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Hzark10

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Everything posted by Hzark10

  1. My version of Roman Pagans have Proud in lieu of Just. The others are the same as mine. YPMV.
  2. I assume you mean Green Knight's "Book of Knights"? It builds upon 4th edition. The main difference is in Squiring phase, you get three benefits per year (not one), but you are limited in only 1 per Statistic, Passion, Trait or Skill. So, no +3 SIZ in one year; you could take +1 in three different Statistics, however. Nor could you raise a skill to 15 and immediately add 1 more to it in the same year. The rules are boiled down to simple explanations. There are no scenarios in the book, so you need to create your own. As Grimmshade noticed, but it does give the basics from which you can build your on KAP campaign. If you wanted to run the GPC using just these rules, you will need to fill in many areas, but it is possible.
  3. I do know the Great Pendragon Campaign will be getting a face lift. Instead of one book comprising 80+ years, it will be divided into smaller parcels where each will take a major portion and theme of the entire saga. Boy King and Conquest: King Arthur draws the sword and becomes the eminent ruler of the time. Tournament and Romance: The high mark where Knight errantry, quests, and the court of love are in full power. Grail and Twilight: The decline and end of the King Arthur saga. Eventually, there will be also three prequels. (One could say, Book of Sires turned into a GPC with seeds for the later books.) Vortigern, his rise and slide into tyranny. The rise of the Saxons Aurelius, the throwing down of Vortigern, the new institutions, and bringing hope back Uther and Anarchy, might makes right, winner takes all. This allows a gm to buy only the time periods that are of interest and go from there. If they wish to continue, buy the next book, or skip to the next volume that interests them.
  4. Each edition added a bit more, either by tweaking, or outright adding/deleting some stuff. Magic was added in the 4th, taken away in the 5th. Earlier editions time frame was 530, then 510 with Boy King, and 480/485 with Uther in 5th edition. All of the adventures can be run no matter which edition you use, albeit with some changes, and the world got more fleshed out with each edition. All the rules can be boiled down to essentially 1 page of rules. The rest is the expansion of those. Some like fighting, some like questing, some like court intrigues and all can be done no matter which edition you want. But, I think you will find 6e will have more detail on each. But, it will add pages to everything. The Pendragon Discord channel is something you might want to look into as well.
  5. There are other actions one can take during a Combat Round. For example, dodge, move, give commands to follower, use as skill such as hunting or awareness. Your bolded statement means that you still can fight and do your action. Remember, the Quick Start rules are a summation of multiple pages to fit within a given space. When the full rules are released, I anticipate they will be much clearer. Thank you for clarifying. If I did not answer your query, please let me know.
  6. Forgive me for coming late, so to speak sir, But which paragraph are you referring to (just so I am absolutely sure) when you ask about "clearing this paragraph up in the new edition?"
  7. But in KAP, the normal calendar is followed. If the assumed adventure portion of the year (40 days owed to Liege, plus any extra, from Spring to end of summer, say), and the Winter Phase (harvest to spring), I usually do not have the childbirth roll, unless the couple have slept together in the non-chaste fashion.
  8. Exactly. YPMV. Many of the older GMs have run alternate stories. I think you should also note that I believe this idea is one that made the designers decide to split up the GPC into smaller chunks where each can have their own theme. Vortigern: rise and fall of a tyrant who was betrayed. Dark age as the Saxons become more and more powerful. Aurelius: Savior of Britain, would be uniter, but time and tradition working against the King. Uther and Anarchy: you know, perhaps the most freeform of the periods. Arthur and Conquest: the rise of King Arthur, the unification of Britain, and the conquest of the known world. Romance and Tournament: the glorious age where Knights quest to seek wrongs, defend the weak, and do funny things to show their love. Twilight and Downfall: the fall of it all, but can the knights somehow change it? Or do the entire thing and see the changes within the game, from Dark to high Chivalry and back to Dark. BUT, things do change. The game challenges you as players to decide what type of knight you will play. Maybe you do play a turd as a grandfather, but as time moves forward, you try to have your son/daughters be better than you were as you try to make the world a better place. More specifically to the points raised here, gms may not have all the material they may want to change their game, but the timeline and events on the grand scheme are laid out and creativity can always fill in gaps. The Winter Phase and the concentration of the family can also really change the perspective of the game. KAP has the bones laid out, how I run a campaign and where I concentrate on events has changed every time I have run it. I have never gotten to Camlann, but each time I run Uther+, it has changed, thanks to amazing players.
  9. As Greg always said, YPMV. Sure, kill Uther the bad king. Depending on when, things may change or not. As Morien pointed out, perhaps you get King Madoc. He is the acknowledged heir, and if done before the incident with Gorlois, then you might end up with Arthur not being born. Or maybe, King Madoc is as bad as his father and he is father to Arthur via the same basic plot line. Perhaps there is no Anarchy, either. Lots of possibilities. Talk to your players and see what they want.
