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About Marc

  • Rank
    Senior Member


  • RPG Biography
    Started playing RPG's in the early 80's. A friend ran an Original D&D campaign, I started 2nd Edition RuneQuest, and another friend ran Traveller. When the 3rd edition of RuneQuest came out, I started a campaign in the Harn universe. Things sat for many years after that. Just recently started a 3rd edition game set in Dragon Pass.
  • Current games
    I've been running a 3rd edition Runequest game, we're planning on switching to the new version when it comes out. Looking for the PDF's to start with
  • Location
    North Central Missouri, USA
  • Blurb
    Not much else I want to share

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  1. Any chance these could be released as downloadable mp3 files? Or on some podcast app? YouTube is nice, but the visual doesn't add much a lot of the time, and a downloadable audio file could be listened to while mowing, riding an exercise bike, running on a treadmill, etc. I have been listening to the Critical Role podcasts for that reason. Would love to be able to do that with this campaign!
  2. Same here. I am a bit disappointed that we can't get the PDF's early, but I hope at least that getting JUST PDF's, at an appropriately reduced price, will still be an option. I'm only doing online gaming these days( only partly because of covid ), and while I did buy the hardcopy of the core rules, the bestiary, and the gm pack, I can't remember the last time I even looked at them.
  3. I've found that I never use the online sheets for NPC's when I'm running a game. Maybe, for one or two leaders, but not the grunts. I find it much easier to just work up paper sheets. I roll dice for the NPC's anyway, so there's not a lot of value. I've been using the Adversary generator here on BRP to build the basics of my NPCS( Generator ), so it's not a big deal to print them out. I found online sheets for NPCS gave me toooooooo many windows to flip between. YMMV.
  4. Hmm. Well, somebody has.
  5. Have you started working on the sheet? I noticed the Luck Runes have been replaced with a D20. I like the hover tips, but honestly miss the Luck runes. They felt more Gloranthan, but they do make it less obvious what the buttons are for.
  6. Sweet! And there are a lot more bookmarks!
  7. Well, if that's the case, I'm going back to the last "first printing" PDF I've got, since it has all the bookmarks
  8. I've downloaded the new PDF, and I have to admit, I'm a bit disappointed that most of the bookmarks are gone. I frequently used them to jump around in the book, actually wished there were more.
  9. I've always ruled that the Steal Breath spell targets a volume of AIR, not a person. So, no need for a POW vs. POW roll. On the other hand, that also means that anyone that happens to be standing in that volume of air just has to move out of it to avoid suffocation.
  10. There is a good character sheet. To see it, you have to be in a game that is using it. At least, that's the only way I know to do it. So, the easiest way is to just create a game of your own, and, in the "Optional, Choose a character sheet" drop down list, choose RuneQuest Glorantha. If you don't want to create a game, I've got one that I use for one-shots that is currently inactive. Send me a PM with your email, and I'll invite you to it, and assign an existing character to you
  11. I like the idea, but do think it needs some tweeking Definitely think the chance to cast should be the users skill with the spell, not POWx5. But also think that the user should get the +20%. In a sense, you're not "casting" the spell when you use the amulet, you're releasing it, and using your skill to control how the intensity is split between strength, duration, and range, and targeting the spell. I think the creation of the amulet(using that term instead of matrix. A different name leads to less confusion about what we're talking about ) is both too expensive and not expensive
  12. I'm thinking of using this scenario in my game, but I'm having some trouble with part of it. SPOILERS!!!!! Mainly, not sure how to deal with the communication between the party and Eyes-Shut-Ears-Open. None of the party have any skill in Auld Wyrmish. I could just give Eyes-Shut-Ears-Open a minor skill in TradeTalk, but not sure about that. The scenario notes that he "needs only three final students" to complete his task, and move on to his next iteration. That implies to me that he has probably had prior students, so why has he not alread
  13. I'm confused by this, because there is a character sheet, that does quite a bit of automation, available on Roll20. I understand about the Compendium issue, just not the Character sheet with automation. As for a Compendium, it is available for Call of Cthulu on Roll20, so, it would seem that there is at least a possibility for RuneQuest, although the player base may not( probably is not ) large enough at the moment
  14. Marc

    Dear Chaosium,

    Yes! A map without a scale isn't a map, it's a picture
  15. I've set up another one-shot on Roll20. Here's the link for the LFG page: https://app.roll20.net/lfg/listing/188083/runequest-rig-oneshot
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