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galafrone

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Everything posted by galafrone

  1. so that's the rule. well, in my glorantha it will not be. i was thinking to avoid this kind of involution of the combat simply allowing that % over 100 to be deducted as he wishes against his opponents, but when that x% is over, for that round he can't use it anymore. So, basically he can subtract it in multiples of 5 on opponent's parries or Attacks against him. or to allow up to 8 opponents to attack the humakti and giving him penalties to parry behind himself and bonuses to the opponents (like using a squares grid). But this will ask for a flood of enemies all the times, and it will not Always be possible, if i want to keep up a consistency with the setting Also, the swordtrance thing is a thing all humakti can have and it is a fact that many will know. Since the humakti will go around flashing his runes, anyone will understand the very chance that attacking him will cause a sword trance breakthrough… so it can also be a deterrent thanks Joerg for the input
  2. Tonight our Humakti for the first time has used his Divine Sword Trance, enhanced with 10 magic point, raising his 1h sword skill to 185% We have read the rule and they arent very clear (for me at least) if none of the opponents has 101 or more, his 85% over the 100 can be used to reduce both Attacks and parries to ALL the foes in melee with him ? i hope this isnt the real ruling… how do you deal with this situation ? thanks for your opinions tommaso
  3. and it's GLORIOUS, it's AWESOME, it's SUPERB, it's FANTASTIC, it's SUPREME !!!!!!!!!!!!!! thanks again fellas
  4. fantastic… no need for other words
  5. Ahhh.. i supposed that a 1 pow point healing crystal could have doubled only a HEAL 1 spiritic spell and a 2 a heal 2 and so on
  6. the perplexity comes from 2 different reasoning lanes, both applied to the crystal: 1) the crystal has a MAGIC power that Enhance the healing of the spell, so it's actually double in effects, both the amount of hp restored and the capacity of "reattaching limbs" if used with a heal 3 or higher, within the limits of the crystal power 2) the crystal DONT have the MAGIC power to enhance the healing of the spell, just duplicate it. In this case the healing of 6 points come from basically 2 heal 3.. and so it can't reattach limbs. Since these crystals are rare and they come with a 1d6 power (so only 66% of them is capable to arrive at the heal 6 plateau) i am inclined to think that is the option 1 that is valid, otherwise the real effect will be just the duplication, that is absolutely useful, but it comes down to simulate a second cast of the same spell, so is almost a magic point matrix that just gives you 1 round less of casting to get the same effect.
  7. Hi all i was wondering how do you rule the powered crystal that double the effect of the healing spell when dealing with severed arms. It's enough an heal 3 (doubled by the effect of the crystal to 6) to "reattach" a limb or you rule that you need a PROPER heal 6 to do that ? thanks
  8. my wife played an ernaldan initiate and in the process of becoming a priestess found a way to get pregnant. Then she got bless pregnancy on her "belly" and kept adventuring. After giving Birth to a gorgeous female baby she was inducted as priestess. Now she plays her role (priestess) and adventure less, but still she go, with the baby at her back when the prospect isnt of a not-so-Dangerous adventure or she Leaves the baby at the temple to be nursed by her initiates if she thinks the dangers are too much to bear. We have also another PC pregnant and an npc. We think that RQG is Handling this topic very well
  9. the thread is really interesting ! thanks all for the contribution (now i have just to figure out how to translate these things in RQG context)
  10. Pigs can eat basically anything and in a semi-Wilderness ecosystem they can subside of a variety of vegetable (and even animal) parts. The fact the pigs are a mostly raised in the 3 cities (we can call them just that, even if 1000 inhabitants really dont make them "cities") says a lot about the need of a "cattle goddess". The votanki mosly hunt and gather. from what i remember and the more the clans are in the Wilderness the less they can keep pigs. They actually DONT need pigs, they hunt and gather the abundant fauna and flora of the balazaring lands
  11. your thought is very near mine. I am thinking to a sincretistic way to "put all those aspects in one" of Ernalda. In any way, the fact that the Earth pantheon is subdivided in many goddess is just a way to represent it, expecially in very elaborate and advanced cultures. I will try to explain my idea. In sartar and even more in esrolia, the different aspects of the earth pantheons have given Birth to many "view" of the Earth, because those cultures are very stratified in terms of "things to do". In balazar the culture is neolithic, so the Earth pantheon has never developed in something "particular or elaborate" as in other places. and it' has just become the HearthMother, a one-in all deity that encompasses the function of the feminine in balazarian culture: fertility, nurturing, healing and even defending the "hunters-child" (foundchild)
  12. Sorry, nice catch, not being english native speaker has me prone to this kind of mistakes In balazar the feminine goddess is called HearthMother, and she has more the function of "preserver, healer, gatherer" than Ernalda has. She seems a very distinct entity, something i can't reconcile with. Because is Ernalda less the agricultural (so the fertility part) but has the healing capacity of Ernalda, but also the "defending" part that Ernalda misses (she teaches shimmer, bladesharp).
