This assumes the cost of a failed pushed roll does not substantially outweigh the value of a successful roll. Instead, the negative value of a fail is often relatively unknown and therefore not something that players can act upon with perfect information. There is no dominant strategy due to a lack of ability to evaluate costs and benefits. The odds are clear, but without a possible value for each option, there is no possible expected value calculation. For example, imagine the following scenario.
Roll a 100 sided die. If you roll a 50 or lower, you succeed, and you will be given an amount of money. If you fail, you may either do nothing, and there will be no consequences, or you may roll again. If you roll again and succeed, you will be given that same amount of money. If you fail the second roll you will be forced to pay an amount of money. Is rerolling a good deal? The answer is that there is no way to know without defining the specific amounts.