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galafrone

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Everything posted by galafrone

  1. yeah but i can understand the infection (even if there arent viruses and bacteria per the rules) but.. how can a troll or an elf spread a plague ?
  2. but reading again page 154 i get "an adventurer can be exposed to disease in many ways. Disease spirits are the most common way" (implying not the only one) so even if the rules states that in glorantha bacteria, virus or genetics aren't disease sources, you can get one not only from disease spirits. If you get one from a source different from a disease spirit, at the death of the host a disease spirit is created
  3. if the diseases are all spirit-driven, there can't be epidemics in my opinion. The Same spirit can't "enter" the whole population, hence the glorantha vision of illness should be really different from our (earth-like) vision. Right ? I am more prone to think as Soltakss .. but even there, the idea of a spirit disease growing in you as a result of a mundane illness is somehow weird.
  4. Hi all a simple question. In your glorantha, the sources of all the diseases are spirits ? or you can contract a disease (say the flu, tiphis, cholera etc.etc) also from "mundane" situations ? and if yes, how do you resolve the disease ? as a spirit disease ? and the cure ? will you allow healing spirits to help the ill character ? thanks
  5. In the example at page 369 Vishi fights against a spirit and wins the end of the text reads: So how a player can "try to learn" and how he can "force the spirit to provide him a spell it knows" ? it's automatical ? it requires some rolls ?
  6. and anyway, how is this "teaching" occurring ? if the rune master doesnt need a spirit, it means that ANYONE can teach a spiritic spell, on the basis of the mere "knowledge" he has of the spirit. In the rune priest/lord section there isnt nothing about teaching spiritic spells to others. at least in RQ2 you had the runic spell "spell teaching" that got you the chance to teach "battle magic"
  7. Yes i have read. But those 2 points doesnt answer to my question. 1) Who teaches to the teacher ? he learns from another rune master up to the beginning of times ? and even then how the first rune master learned those spells ? 2) a shaman can teach you.. but here again, we don't know how. You just go there and pay. How does he gets the spells ? we can presume from spirits. So there are "spirit magic spirits who knows the spiritic spells ? and how the shaman gets them ? he wanders the spirit realm, finds them and enslave them ? i actually can understand we are getting RQG from heroquest more than RQ3 but we are lacking the basis for a real understand of some precious mechanics. I feel i will need to revert to RQ3 in these cases... too much is left to one interpretation in a game where the bulk of the stuff are rules.
  8. A simple question. I know from rq2 and 3 that you can learn new spiritic spells from the divine spell "spell teaching" and "allied" spirits. How is dealt the thing in RQG ? i didnt found any reference in the rules, but probably because i am dumb.. can someone help me ? Specifically, WHO is the acting teacher and what the "learning" character has to do to learn a spiritic spell. Can someone that is just an initiate having for example bladesharp 2 teach the same spell to a companion ? wich is the exact nature of the learning of a spiritic spell ? thanks
  9. i had the pleasure to shake his hands in Leicester during a convention. I sincerely cant remember the year, but i will forever remember his eyegaze. Greg had a special talent to see into your soul. May he be where he desired, in the WalHalla of the story tellers the world today has lost one great person. May all remember him through his creations, that are all things of beauty Hi Greg, your admirer Tommaso
  10. no starting values for newtling adventurers even if in the initial pages it was stated that "However, the occasional baboon, centaur, or newtling makes a refreshing change, lending an enjoyable whimsical quality to gameplay" but still no newting "as adventurers" in the rules. Please amend
  11. where do i find stats for these beauties ? (if they exist, but i doubt it)
  12. Hi all, i am mastering a Balazar campaign. For some reason my pc group will travel on the elf sea on board of a mostali small steamboat they found out. In all the sources i found out the elf sea inhabited by "strange, dangerous creatures" but no mention of them actually the only exception is the random encounter table in the Griffin Mountain Sourcebook. Anyone out here has more suggestions for me ? thanks tommy aka galafrone
  13. have tried to download the free adventure, but it doesnt show up in the "My download" section of my account.. sigh
  14. both mostly adventures in the first phase (i will try to play native characters) and then develop some "outer areas" to define the surroundings. i am going to submit the project to my players tomorrow night and see what they think about. will let you know
  15. in puck we trust ! also, i will do some work for the green in the next future, and if you want it i can mail it to you if you are interested
  16. hoy all, i bought the pdf from rpgnow and printed it. then ordered it (along 277 dollars of stuff) from chaosium but, BUT i never received the shipment (they first told me they shipped it in november then it was told the 12 december.. lol i ordered it the 30 october). after a lot of mails between me and the laughable customer care at chaoisum, i got my money back. but didnt received the shipment. asked to do a different kind of order and they answered ok, but now i find out that THE GREEN isnt available anymore.. that really pisses me off. anyone here know where i can buy a paper copy ? i really want it BAD also, PUCK go along ! give us more stuff, that setting is really totally awesome and i am planning a campaign in it ! thanks for your fantastic job tommy
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