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galafrone

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Everything posted by galafrone

  1. i have the pdf of an installment of it. i liked it, got some ideas that we used in our "mainly rq3 campaign" was an evolution of it, with firm roots in rq3 character generation was vastly improved
  2. ahhhh there is an errata about that ? well, this means that the experience was "once-in-a-kind" so, but the session was a lot of fune, 4 tough disease spirits going on 4 different characters, each trying to save herself/himself one of them succumbed and was going to die, saved just by a divine intervention leaving him at POW 2.. i will not go back, but i will check the topic before going into this again with the fully Agreement at my table thanks all contributes
  3. well, my lady was obviously fuckin happy (and i was too) i am not "against" my table, au contraire… but yes, i usually play by the rules, so now that ruling should be reversed but no, i will keep it and i will keep it even for other times when and if will happen again. but no, i will not have them abuse or exploit the mechanic (so no summoning of weak disease spirits for sake of pow gains). that combat was epic in nature and that reward was well deserved Ernalda loves her daughters
  4. i have done a ruling at my table that wasnt "legal" so.. i allowed my wife (yes, i was somehow biased), that plays a priestess of Ernalda, to get the 1d3 after defeating a very strong disease spirit having 21 power points well, she converted those points as soon as she reached the temple but still..
  5. Let say i have pow 21, i encounter a disease spirit and i defeat him can i gain power from that fight ? or being at my racial max all the pow is lost ?
  6. Hi all the 21 power "racial max" for humans indicate an amount that can't be exceded by ANY means ? or there are ways in wich a human can exceed that limit ?
  7. so technically, let's say i DONT want to use the plus to reduce the opponent % (for any reason) can i keep the 185 and calculate crit and special on it ?
  8. How for the percentages of critical and Special ? are they calculated on the base (185) skill both in the lone attack and in the first parry then reduced accordingly after the first parry or… not ?
  9. Indeed, my wife is using them all. And if the setting is not only a "kill the broo" all of them make for exciting roleplaying court and social situations, that in balazar (mine balazar at least) are plenty to be found
  10. We started the group when RQG pdf came out last year (we started in june) and my wife ended up rolling an ernaldan healer, grazelander born. I decided to play balazar, because it has a sandbox that is free from the need to inform of 1 million cultural niceties the classic sartar setting has and i had players (read my wife but also other) that never played in glorantha. She adapted quickly, taking the role of the healer but carving up a major role in balazar politics. Now after 18 months of weekly sessions, she has been able to get the permission to build a temple of Ernalda in D
  11. well, i dont see why it should not apply to the parry to be honest. The trance can be offensive but why not defensive, in the meaning of "staying alive the most time possible so to give plenty of Death around" i see this runic as a super high speed flurry of blows and parries, counterstrikes, ripostes and lunges. Hard to tell what is a parry and what is an attack no, definitely i wont nerf the parry at my table (also, as a remind to self, in HARNMASTER one of the options the defender had was "counterstrike", not only parry and dodge, that would be a nice fit to RQG expecially ap
  12. Well, it dipends on the skill and the MP availability of the Death god servant, because the mooks we are talking to can be people with 300% in a combat skill, if the above mentioned servant has 50% skill but a lot of MP available… (like 10 matrices for 5 spirit each, 50 spirit points +500% skill combat...for a total of 550%, 250% more than the "mooks" that have 300... LOL)
  13. i will write to you in pm mate, i have re-read the example and still have some doubts
  14. i am actually very very glad of the new rune point / rune spells situation. It's way better than in the original, exception made for 1-2 single situations (the most defining one is our bright black hero the humakti with truesword, bladesharp (even 2-3 is good) and sword trance. But this will not deter me to discuss with my players (they are actually a very reasonable group) and move on with this. The starting point of the Whole thread was actually "how do you deal with pc/npc with more than 100%" in a combat skill than "how do you deal with your 200% humakti in killing mode". An
  15. Well, balance is a thing that as GM since 1981i have learned a lot.. but with RQG the rune spell have been lowered in usage difficulty, so truesword and sword trance can be used a lot. Yeah, sure i can keep the humakty away from any temple so he cant recover his RP, but… that's an horrendous way to nerf a player. Or yes, i can disallow a player to play an humakti, or yes, i can use one of the dozens of tactics that have been suggested in this topic, but still…. these are all techniques that i have to implement because the game has now the chance to be way more unbalanced that it was before.
  16. my problem isnt for the single humakti being "broken" (and he isnt, we have seen many options to neutralize him) my problem is BALANCE in a party. Because if i have a similar bozo as PC i will Always have to think encounters that will be hard to balance. option 1) i dont care about him and just i have the party encounter average joes (as they are) and see those peeps being hacked away by mr humakti (at the third encounter the party will kill the humaktin in his sleep … ) option 2) i design nasty encounters for the humakti and… super deadly for the rest of the party option
  17. so i didnt understood Joerg's answer correctly. If the 85% surplus applies only to 1 opponent (the example dont give us the chance to split on more than 1 opponent toh), that 85 can be used ONLY to the parry of the defender (as implied in the rules) or on the parry of the incoming attack from the same opponent or on both ? (by rules isnt really clear at all)
  18. lordabdul, what i got from the RAW is that mine 185 humakti imposes a 85 penalty to ALL of them in both attack and defense (that's what Joerg also confirmed in his first post). so even if it's true he can attack only 3 of them, all of them have by RAW -85% on their parries and when all 8 of them attack him, he has all of their Attacks reduced by 85% without even considering the parries… (assuming all of them are under 85, that is the great great majority of RQG encounters)
  19. Yes it was meant to be that, you read it correctly In my mind the idea of mine 185 that allows me to subract 85 to all Attacks and parries to potentially up to 8 opponent seems ludicrous, more in the light of a simple 1 point rune spell (even if boosted with 10 mp). It's just a raise to the (1h sword) skill that gives me more options to perform better in a combat situation and gives me more sense to the Whole picture i have in my mind of a man with 185% in a combat skill. He has options, but hasnt entered godmode
  20. that was another thought we had, so the "boosting" will be pushing the execution past SR1, right ? and this is true for ANY MP boosting of a divine spell ? (like vomit acid of cacodemon or else ..)
  21. so that's the rule. well, in my glorantha it will not be. i was thinking to avoid this kind of involution of the combat simply allowing that % over 100 to be deducted as he wishes against his opponents, but when that x% is over, for that round he can't use it anymore. So, basically he can subtract it in multiples of 5 on opponent's parries or Attacks against him. or to allow up to 8 opponents to attack the humakti and giving him penalties to parry behind himself and bonuses to the opponents (like using a squares grid). But this will ask for a flood of enemies all the times
  22. Tonight our Humakti for the first time has used his Divine Sword Trance, enhanced with 10 magic point, raising his 1h sword skill to 185% We have read the rule and they arent very clear (for me at least) if none of the opponents has 101 or more, his 85% over the 100 can be used to reduce both Attacks and parries to ALL the foes in melee with him ? i hope this isnt the real ruling… how do you deal with this situation ? thanks for your opinions tommaso
  23. and it's GLORIOUS, it's AWESOME, it's SUPERB, it's FANTASTIC, it's SUPREME !!!!!!!!!!!!!! thanks again fellas
  24. fantastic… no need for other words
  25. Ahhh.. i supposed that a 1 pow point healing crystal could have doubled only a HEAL 1 spiritic spell and a 2 a heal 2 and so on
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