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Grievous

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Everything posted by Grievous

  1. They are probably War Clans and likely rent out their Humakti as mercenaries too, though. So the clans make their "investments" work for them.
  2. The current view seems to have Sartar looking pretty rich, however. Certainly not an empire, though. So, maybe not for the country bumpkins (which are not necessarily the most likely to pick up Lunar/Yelmic influence either), but there is wealth to be had. This could suggest that this foreign trade blossomed among those who maybe felt left out. Also, the Dinacoli spring to mind. Trying to square the circle about everything that's been said about them in the past is a bit difficult, so my mind is still trying to figure them out in relation to everything else (and within the Yelmalio/Elmal complex). If Tarsh is the conduit for the Yelmic current (which makes sense), then they'd (and/or perhaps parts of them that moved south - I think the Lorthing have at some point been described thus, I believe) also possibly fit in with this trend. Maybe a development that occurred after the dreadful Brangbane business. They did join Sartar only after Grizzly Peak though (which is where Monrogh died). Later on, they're known to be rich as well, so there's that. I dunno, just riffing now!
  3. How about the somewhat unclear Yelmic influence which spread before the whole Yelmalion affair/crisis? I seem to recall that had something to do with plowing, but I've wondered about whether this was tied into some form of Yelmic worship as well.
  4. I love, love, loooove this visualization of Glorantha, esp. the Vingkotlings which simply blow me away. Outstanding.
  5. I think it's interesting that we used to have lots of boxed sets (back when I got into the hobby anyway) and then they totally went out of fashion, but they've been creeping back. I don't really have a strong preference, but I guess a box is a nice thing to put stuff in (I mean that's literally what boxes are for beside all the feline functionality) that wouldn't really work that well as add-ons with books.
  6. I would think that anyone who gets elected into the ring also becomes a thane, or probably in most cases already was one. Though that said the current description kind of leaves it open if priests for example are thanes, or just "effectively Thanes" (ie. similarly supported), ie. whether a Thane is a purely martial role or not (yes, it was originally that, but does is still retain that role has it become a more general noble rank). Edit - Hmm, I guess on a second reading of Jeff's excerpts, priests are not necessarily thanes (unless they are martial priests), so there is an idea of a more "noble" rank that's larger in scope than thane. I wonder if this is then restricted to thanes and priests, or if it is a larger group. Then again, most every important person would probably be a priest, if not a thane. Then I guess in some cases we'd have children of chieftains/kings to consider too, but I guess their "nobility" sort of emanates from that of their parent(s). I also assume that means weaponthane as a term is out, superceded by "vanilla" thane.
  7. We discussed that greave thing on Facebook briefly. I and a few others noted that when using a shield to fight, you really only need the left leg covered (and it better be covered as it is a major target IME). That's valid while still using the shield - the situation might change once you lose the shield (in which case at least I would prefer to switch to a right leg forward stance and then armor on both legs would be really nice). But yeah, greaves on only the left leg were also definitely also a thing historically, but their utility can be attested to even today by anyone who's done any fighting with shields. Jeff pointed out though that she had the greave on one leg only because she ran out of time while looting, so there's that.
  8. Oh wow, had missed Heler in Facebook. Very cool. This book is... well, it's going to go into RPG history/hall of fame.
  9. Hmm, I've also thought about how logical it would be for there to be Western styles of martial arts. It really makes sense that certain ways of moving and acting with the human body would be more attuned to the ways of Malkion, and that most humans move in ways that are out of sync with this original, more powerful way of moving (also probably doing harm to themselves in a sort of karmic or even just health based manner). But someone trained in the right arts... could put themselves in sync with these true principles and gain martial power, much like a sorcerer does with their mind. I can really imagine the Western martial arts master show off the techniques: "Once aligned with the True Principles, there can be no defense!" SMACK. Just something that I've thought about and see making sense. One thing I would not like to see though is that every corner of Glorantha should have their own totally developed martial arts in the vein of something like we see in the eastern arts. Yes, every place will have a martial tradition, but it's not always going to look like kungfu. Now, heh, I fully understand I just suggested putting something like that in the West myself, but ahhh that just makes sense to me as outlined above.
  10. Thanks, I think that's a useful historical summary for us who weren't around to see it all unfold. There's two kinds of confusion around this whole issue: the "bad kind" and the "good kind". The bad confusion is basically angry people (men?) on the Internet. The what happened when and "why did they do this to me" ties into it, so your summary is good relief for this ailment. The good confusion is the web and weave of the mythology; Elmal, Yelmalio, Cold Suns... what's Elmal doing in Six Ages, Monrogh, etc. it's good confusion because it is interesting for those who enjoy deep dives into the setting. Though basically good, it can still be frustrating because it is so damned impenetrable at times.
