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Marc

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Posts posted by Marc

  1. On 12/10/2020 at 2:32 PM, Kloster said:

    - As an attack, it requires a POW vs POW roll. To reduce the effectiveness, you just need to have some targets with more POW than your sorceror.

    I've always ruled that the Steal Breath spell targets a volume of AIR, not a person.  So, no need for a POW vs. POW roll.  On the other hand, that also means that anyone that happens to be standing in that volume of air just has to move out of it to avoid suffocation.

  2. There is a good character sheet.  To see it, you have to be in a game that is using it.  At least, that's the only way I know to do it.  So, the easiest way is to just create a game of your own, and, in the "Optional, Choose a character sheet" drop down list, choose RuneQuest Glorantha.

     

    If you don't want to create a game, I've got one that I use for one-shots that is currently inactive.  Send me a PM with your email, and I'll invite you to it, and assign an existing character to you

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  3. I like the idea, but do think it needs some tweeking

    Definitely think the chance to cast should be the users skill with the spell, not POWx5.  But also think that the user should get the +20%.  In a sense, you're not "casting" the spell when you use the amulet, you're releasing it, and using your skill to control how the intensity is split between strength, duration, and range, and targeting the spell.

    I think the creation of the amulet(using that term instead of matrix. A different name leads to less confusion about what we're talking about ) is both too expensive and not expensive enough( in terms of POW ).  Let me explain.  It seems to me that you should have to sacrifice 1 POW per Rune and Technique for the spell.  So, an Amulet of Moonfire would require a minimum of 4 POW to create( 2 Runes and 2 Techniques ).  For that initial cost, you could store a 1 intensity casting of the spell in the Amulet.  For each additional POW above the base cost, you would add an additional 1d6 intensity to the Amulet.  I'm basing that in part on the Magic Matrix spell, where each POW allows the storage of 1d10 MP.

    It's not clear from the original description, but I would say that the ritual that "charges" the amulet, stores the MP required for that casting.  The spell already having  been "cast" into the amulet is why you can release the spell faster when you use the amulet.

    I agree the concept needs testing.  I'm running a sorcerer in a game now, and I may try to convince the GM to let me try this out.

     

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  4. I'm thinking of using this scenario in my game, but I'm having some trouble with part of it.

     

     

    SPOILERS!!!!!

     

     

     

     

    Mainly, not sure how to deal with the communication between the party and Eyes-Shut-Ears-Open.  None of the party have any skill in Auld Wyrmish.  I could just give Eyes-Shut-Ears-Open a minor skill in TradeTalk, but not sure about that. The scenario notes that he "needs only three final students" to complete his task, and move on to his next iteration.  That implies to me that he has probably had prior students, so why has he not already figured out how to communicate with the locals? Kinda frustrating that the scenario, which sounds really interesting, has this road block in it, with no suggestions on how to get past it.  There's a mention of augmenting a Communitations based skill with the Earth Rune, to help with the Speak Auld Wyrmish skill, but I've always assumed you have to have SOME level of skill to augment.

     

    Suggestions, anyone?

    Marc

  5. On 10/28/2020 at 5:19 AM, astaroth said:

    I have a running "personal" system for Foundry VTT. Even the Character Sheet plus basic automation is not cleared for sharing by Chaosium and so will remain a "private" system.

    Unless a license is secured with Chaosium, no compendium will ever be provided on VTT as it would be a clear breach of Chaosium IP. Each person would have to work on their own compendium for their campaign.

    I'm confused by this, because there is a character sheet, that does quite a bit of automation, available on Roll20.  I understand about the Compendium issue, just not the Character sheet with automation. 

    As for a Compendium, it is available for Call of Cthulu on Roll20, so, it would seem that there is at least a possibility for RuneQuest, although the player base may not( probably is not ) large enough at the moment

     

     

    • Like 2
  6. I'd like to give it a try. I can commit to at least six months, probably a year. Even if I decide that PbP is not for me, I'll finish out any scenario we've got started. Who knows, after I give it a try I may be willing to run one of my own.

    • Like 1
  7. 16 minutes ago, seasparrow said:

    If you ever run any more one-shots on Roll 20 for new players, I just found out about Glorantha and would love to play in a game. I'm the kind of person who needs to experience the systems in an actual game to really understand them. Thank you!

    I plan on doing another one, probably September/October timeframe

    • Like 1
  8. 5 hours ago, Psullie said:

    I did a bunch of maps for GENCON (as did a whole host of truly talented artisans) and made them available on Chaosium's Discord channel. If you haven't already sign up for Cult of Chaos and volunteer to run some games, the community has made some excellent resources!

