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  • RPG Biography
    I started with Warhammer FRP back in the 80s and since then have played Runsescape, Shadowrun, Call of Cthulhu (3rd and 7th ed), Star Wars (West End Games version), Star Trek (FASA and Modiphius editions), Rifts, Judge Dredd and others that I can't remember right now.
  • Current games
    CoC. Star Trek (FASA), Warhammer FRPG,
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    Ipswich, UK
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    I'm a designer and sculptor. I have a website where I blog sometimes (kirkd.co.uk) and a facebook page facebook.com/castingsofcthulhu

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  1. As others have said, it can come down to the immersion or the way you're trying to use it but you can lean into the way the party reacts. If you ask for a spot hidden and they suddenly think something is going on, work with it, put them into a slightly suspicious mood but help them justify why. Maybe they fail the dice roll but somebody heard something that puts them on edge, saw something out of the corner of their eye. Push the paranoia a little. Another use would be similar to something described in the pulp rules. In pulp, it suggests that failed dice rolls can still give you an outcome but something bad or unexpected happens. The examples in the book are things like failing a lock pick and the door opens but it sets off an alarm but it can be used just as well for spot hidden, they may still get important clue but what happens as well? - being pick pocketed, the victim may fail the dice roll so they notice but not until the thief has got a good distance away. - finding a secret passage, they push it open but that was a VERY loud creak. Did anything hear it? - you spot a cultist who actually hadn't been tailing you, but he's spotted you at the same time and he's not alone.
  2. I really enjoy it for its simple 'monster of the week' format. Theres a bit of a sandbox feel to it but its only a small sandbox compared to others. If you want to see my notes on how I've run it, theres something on my blog about it. https://www.kirkd.co.uk/blog/index.php/call-of-cthulhu-the-derelict/
  3. I've run The Derelict a few times for new players as one session games. It's a nice haunted house style story, which keeps the group fixed in one area and doesn't have too much complexity in terms of things going on in the background. My only tweaks are that I run it with an alternative crew of a salvage vessel, I have the skipper and first mate as NPC's which can be used to guide the players and die at dramatic moments. Hotel Hell would be my second choice, simply as again, its a fairly simple setup. The group are there to open up an old hotel, which gives some good opportunities for them to go exploring around the area. The downside is that the end of the scenario gets messy very easily. The others in the book need a bit more prep and setup from my experience, but are worth it if the group gets into them.
  4. Actor, Stage and Radio, is in the pulp book.
  5. I'd say it depends on the situation and how stressful it is. In your example of the skull, if the skull is floating around and comes at them in a threatening manner, it may call for another roll but only lose 1 point if they fail. Its a bit weird but yeah, you're kind of ready for it. If it's a hideous bloated corpse that is moving or a giant monster that is aggressive, coming back to it at a later point would call for another roll because its such an even greater unsettling experience than a floating skull.
  6. Awesome. Good spot, thanks for that. I don't have the PDF of the rulebook so couldn't search for it and didn't think of looking for the conversion rules.
  7. As we're on a Dark Ages theme, one of the life events is 'Family crops failed: +10 Spot Hidden, –5 Conceal' What is conceal? Its not a skill listed on the sheet so should it be Stealth?
  8. I played a couple of games of Alien at the weekend and its very simple, theres only a handful of stats, you just need plenty of D6s. The rulebook is huge and looks imposing but once you get into it most of the book is background material. The Cinematic oneshot in the back is a great intro to the system.
  9. You could probably adapt a few modern era scenarios to a sci-fi theme as well. The Deralict from petersen's abominations could work with a bit of a twist around. Make the crew of the ship a luxury space yacht or a tug and tweak the monster a little.
  10. I've got something similar with one of my players at the moment. He has Psychometry so tries to use it everywhere to figure out whats going on with items and places so what I do now is hit him with san losses when he over uses it. I see it as him spending too much time on the psychic plane and getting hooked to it. You could do something similar where the character starts to suffer from over use of his power and it drains his POW or SAN from abuse. Think of it as how drugs affect the body, over use causes some serious side effects.
  11. No. For me its because, as you spend luck, the target moves as well. For example, the PC rolls a 54 and has a luck of 50. If he spends 4 luck, he now has 46 luck point but hes modifed the dice roll to 50 so its still a fail.
  12. Provided you're using Acrobat, the half and 5th numbers should fill in automatically as you add numbers to the main light blue boxes. Also other areas should autofill like your HP, SAN and MP.
  13. no worries. Carter is a fairly well known name in Egyptology but only in terms of finding the tomb. I had to look up the event the hand out talked about myself to see what it was.
  14. Howard Carter is the archeologist who found the tomb of Tutankhamun. https://en.wikipedia.org/wiki/Howard_Carter The Sakkara incident was something he was involved in before he discovered the tomb and the occult thing is something to spice up the historical event to tie to the campaign. https://mcclungmuseum.utk.edu/2008/01/01/tomb-discovery/
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