  11. Orngerin's clan is in the Cinsina (since 1613), though. Of course, this might actually change, too.
  12. This (and also the Elmali Dolutha that are descended from them) is really the only thing still nagging me in this paradigm, but aside from not being able to square that circle, I'm liking what I'm seeing!
  13. Yeah, but this core question really shouldn't be... that's my controversial opinion anyway!
  14. omg omg (I just hope we won't be doing away with hexes)
  15. Yes, indeed, we have all been foolishly skirting the real issue: is Boldhome/Sartar overopopulated by ducks?
  16. I do think this thinking is a trap that people unintentionally fall into, leading them into believing Illumination to be a thing that it (at least in my view) clearly wasn't intended to be by the concept's creator (ie. Greg). I wouldn't really mind it, as YGWV and all, but it does seem to lead a lot of forum discussions into a particular mold of Illumination-bashing. Oddly this reminds me a lot of certain critiques of Buddhist thought (and I'm mildly loathe to bring in iRL religion here, but this is particularly appropriate), where the Buddhist notion of sunyata (ie. emptiness) is sometimes stated to lead to an utter nihilism in its desire to reject eternalism. Famously, there is a very influential rebuttal to this by Nagarjuna, stating that Buddhism is the Middle Way, neither leading to an eternalism nor nihilism. I think that's an idea that should be carefully considered in also understanding Illumination. Now it is important to also say that I don't think that the criticisms levelled on Illumination are always wrong and indeed sometimes in-setting it does lead to horrible outcomes, solipsism and nihilism, chaos, etc. (which is also useful and fun for roleplaying/storytelling purposes), but this isn't intended to be 100% of the time and believing it to be leads to a misunderstanding of Illumination that in my view doesn't do justice to the setting or the concept.
  17. As an aside, with the very real possibility of aerial opponents appearing in Gloranthan battles, I guess it would make sense for organized armies to keep unengaged troops behind the lines ready to deal with them. These could run the gamut and would of course depend on the army's available resources, but anything from specialized archers, "siege" weapons, to specialized magicians (if the army has these, they're gonna be behind the lines). Not sure Martin's Armies and Enemies of Dragon Pass dealt with this, as I am one of those fools who's waiting for PoD options on these things. This isn't going to be a thing that should surprise experienced generals in the setting. Of course, a hill tribe militia is probably going to be ill-equipped for these, unless they have to have a few heroes at hand...
  18. Nooo, or at least the way I've understood it from what communications we've got is that it's going to more like the Great Pendragon Campaign. At some point someone was musing that it might be split too, but not sure about the source of that. Whatever form it's going to come out as, I do believe it's going to be the whole thing.
  19. I actually dropped the Barrow half-way on my first read. When I restarted it out of pure interest for the setting, I devoured it though (I knew what I was getting into), and the sequel Blackheart that's at work over on Patreon is very, very solid. I think he's really nailed down his tone and storytelling in that one (and the porn feels less gratuitous overall - and I'm not saying I'm at all opposed to a fantasy story with more abundant sex, but I can definitely understand that it can be jarring).
  20. Every now and then I think I have a pretty decent grasp of Glorantha and some of its mysteries, then along comes a thread like this and.... it's like I know nothing at all. Enjoying the reading and my feeble attempts at connecting the dots tho!
  21. As I've understood it, it's unlikely the comic will get finished, but we will likely see Artesia's story picked up in the novels - here's hoping they turn out to be commercially successful! Of course, things might always change somewhere down the line... From my perspective, while I understand the shift to the novels as a less cumbersome way of delivering the story, it would be perfect to bring the comic to at least somewhat of a conclusion before moving into pure text though, instead of the immense cliffhanger it currently ended with. Also, the comics stand out as one of the most amazing things in the fantasy genre so yeah, I'd love to see more, even if it would be just a little bit more.
  22. Huge fan of the Known World setting and Mark's art. I have wanted for more Artesia RPG stuff to come and know he is thinking about a 2nd edition, which might indeed use RQ. While it is a relatively good fit, I do also very much like what he did with Fuzion, making it very much his own and giving the game a unique feel. So I'm a little bit on the fence on whether he should ditch that uniqueness to come into the RQ fold. Very happy to see him involved in making art for Chaosium and Jonstown Compendium
  23. Of course, there's many ways you could go with this, but a few suggestions come to mind. If you want to focus on the entire clan's story, it's probably best to play as members of the clan ring. This will be a more political game. If you want a smaller slice of action, focus on one of the clan's settlements outside of the main one (you could be the settlers that set that place up). This type can include a dash of politics, but also veers more on the adventuring side as players tackle local issues. A third suggestion would be to play the chieftain's huscarls. This will put the players in the middle of the clan's affairs, but doesn't necessarily give them political control over those issues (however it will certainly give them opportunities to influence the execution of those affairs, as they get sent on missions by the chieftain and the clan ring).
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