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umlauthuth

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About umlauthuth

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    Advanced Member

Converted

  • RPG Biography
    Publishing as Alienist Press •
    Illustration and Graphic Design: Pelgrane Press, Sixtystone Press, Chaosium Inc., Sentinel Hill Press
  • Current games
    Delta Green, Fear of the Dark, OpenQuest
  • Location
    T.O.
  • Blurb
    www.chrishuth.com
    patreon.com/umlauthuth

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  1. Adding this In case my original question was not clear enough. Here's the copyright section from the Keeper's Rulebook: Now, IANAL, but the Misk Rep guidelines seem to be saying that anything in that section not copyrighted by Chaosium is included under license, right? The guidelines specifically call out the creations of Ramsey Campbell as prohibited: So, okay, Y'golonac is explicitly not allowed, and here's the copyright statement in the book: "J. Ramsey Campbell’s “Cold Print” ©1969 August Derleth." Okay, so that means Y'golonac is included in the Keeper's Rulebook und
  2. I’m not looking for a simple list, I am looking for a clear one, with all the granularity that implies. EDIT: And at this point the 7e and MM lists are the ones we have to look at, and at least one of them appears to be saying everything is licensed.
  3. umlauthuth

    SCP

    Anyone have any examples of using SCP/creepypasta material in their games?
  4. Are there any jeweller's publications, trade journals, or for sale info that might exist in an archive somewhere? EDIT: Not a lot of actual prices here, but there's something: https://www.jckonline.com/editorial-article/15-vintage-jewelry-ads-from-the-roaring-20s/
  5. I was hoping to get some clarification on what is and is not okay for inclusion in a Miskatonic Repository. "Material included in Chaosium products under license.Licensed material not available for community use includes, but is not limited to, the Mythos creations of Ramsey Campbell, the Mythos creations of Brian Lumley, and Mythos fiction released by Chaosium under license. Please check the copyright statements in your Chaosium products to determine ownership and copyright." So, I go to look at the copyright notice in 7e, and as far as I can tell from the copyrights listed "materi
  6. Until there exists an ecosystem of open settings (explicit or implied) I don't know if we're going to have a good set of books aside from just core book after core book.
  7. How do the damage types work in Borderlands?
  8. If you want to use the Magic World system, I think it would make more sense to ask Chaosium to add that to the SRD themselves,
  9. The BRP SRD currently lacks a generic magic/psi/powers system for authors of BRP SRD-derived works to use. In this thread I will be looking at where to start in writing up a generic magic system, post some rough notes, and hopefully provide feedback from the community, particularly GMs/new game authors, as to what will be useful in such a system. This "magic" system is intended to exist solely as a game-mechanical procedure (a la FATE), which may be re-skinned by authors (or players, I guess) using it in various different settings. To that end, I'll probably include a number of variants t
  10. Can you give us some more specifics about what you consider to be the "substance" of the magic systems? Paying MP to power spells? Rolling to cast? Specific spell descriptions?
  11. The Yithians lack the “literally they’re just nephilim tho” angle that Dunwich Horror has. Are the nephilim sympathetic, or is the game material just written from a nephilim-centric viewpoint?
  12. If I were to make a specific CoC connection, I’d probably take the Nephilim to be offspring of Yog-Sothoth a la Dunwich Horror.
  13. I have a weird urge to run a kind of reverse-Nephilim game where the PCs are working for the Fraternitas Saturnii or the like, hunting Nephilim. Really hit the gnostic themes.
  14. You could tie them in to the Chapel of Contemplation from the Haunting and Unspeakable Oath 18, and from there link back to the Starry Wisdom church remnants.
  15. I find it hard to believe someone posting in a subforum for Call of Cthulhu is claiming ignorance of the last 150 years of archaeological pseudoscience and occult narratives of prehistory.
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