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Marc

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About Marc

  • Rank
    Advanced Member

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  • RPG Biography
    Started playing RPG's in the early 80's. A friend ran an Original D&D campaign, I started 2nd Edition RuneQuest, and another friend ran Traveller. When the 3rd edition of RuneQuest came out, I started a campaign in the Harn universe. Things sat for many years after that. Just recently started a 3rd edition game set in Dragon Pass.
  • Current games
    I've been running a 3rd edition Runequest game, we're planning on switching to the new version when it comes out. Looking for the PDF's to start with
  • Location
    North Central Missouri, USA
  • Blurb
    Not much else I want to share

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  1. I don't have access to that. I wonder if it would be a Good Idea for Chaosium to set up a Discord server for the Cult of Chaos? I think I'll suggest that to Todd.
  2. I plan on doing another one, probably September/October timeframe
  3. Hmm. I'm on the RuneQuest & Glorantha server on discord, but I'm not seeing any maps. Probably looking in the wrong place. I have signed up for Cult of Chaos, that's when I started running one-shots on Roll20 I'll be looking for the JC stuff.
  4. Version 1.0.0

    7 downloads

    This file describes how to setup and use the RuneQuest:Roleplaying in Glorantha character sheet that is available on Roll20. Feedback is appreciated
  5. Honestly, I don't think most of what I've done is good enough that folks would pay for it. I certainly can put the help file I created in the D/L section, but most of my maps are pretty crude. They work, but if I'd paid for them, I'd be really annoyed.
  6. I've enjoyed playing RQG on Roll20. I've run 2 one-shots, I've got an ongoing campaign I'm running, and am playing in another. If by abrupt response you mean negative, I don't agree. I've found the sheet to make many things really easy. For example, you can set it up so that in combat, one click on a button, and it rolls your chance to hit, evaluates the result, rolls damage based on a normal, special or critical success( whatever you got ), and rolls hit location. It's not perfect, but since it was created by a volunteer, I'm not going to complain. Of course, it does require that the sheet be set up and used correctly. I've put together a help file for the sheet. Here's a link: https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view?usp=sharing I've got a Plus membership, which lets me take advantage of Dynamic Lighting, which I think is great, if you can devote the time to set up the maps correctly. It's not difficult, but it can be a bit tedious. But once you do, the players the players only see the portion of the map that has light, and is in their character tokens line of sight. Could it be better? Of course. If Chaosium would officially support RQG on Roll20, like they do Call of Cthulu, I'm sure many really cool things could get built in support. It may be that, after they see how CoC on Roll20 works out, RQG might follow. Do you need it? No, you can run a game with nothing more than Discord or Google Hangouts, or some other way for the group to communicate. Just take a look at the Chaosium house campaign( The White Bull Campaign ) that Jeff Richards is running. You can find the sessions on Chaosium's YouTube channel. They stream it on Twitch, and, from what I've seen of it so far( I've watched the first 2 sessions ), it's mostly theater of the mind. Would I rather run/play a face-to-face game. Heck Yeah! Am I likely to be able to do so( since, as I mentioned above, I live in the middle of freakin' nowhere )? Nope. Hope all that helped. Let me know if you have any other questions
  7. Some of us live in the middle of freaking nowhere, and have crap internet. Video is no good if you don't have the bandwidth for it.
  8. Marc

    New Stuff!!!

    If you're using Windows 10, use the snipping tool( search for snipping to find it ). That's how I have copied out maps from PDF's to Roll20. Also, since the snipping tool is just grabbing what's on your screen, it works for any file that you can display, not just PDF's( Although, that's what I use it for the most )
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  10. I'm curious about the design rationale behind the rules for skills over 100%. My initial reaction when I read those was "I don't like this", without a conscious reason why. As I've used them( both as player and GM ), I find I like them less. More complicated. You have to keep reminding each other of how much your skill is over 100%. You also lose the better chances for criticals and specials, which can be important when fighting heavily armored opponents ( Broo with chaotic trait of +9 skin, for example ). I'm strongly leaning to a house rule in games I GM to get rid of that, and your benefit for having a skill over 100% is the higher chance of a critical or special success, but I would like to understand why the rule was written as it is before I do that.
  11. In the Summary of Combat Results sidebar, page 200.
  12. I'm not sure there is any way to share anything on Roll20. If you have a Pro level subscription, you can use( I believe ) the Transmorgiphier(sp?) to transfer stuff between games you have set up, but, other than creating something in the Marketplace, I don't know of any way to share maps, etc. FWIW, I'm thinking about doing a couple of video tutorials on the character sheet, one on setting it up, and one on using it. Still in the planning stage.
  13. Actually, if you look on the Skills page of the character sheet, you will see a Luck Rune next to each Skill Category bonus. When you click on that, a dialog box opens, asking for the current skill percentage of the skill you are checking. When you click on submit, it does the experience check roll.
  14. I'll put in another vote for roll20.net. I've been running a game there for over a year now, and have had good results. The RQG character sheet there is very helpful. Here's a link to a short help file I put together for it: https://drive.google.com/open?id=10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC It is still a work in progress, so any feedback is appreciated.
  15. Actually, just this second got a sixth player. Maybe next time!
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