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About galafrone

  • Rank
    Junior Member


  • RPG Biography
    Playing RPG's since 1981.
  • Current games
    RQG, RQ13, Degenesis, many others
  • Location
    bologna, italy
  • Blurb
    55 years old, working in a web company, roleplayer since 1980

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  1. i have the pdf of an installment of it. i liked it, got some ideas that we used in our "mainly rq3 campaign" was an evolution of it, with firm roots in rq3 character generation was vastly improved
  2. ahhhh there is an errata about that ? well, this means that the experience was "once-in-a-kind" so, but the session was a lot of fune, 4 tough disease spirits going on 4 different characters, each trying to save herself/himself one of them succumbed and was going to die, saved just by a divine intervention leaving him at POW 2.. i will not go back, but i will check the topic before going into this again with the fully Agreement at my table thanks all contributes
  3. well, my lady was obviously fuckin happy (and i was too) i am not "against" my table, au contraire… but yes, i usually play by the rules, so now that ruling should be reversed but no, i will keep it and i will keep it even for other times when and if will happen again. but no, i will not have them abuse or exploit the mechanic (so no summoning of weak disease spirits for sake of pow gains). that combat was epic in nature and that reward was well deserved Ernalda loves her daughters
  4. i have done a ruling at my table that wasnt "legal" so.. i allowed my wife (yes, i was somehow biased), that plays a priestess of Ernalda, to get the 1d3 after defeating a very strong disease spirit having 21 power points well, she converted those points as soon as she reached the temple but still..
  5. Let say i have pow 21, i encounter a disease spirit and i defeat him can i gain power from that fight ? or being at my racial max all the pow is lost ?
  6. Hi all the 21 power "racial max" for humans indicate an amount that can't be exceded by ANY means ? or there are ways in wich a human can exceed that limit ?
  7. so technically, let's say i DONT want to use the plus to reduce the opponent % (for any reason) can i keep the 185 and calculate crit and special on it ?
  8. How for the percentages of critical and Special ? are they calculated on the base (185) skill both in the lone attack and in the first parry then reduced accordingly after the first parry or… not ?
  9. Indeed, my wife is using them all. And if the setting is not only a "kill the broo" all of them make for exciting roleplaying court and social situations, that in balazar (mine balazar at least) are plenty to be found
  10. We started the group when RQG pdf came out last year (we started in june) and my wife ended up rolling an ernaldan healer, grazelander born. I decided to play balazar, because it has a sandbox that is free from the need to inform of 1 million cultural niceties the classic sartar setting has and i had players (read my wife but also other) that never played in glorantha. She adapted quickly, taking the role of the healer but carving up a major role in balazar politics. Now after 18 months of weekly sessions, she has been able to get the permission to build a temple of Ernalda in Dykene from King Skilfill (after saving him and his son from a nasty lunar assassination plot that saw her on the front line against the mythic gondo holst and even dying because of a succesful divine intervention calling the fiend of cacodaemon). She has won the political battle with the 2 hearthmother priestess in dykene, and asserted herself as invaluable support for that comunity. All doing also adventures that saw the party almost reaching griffin mountain in deep dark season, the bargain with Gonn Orta, being the emissary of Skilfill at the elven court of the Bear Woods and many other fantastic tales. And yes, now she has a temple in Dykene that is growing each day (also ask what the other fellas think of her Heal Body spell… ) 1 of the other players is a Dykenean Yelmalion, 1 has grown up a nice Babester Gor initiate that is sword defender of most Holy Yorastina, mother of Rukhami the twice blessed, another is Velska, the balazar native girl, disfigured by her clan because of a dispute and rejected, adopted by Yorastina as beloved sister. So yes, the Whole party now is centered on her, and she is very happy of her semi-random initial choice. Ernalda in this iteration of RQ has PLENTY of possibilities to be a very nice, viable and useful cult. Also it's very very powerful All hail the Earth Mother
  11. well, i dont see why it should not apply to the parry to be honest. The trance can be offensive but why not defensive, in the meaning of "staying alive the most time possible so to give plenty of Death around" i see this runic as a super high speed flurry of blows and parries, counterstrikes, ripostes and lunges. Hard to tell what is a parry and what is an attack no, definitely i wont nerf the parry at my table (also, as a remind to self, in HARNMASTER one of the options the defender had was "counterstrike", not only parry and dodge, that would be a nice fit to RQG expecially applied to SWORDTRANCE)
  12. Well, it dipends on the skill and the MP availability of the Death god servant, because the mooks we are talking to can be people with 300% in a combat skill, if the above mentioned servant has 50% skill but a lot of MP available… (like 10 matrices for 5 spirit each, 50 spirit points +500% skill combat...for a total of 550%, 250% more than the "mooks" that have 300... LOL)
  13. i will write to you in pm mate, i have re-read the example and still have some doubts
  14. i am actually very very glad of the new rune point / rune spells situation. It's way better than in the original, exception made for 1-2 single situations (the most defining one is our bright black hero the humakti with truesword, bladesharp (even 2-3 is good) and sword trance. But this will not deter me to discuss with my players (they are actually a very reasonable group) and move on with this. The starting point of the Whole thread was actually "how do you deal with pc/npc with more than 100%" in a combat skill than "how do you deal with your 200% humakti in killing mode". And if i have to be honest, i am not yet sure on how the "i have 200%" works against, for example, 4 NPC fighting the humakti (and having them all for example, 75% in their 1hsword skill and no shield) sorry for this "slight return" but i have yet to understand properly
  15. Well, balance is a thing that as GM since 1981i have learned a lot.. but with RQG the rune spell have been lowered in usage difficulty, so truesword and sword trance can be used a lot. Yeah, sure i can keep the humakty away from any temple so he cant recover his RP, but… that's an horrendous way to nerf a player. Or yes, i can disallow a player to play an humakti, or yes, i can use one of the dozens of tactics that have been suggested in this topic, but still…. these are all techniques that i have to implement because the game has now the chance to be way more unbalanced that it was before. and more so, the gm need to "KNOW" that those spells can be a fun-ruining thing at his table, because if he is lenient with the humakti, he can have the Others players bored because the humakti is the "i am the destroyer of worlds" in a correctly designed encounter (that is, the one that DONT use the GM knowledge of the humakti abilities, but is coherent with the world) and no, i cant have all my foes with dispel magic 2 or more. I simply cant. And no, i cant have all my foes equipped with 10 ranged bowmen (and the rest of the party meanwhile what is doing ?) and i cant ambush the party all the times, and i cant put another foe of the level of the humakti all the times.. all these techniques are INCOHERENT with my setting (balazar) i am not whining, i have already my solution as it is, but meh.. probably playing stormbringer is a good suggestion
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