Report My First Time GMing Runequest! in RPG Imaginings A blog by klecser in General Posted July 2, 2019 I liked your Combat 101 document. A couple of comments: Statement of Intent. I have always done the statements in INT order(lowest to highest ) That gives the players with characters that have higher INT a bit more info to base their actions on. Movement/attacks. You can only attack twice with a melee weapon if your skill is 100% or higher, AND you have enough strike ranks. And each attack is at 1/2 your base attack skill. I have played that spells cast on the weapon( ie Bladesharp ) have their modifiers added AFTER splitting, while spells cast on the person( ie Sword Trance ) have their modifiers added BEFORE splitting. Its the skill before splitting that has to be 100% or higher. One exception to needing 100% or higher is missile weapons with a Rate of S/MR. With those, you use your full skill for every attack, and can attack as many times as you have strike ranks for. More below In your Action/Strike Ranks table, one error is that missile weapons don't have a strike rank, so those attacks are on the character's DEX SR. Shooting a weapon with a rate of S/MR, and a low enough DEX SR, you can attack multiple times per round. So DEX SR 2, Weapon ready to fire at the start of the round( arrow knocked ) First round, First shot at SR 2 Load weapon, ready to go at SR 7( +5 SR ) Second shot at SR 9. No time to reload this round Second round, weapon loaded at SR 5 First shot at SR 7 Weapon reloaded at SR 12 (+5 SR) DEX SR 1, Weapon ready to fire at the start of the round First shot SR 1. Load weapon, ready to go at SR 6 Second shot at SR 7 Load weapon, ready to go at SR 12 DEX SR 1, Weapon not ready to fire at the start of the round Load, ready to go at SR 5 First shot, SR 6 Load, ready to go at SR 11 Second shot, SR 12 With a DEX SR of 0, it works out basically the same as a DEX SR of 1, except that, if you're ready at the start of the round, you can get 3 shots off in the first round.