  10. I would point out the text on Saxons, page 28 under Religion: British Christian: "However, their conversion is often more in name than in practice, as revealed by their Traits." The GM and player can switch their traits for those who want to truly be British Christian, but the assumption is they only give lip service to the new god.
  11. Battle skill breaks down into a couple of knowledges. First, and what others think, is the ability to lead. Secondly, as members of a unit, it is knowledge. Conroi's or units can range from 5-15 knights lead by a commander. That commander now has 32 sets of eyes and ears to assess the situation. A commander who does not listen to his men, is soon in trouble in combat. It is also possible, the commander may fall in battle. Someone needs to step up and take over. And, it is possible, a knight may be cut off from his unit. Battle can be used to simulate that knight's ability to help him survive.
  12. Agreed. Please keep us informed. I am interested in seeing how you are incorporating more of the magic into the game.
  13. If you really like the idea of Merlin bringing along orphans, you might want to think about WHY he is doing so. Is Ector the only one? If so, then again, why? Might come up with a fantastic scenario by following up that thought... Just my two denarii. Glad to hear it is going well.
  14. Part of this change may be due to the feedback from those who have given about their experiences of running the GPC. Should we take a poll again to find out just how many players or gm's have actually run the GPC in its entirety? I have been playing Pendragon since 3rd edition and have yet to finish it. Players come and go, lose interest, or the players have boxed themselves in with no easy way out and so the campaign dies for one reason or another. Each period also has its own flavor and emphasis. As Pendragon grew over the years, the starting time moved back more and more. When everything is out, one can argue that you can start playing in the 430's all the way through to Arthur's death. That is about 130 years. If we go with the old rule, 1 session = 1 game year, then about 2.5 years. That can be a long time in one campaign, and many find that timetable doesn't always work. By breaking things up, a gm can focus on the story they like best. Dark Ages, high romance, the end of the world, etc. And, there is nothing written that says you can't continue the story once you reach the end of the period you are running in. I agree that the intergenerational nature is one strong point and I am pretty sure David has taken this into account.
  15. Although the base system is basically the same, there are indeed differences between the two. Part of that is what each system is trying to portray and the story they are telling. How each PK interacts with the world also differs. But, if you really like a certain aspect of one, YPMV is allowed. After all, it is your game and the story you are telling is unique.
  16. One of the major bonuses of KAP is the personal struggle within as outlined in the Traits and Passions.
  17. I would have them choose one trait and make a roll. If successful, then check. Should not be a guarantee, imho.
  18. Agree that Morgan has many possible faces and can be an interesting npc to really bring forth into the foreground if that is what your players want. I've played her as being honest and forthright able to stand side by side with Arthur, as well as being the devious originator of many a plot against Guenever and Arthur. Definitely, suggest reading various texts to widen your knowledge, but in the end, it is up to you, as gm, to decide how and when to use her.
  19. I always talk it over with my players and bow to their wishes on this, especially in the early phases. Once Arthur takes the throne, the pressure to conform will slowly etch upwards as more and more women become knights. As always, YPMV.
  20. some will say new and some will say old. What I would recommend, is to read the old one first. Are you adding anything to that conversation? If yes, then go with the old one. If not, start a new one. Many times, the old thread answers questions already brought up and educates everyone. But for those new to the forum, they may never have seen the question and therefore don't know all the information about it. So, it can answer more than just the current question.
  21. I had not looked at the books when I addressed this earlier. I have now. The original text has what you have from KAP 5.0, pg. 48; 5.1 also say the same on page 48; And 5.2 also says the same. So, I have to agree with Creativehum that it IS in the print. What Veli states also is correct. Those whose families lost a grandfather at the Night of Long Knives would get this Passion, while those from the continent, Estregales, Picts, would not. But, you (Piersb) are also correct in YPMV. Remember, it is YOUR game.
  22. Yes, the original 5.2 rules did not include all the options Veli and I included in Sires. Greg agreed with Sires and also contributed text to the book. But, keep us posted as to your campaign. I think it will have some interesting twists, especially when Cerdic/Cynric shows up.
  23. I posted a bit of stuff easily found on the web on discord. The legend itself should give you some ideas of what you can do with it. Perhaps the blooms arrange themselves a bit differently this year, when viewed from a certain angle, points towards the location of the Grail itself. Perhaps, when ground into a powder and mixed with blood and holy water, can create a solution that can absolve sins like a priest can. How magical do you want it? The actual history, woven into folklore, is interesting.
  24. Saxons! supplement does have stats for Poor Thegn and Landed Thegn.
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