    PS. I'm also planning to do VTT maps for my next JC submission. 

     

    Hmm.  I'm on the RuneQuest & Glorantha server on discord, but I'm  not seeing any maps.  Probably looking in the wrong place. 

    I have signed up for Cult of Chaos, that's  when I started running one-shots on Roll20

    I'll be looking for the JC stuff. 

  9. Honestly, I don't think most of what I've done is good enough that folks would pay for it.  I certainly can put the help file I created in the D/L section, but most of my maps are pretty crude.  They work, but if I'd paid for them, I'd be really annoyed.

     

  10. I've enjoyed playing RQG on Roll20.  I've run 2 one-shots, I've got an ongoing campaign I'm running, and am playing in another.

    If by abrupt response you mean negative, I don't agree.  I've found the sheet to make many things really easy.  For example, you can set it up so that in combat, one click on a button, and it rolls your chance to hit, evaluates the result, rolls damage based on a normal, special or critical success( whatever you got ), and rolls hit location.  It's not perfect, but since it was created by a volunteer, I'm not going to complain. Of course, it does require that the sheet be set up and used correctly.  I've put together a help file for the sheet.  Here's a link: 

    https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view?usp=sharing

     

    I've got a Plus membership, which lets me  take advantage of Dynamic Lighting, which I think is great, if you can devote the time to set up the maps correctly.  It's not difficult, but it can be a bit tedious.  But once you do,  the players the players only see the portion of the map that has light, and is in their character tokens line of sight.

    Could it be better?  Of course.  If Chaosium would officially support RQG on Roll20, like they do Call of Cthulu, I'm sure many really cool things could get built in support.  It may be that, after they see how  CoC on Roll20 works out, RQG might follow. 

    Do you need it?  No, you can run a game with nothing more than Discord or Google Hangouts, or some other way for the group to communicate.  Just take a look at the Chaosium house campaign( The White Bull Campaign ) that Jeff Richards is running.  You can find the sessions on Chaosium's YouTube channel.  They stream it on Twitch, and, from what I've seen of it so far( I've watched the first 2 sessions ),  it's mostly theater of the mind.  

    Would I rather run/play a face-to-face game.  Heck Yeah!   Am I likely to be able to do so( since, as I mentioned above, I live in the middle of freakin' nowhere )? Nope. 

     

    Hope all that helped.  Let me know if you have any other questions

    • Like 2
  11. On 6/5/2020 at 3:30 PM, lordabdul said:

    I absolutely don't understand people who just use voice-chat only, it's not like anybody ever ran RPG adventures over the phone before. The couple times I tried it (as a player) I was noticeably less focused and engaged, and it didn't seem like I was the only one.

    Some of us live in the middle of freaking nowhere, and have crap internet.  Video is no good if you don't have the bandwidth for it.

    • Like 2
  12. If you're using Windows 10, use the snipping tool( search for snipping to find it ).  That's how I have copied out maps from PDF's to Roll20.

    Also, since the snipping tool is just grabbing what's on your screen, it works for any file that you can display, not just PDF's( Although, that's what  I use it for the most )

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  13. I'm curious about the design rationale behind the rules for skills over 100%.  My initial reaction when I read those was "I don't like this", without a conscious reason why.  As I've used them( both as player and GM ), I find I like them less.  More complicated.  You have to keep reminding each other of how much your skill is over 100%.  You also lose the better chances for criticals and specials, which can be important when fighting heavily armored opponents ( Broo with chaotic trait of +9 skin, for example ).  I'm strongly leaning to a house rule in games I GM to get rid of that, and your benefit for having a skill over 100% is the higher chance of a critical or special success, but I would like to understand why the rule was written as it is before I do that. 

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  14. I'm not sure there is any way to share anything on Roll20.  If you have a Pro level subscription,  you can use( I believe ) the Transmorgiphier(sp?) to transfer stuff between games you have set up, but, other than creating something in the Marketplace, I don't know of any way to share maps, etc.

     

    FWIW, I'm thinking about doing a couple of video tutorials on the character sheet, one on setting it up, and one on using it.  Still in the planning stage.

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  15. Actually, if you look on the Skills page of the character sheet, you will see a Luck Rune next to each Skill Category bonus. When you click on that, a dialog box opens, asking for the current skill percentage of the skill you are checking. When you click on submit, it does the experience check roll.

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