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vonpaulus

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About vonpaulus

  • Rank
    Newbie

Converted

  • RPG Biography
    AD&D1 - RQ2 - Merp - Rolemaster - Gurps - FATE3 - Heroquest2 - PDQ - Fatecore - Heroquest Glorantha
  • Current games
    Shadowrun Anarchy
    Heroques2t on Discworld
  • Location
    fiorano canavese
  • Blurb
    50 yo - reenactor, traditional archer - optical engineer

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  1. I use marginal victory only when justified by the story. In many conflicts, the minimum victory level is higher depoending on the situation. in a mortal duel for example the minimum level will be Major.
  2. It will be interesting also that an ability that is no longer used will be reduce in value and the point used on other currently used. This will be interesting in long term campaign. For example a warrior that has the pitfigther ability and no more pitfigths could reduce its value and use the points in some leadership ability.
  3. we are waiting for the SRD. when it will be released?
  4. As per HQ2 p14. The flaw is a resistance against an action of the character to be overcome to proceed with the intended action or a modifier (value/5) at an action. In the first case you, the character, must have an ability to roll and the flaw is the resistance. if you don't have any ability try to stretch some ability or keyword, if not roll with a standard level of 6. In the latter case, that means that you are prone to the flaw. This would d be annoying in the game so as Gamemaster you can suggest to the player to take some ability as "strong-willed" or similar. In the second case you simply subtract the 0.2 x flaw from the ability you roll meaning that the flaw is hindering you so reducing the skill value. Some example: if you have the flaw gluttony, any roll that requires attention in a place with delicious smells will be hindered by the loss of concentration. If you have gluttony and some Spymaster will offer you a very rare bottle of wine for its own purpose you must overcome the flaw in order to refuse. In that case, you must use a suitable ability depending on the story.
  5. I don't like the fact that corruption makes the use of magic more difficult. It seem like use radiative weapons and it don't match my feelings. In my opinion the use of the magic will be difficult as always or better easier in order to induce the magician to use magic more and more. And the corruption would change the magician in term of appearance and ethical value or in term of madness.
  6. 1 - I would prefer story progression but I think that all the option can be used. The final resistance is not set only by the base value so the importance of base value is not so relevant. 2 - Experience point is an interesting option but in my opinions the Xp cost must be the same of cemented benefits. I.E. the cemented benefits is 1/3 of the lingering one. The proposed exchange rate could bring a very fast increase of a single or few abilities. Anyway I will prefers HP solution. 3 - For both HP or XP I think that doubling the cost for Keywords is too low and lead to players that break off some abilities form the keyword and then increase only keywords. Depending on how broad is the keyword I suggest 3x or 4x cost.
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