  13. Thanks. But this how is reconciled with the Hearthwomen of Balazar ? are they all shamen ? or else ? Or there is a cult that defines the Earth Witch in a "godlike" way ? because the original stuff in Griffin Mountain led us to think more to a Runic Cult than a shamanistic one (skill taught, spiritic spells taught) even if no rune spells are given
  14. I beg you pardon, who is Earth Witch ??
  15. i really need to talk with you Joerg, you are a MINE. Also, i think that Griffin Mountain IS a MASTERPIECE. Not only conceptually but also "technically".
  16. I think it's obvious that balazar (a.k.a. griffin mountains) is a fantastic piece of art, but it has been published in 1981 if i am not wrong, and written before that. In an era where socio-demographical considerations were zero, where the web of religious issues, gods, societies, weren't really needed. Chaosium produced it as a "background place" to roam free and adventure in the world of RQ (yet in glorantha, but that glorantha was so embrional in respect of the one we have now). Hence all the "minor" religions portrayed there were less useful and less impactful of the mainstream ones (orlanth, yelmalio, issaries) So probably to give justice to balazar and its complexity we should rewrite it, in the light of what we know and have today in RQG. Trying to get the old stuff working as it is i think it's basically impossible.
  17. the only thing i really not agree completely with you Soltakss is Hearthmother being so weak. It's the only "feminine" deity in the Whole pantheon, and so for the balazaring/votanki women there isnt much to help them in their daily chores. Also, i dont understand why a weak deity should be represented in ANY council of ANY clan (and probably having temples even in the 3 cities). I see her more as a figure of "fighting Ernalda", that helps and protect women in their daily lives, help and protect the hunters (foundchild) and helps and protect the land (in the original she teached the skill "find healing plants" or something. Hearthmother is my big question mark
  18. I have always thought her and her counterpart (the blue shaman) as old spirits, not deities
  19. Yeah i missed Mralota and Brother Dog. Thanks for the suggestions Joerg
  20. thanks MJ ! I found this post just now
  21. Hi all i am running a balazar campaign and i am in a situation where i need to clarify to myself how to represent some balazar deities in terms of RQG yelmalio, and foundchild are easy, they are what they are balazar is a hero-cult (like pavis ? like a subcult of yelmalio ?) there is at least 1 NPC (sylvanti brighteyes, in dykene) that is both a priest of yelmalio and balazar, so this can be the right way to portrait him then we have Hearthmother. In the gods and goddesses section i asked who she could have been, and i got a couple of answers "she is mahome/she is a lowfire". But reading both the gods and goddesses preview (from gencon 2018) and griffin mountain (both editions) i cant think at her as a measly mahome In GM she teaches cooking, plant lore, sewing, first aid, treat disease and the spiritic spells healing, bladesharp, befuddle, glue, mobility, shimmer… . Mahome hasnt priestesses, it's considered an associate deity of some earth goddess (Ernalda, dendara) so i can't reconcile the new mahome with HearthMother. HM is more than Mahome. But … how ? Votank… [edit] Is a hero/god cult, basically Daka Fal reduced and lastly, RIGTAINA, the dryad daughter of foundchild and spouse of balazar.. a spirit cult ? thanks for any suggestion from you fellas
  22. or do they have limits in their senses, as david implies ? the tie with the darkness rune gives me the idea they can somehow move even alone in some kind of darkness. I am tempted to give them something akin to darksense.. and no, i am not seeing them with luminescent fungi, the idea of light underground, or in the deepest part of a fungus field is something that is absolutely un-fungine
  23. we are implementing a variant with the "race", so to be able to play something different from a human.
  24. Hi there i have a pestering player in my group that ended up playing a voralan (black elf). We wondered why the poor fungi thing doesnt have neither the darksenses of the trolls nor the elf sense of the cousin elves. I know they arent neither the first nor the second, but i think they should have something to deal with their natural ambient, that is somehow dark and not well suited for the sun light to penetrate. Any suggestion ? thanks
  25. Here we go, yesterday night we honoured the memory of Greg while playing our weeky RQG session. Missing in the pic is our photographer, Giuliano (old tarsh Maran gor initiate trying to become also initiate of babester gor) The other Players are from left to right: Andrea P. (Balazaring hunter) Andrea U. (Sartarite exile) Giovanni (Lhankhor mhy initiate from esrolia and also balazaring wisewoman) Tommaso (me, the gm) Silvia (Grazelander exile, Ernalda initiate near to be ordered Priest) Pierpaolo (black elf initiate of mee vorala and eurmal, Born as esrolian thief.. too long to tell here)
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