sothoth a la Dunwich Horror.
  14. I have a weird urge to run a kind of reverse-Nephilim game where the PCs are working for the Fraternitas Saturnii or the like, hunting Nephilim. Really hit the gnostic themes.
  15. You could tie them in to the Chapel of Contemplation from the Haunting and Unspeakable Oath 18, and from there link back to the Starry Wisdom church remnants.
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