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About Marc

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  • RPG Biography
    Started playing RPG's in the early 80's. A friend ran an Original D&D campaign, I started 2nd Edition RuneQuest, and another friend ran Traveller. When the 3rd edition of RuneQuest came out, I started a campaign in the Harn universe. Things sat for many years after that. Just recently started a 3rd edition game set in Dragon Pass.
  • Current games
    I've been running a 3rd edition Runequest game, we're planning on switching to the new version when it comes out. Looking for the PDF's to start with
  • Location
    North Central Missouri, USA
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    Not much else I want to share

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  1. Marc

    Acid explanation

    I agree, don't apologize. In fact, I've been thinking recently tha TOO many people have been answering questions on the core rules questions thread. I thought it was intended for official Chaosium answers. With people other than Jason, Jeff, and Rick answering, it becomes harder to figure out the "official" answer. Having a separate thread for a rule discussion is a Good Thing.
  2. Marc

    Narl's Apple Lane Campaign Report

    Really enjoying reading this. I'm about to run that scenario myself, and reading this is very helpful. One question, where did you get the paper miniatures?
  3. Marc

    Change log for updated PDF's

    Thanks for putting that together @Rick Meints, I really appreciate it.
  4. Marc

    Strike Ranks advanced questions

    At this point ( since you said the player had been playing RuneQuest for a long time), I would say: GM: Hmm, well, you must have been distracted this melee round, and you do nothing Or, if I was feeling generous: GM: Well, apparently, you decided to delay the spell, and it goes off now, at SR 8. For a new player, I'd be more forgiving. If someone has been playing for a while, I expect them to know the rules.
  5. Marc

    House Rules

    In my game, the players get to choose to either reduce the opposing skill, or keep the higher chance for a special or critical success.
  6. Marc

    Change log for updated PDF's

    I've done a bit of searching, and found a couple of options for comparing 2 pdf files. I'll give them a try, and see if I can generate some kind of change log. Not sure how it will work out, but worth a try. I knew Chaosium was a small company, but I didn't realize how small. Frankly,given their manpower availability, I'd rather have them working on new supplements, and answering rules questions( thanks @Jason Durall!) than trying to come up with a change log after the fact.
  7. Is there any chance of getting some kind of change log for the updated PDF's? Even a list of the pages changed would be helpful.
  8. Marc

    Sorcery Questions

    Thanks for the feed back. I did notice in RQ3, it explicitly limited a Sorcerer to 1/2 meter/strike rank, which would have been 5 meters/melee round, of movement.
  9. Marc

    Sorcery Questions

    I've got some questions about the Sorcery rules. I've got one player in my online game running a Sorcerer. There are a couple of areas where I felt the rules were incomplete, and have decided to come up with some house rules. Obviously, there are several areas where the Sorcery rules are incomplete, just two that I've house ruled so far. They both relate to casting a spell. Even though I can find nothing at all about moving while casting a spell, it seems to me that you shouldn't be able to( or at least not very much ). I've also decided that any significant distraction should require a concentration check, not just receiving damage. My player objects, strongly, to both of these. I'm trying to be reasonable, so I thought I'd see what others have done, if anything. My justification for not being able to move is the statement in the rules that while casting, the sorcerer is in a semi-trance. That seems to me to preclude moving. The player happens to have a cavalry mount, and also feels like he should be able to ride the animal while casting a spell. I disagree with that as well. I've no problem with him sitting on a motionless mount. As for a distraction requiring a concentration check, that just seems to make sense to me. The player points out, correctly, that the rules only specify receiving damage as a trigger for a concentration check. My gut feel is that it seems like an experienced Sorcerer could be a very powerful spell caster. I am concerned about play balance without these house rules. Another question is regarding to the time it takes to cast a Sorcery spell. This is an area where I'm tempted to house rule to reduce the time, by either eliminating the 1 melee round delay, reducing the SR cost to 1 SR per MP, or maybe both. I'm curious to know what the rationale for those rules is. My player seems pretty upset about these house rules, and I'm trying to be fair. But I am concerned about play balance in the long term. Marc
  10. Marc

    Summoning RuneQuest Gamemasters

    I think this is a GREAT idea. Even came up with one, only to find that someone beat me to it ( The ASL Corollary ). I'm wondering if all of these could be added to the wiki
  11. Marc

    RuneQuest Glorantha Charts & Tables

    It would be nice if they would tell us when the GM pack woukd be available. It was supposed to be before Gen Con, but tgat was almost a month ago. I understand that "stuff" happens, but this far past, with no idea of whats going on is a bit crazy.
  12. Marc

    RQG Preview - more of the Bestiary

    Ok, its been more than 2 weeks now since Gen Con ended. Can we get an update on what's happening with the GM Pack?
  13. I hadn't really paid a lot of attention to the Sorcery rules at first, because I didn't think I would need them right away. Now, however, I have a player that wants to run a Sorcerer, so I've taken a close look, and have a question( actually, I suspect I'll have many questions 😁). I saw in several spell descriptions references to ivercoming a targets magic points. I thought in RQG spell were resisted with POW, not magic points. Are Sorcery spells handled differently? Marc
  14. Marc

    RQG Preview - more of the Bestiary

    Now that Gen Con is behind us, I wondered if we could get an update on when the GM Pack & screen would be available for purchase as a PDF. I assume it will be several months before it's available in print.