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Scorpio Rising

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About Scorpio Rising

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    Member

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  • RPG Biography
    31 years a gamer
  • Current games
    Working on Glorantha games using Cortex Plus, Blades in the Dark and Heroquest: Glorantha
  • Location
    Ann Arbor, MI
  • Blurb
    Looking for Gloranthaphiles in Ann Arbor, MI

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  1. I only got into Glorantha 20 years into my gaming career but looking back I now realize what a massive influence Greg had on pretty much game I've ever played. Looking back on games of Over the Edge, Vampire, Amber, Everway, Kult and a long litany of Indy games I've played in the 21st century, they *all* have DNA that traces back to RuneQuest, Pendragon, Prince Valiant or all three. As someone who prides himself on creating his own game worlds from the ground up, Glorantha remains the sole world that I am deeply personally bought into and from which I derive huge pleasure in exploring.
  2. Fonrit is cool and I am definitely interested. Any chance of a Fronelan genre pack? I've heard a rumor online that eg. The Book of Glorious Joy is now stripped from canon, but ever since reading Glorantha: Introduction To The Hero Wars I've wanted to run a game in the Janube valley with the incursion of the Kingdom of War, Hsunchen bear people in the woods, Lunar settlers, Orlanthi refugees and Malkioni natives all tussling things out. What are the chances?
  3. Great news, MOB! For those of us who bought missed the Kickstarter and bought the books on chaosium.com, when should we be looking out for our discount coupons for the hardcovers? Am I right in thinking that those will come to the email associated with the purchase? Best, Robert
  4. I'd really like to go to a local D&D meetup and run a couple of 13th Age in Glorantha games. (By my argument, if Starfinder is "D&D" then so is 13G.) I'm not wild about the Chaos Rises campaign setting, I'd rather run some games set in the early 1620s period when Sartar is still occupied. I just think it's a more interesting period for gaming. As such, I'd love to brainstorm possible scenario hooks for either a) all-Orlanthi[1] or b) all-Troll parties. Here's what I have so far: Apple Lane I've never read or played the original but I have the "return to Apple Lane"
  5. I don't believe that such a thing was planned. I've been toying with working on a couple of one-shot introductions for players at a local D&D meetup but so far all I've actually done is create stats for a set of Orlanthi PCs: https://docs.google.com/document/d/1dtXoiaEu8_Wthza6flMT2Xk9DQvSmvQzuLw1T6bJke0/edit?usp=sharing
  6. We had a long argument about the delimiters of "basic attacks" on the 13th Age Google Plus group recently https://plus.google.com/100723868528171387105/posts/T47cb512y4p What I took from that discussion is that the designers expect the rules to be applied with more of a common-sense than a legalistic approach. The important thing is to hammer out what you as a group (led by the GM) think is a reasonable interpretation of the rules and use that. We're not aiming at Magic-the-Gathering levels of precision in terms of how rules interact. I mention that because rather than try and get
  7. You know, this was my first reaction on reading the 13th Age rules. I thought to myself, "This game is billed as story-oriented? It wouldn't know a story-game if one came up and bit it on the ass." But having spent some time reading 13th Age books and rolling them around in my head a bit, I've found a new perspective. It's clear that 13th Age is designed for experience groups rather than novices. (In fact, it's a horrible product to try and use out-of-the-box if you don't have prior D&D experience.) As such, my reading of the Running A Game chapter is that it essentially says, yo
  8. This is (mostly) what I was looking for: the template or lens for framing the conflict and the motivations. This is extremely useful to me. Here's what I know: My murder victim was a Devotee of Teelo Norri but she was also an Illuminated initiate of the Red Moon and had replaced her Moon Rune with the Chaos Rune Per HQ:G, an Illuminate has the ability to conceal their Runes from those around them so that the precise status of their Runes cannot be divined Although seemingly on the surface to be a charitable do-gooder, she was secretly involved in some chaotic activity .
  9. Thanks for the responses, folks. After giving the matter some thought, I think I am going to go with Chaos worship after all. It's the classical Gloranthan original sin. It's thematic. It avoids lots of silliness with regard to Ducks (even though I am pro-Durulz and intend to weave them into a longer campaign if I ever get it off the ground, that's not what I'm going for here). The Vivamort/Upland Marsh stuff is cool too, but zombies are just so over-done that I think Chaos plays better to the strengths of the Gloranthan setting. So that brings me to a follow-up question: What do
  10. Whoa. A lot of interesting information here. I'm going to fire off some scattershot responses to various points people have made: 1. I've never played RuneQuest in any form and the only edition I own is the (heretical) MRQII. As such, I don't have a particular handle on "battle magic" and what it should mean. I'll be running this game using HQ:G and as such magic will be rather more freeform. I found Ian Cooper's response about ritual and personal magic quite helpful from this perspective. 2. Quite whom the besiegers are is a little vague. The references I've picked up indicate
  11. This is what my game is all about. The pitch I submitted reads I'm interested in that final moment of breakdown when the writing is on the wall and the end is clearly nigh. The players will generate their own agendas for their PCs and explain what they're doing in Road End to begin with and then we'll just crank into play until the whole thing comes tumbling down.
  12. Thanks for the correction. But to my question, how come?
  13. Are there a lot of Morokanth near Duck Point? I thought they were more of a Praxian thing.
  14. Spoiler warning: In the incredibly unlikely event that you might be playing in one of my games at this year's u-con, please avoid this thread. First-time poster here, long-time Glorantha reader and excited to be running my first two Gloranthan games - a pair of one-shots at a gaming con this fall. For my Heroquest: Glorantha one-shot I will be running the last night of the siege of Road End, one of the forts that King Tarkalor, Troll-Killer created on the road he built to Whitewall to protect the land and travelers from the depradations of the Kitori half-Trolls. According to the He
  15. Spoiler warning: In the incredibly unlikely event that you are going to be playing in one of my games at u-con in November, please don't read this thread. First time poster here. I'm running a Gloranthan murder mystery using the Cortex + system at a convention in November and I have a question. The setup is that during the time of the Imperial occupation a Heortling stick-picker has found the bones of a murdered Imperial citizen lodged amongst the mud in the banks of the Stream near Duck Point. The PCs are going to be a motley association of Lunar-penumbra characters who get pulled
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