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ragr

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About ragr

  • Rank
    Member
  • Birthday 07/20/1966

Converted

  • RPG Biography
    Been playing RPG's since the old blue box D&D, 1978 or so. Have DM'd a Greyhawk campaign since 1980 using AD&D 1, 2, 3, 3.5 and Pathfinder. Have also run MERP, Traveller and Stormbringer, generally as breaks in the main campaign. Have played Runequest, Rolemaster, Cthulu, Warhammer and Earthdawn off and on.<br />
    <br />
    My preference when running a game is for a gritty, low magic game in which the characters are ordinary folk engaged in extraordinary things as opposed to heroic untouchables.
  • Current games
    Masks of Nyarlathotep & D&D 5e.
  • Location
    Frinton On Sea, England.
  • Blurb
    Playing and running since '78. It's all online these days with three games running with my group.
  1. A part of me wonders whether there was an intention to slap a pre-condition or a restriction on Resilient and that assumption made it through to the example but was missed from the talent description. Resilient seems a little strong when compared to a lot of the other Talents, which is what piqued my interest; not to mention the fact that one of my player's investigators has selected it for MoN.
  2. I may be missing something obvious here but; On Page 25 of Pulp Cthulhu it lists Resilient as; may spend Luck points to shrug off points of Sanity loss on a 1 for 1 basis. Under Luck spends on page 61 the example for Halving Sanity Loss states: Dirk sees an awful monster and fails his Sanity roll. The Keeper rolls and gets the maximum Sanity loss of 20 points. Dirk’s player decides that now is not a good time for Dirk to lose it, and so states he is spending 40 Luck to halve the Sanity loss to 10 points. Dirk also has the Resilient Talent; his player decides to spend 5 further L
  3. Thank you for the kind words, Ronnie; it was a pleasure having you on-board. Are you still okay for this run too?
  4. I'm going to be running the above DG scenario on the dates below using Google Hangouts; roll dice however you see fit, video essential. It will use self generated pcs not pre-gens.The tone is mature, gritty and realistic.The dates I've put aside for it are all Mondays and I've gone for 4 which should be the maximum needed. It’s planned this far ahead due to my needing to fit work in around gaming.December 14th & 21stJanuary 11th & 25th.7:45-10:15 (GMT)I have one spare seat at the table and if anyone is interested or wants to know more than feel free to post below. Rich
  5. Personally I'd just use a Language roll for the language being faked and the same with trying to work out a regional identity. The result of the roll might pinpoint things more accurately. I tend to the simple though.
  6. I didn't put anything in the gap between Peru and New York. I asked the players to explain whether and how they'd stayed in touch with JE in the intervening period and what they'd be up to in respect of their various professions. I then asked them to use the Training rules on pg98 of the Keeper's Book to mechanise any improvements they'd been working on. It worked out okay and when they met up again prior to the fateful meeting with JE it felt like things had changed a little with them but the shared experience of Peru remained; we staged a reunion dinner scene.
  7. We had the dropped gun situation in my Masks game on Saturday. A cultist had felled an investigator with a spell and the gun was lying next to their prone body. Another investigator, now in mortal peril, wanted to grab the gun from the floor and desperately shoot the cultist. It didn't feel dramatically significant to just let them grab the gun as an action, but allowing them to pick the gun up and fire felt too pulpy. In the end I offered them the choice to either grab the gun and fire off shots with a penalty die or to grab the gun as an action and then be free to fire next round without the
  8. It doesn't have to be that way with DG. It's a simple task to tone down the horror aspects, with the associated SAN loss risk, and turn it into a less military and more investigative process. The whole go insane and/or die scenario process is usually a result on player/keeper expectations in a one-shot scenario and it's an easily fixed problem if you think it is a problem.
  9. The only one that stands out as being completely unsuitable to a simple conversion would be Grease Monkey - even then I guess a tinkerer of mechanical devices would work, ex-military using ballistae, onagers or scorpios. I don't think using any of the others will cause many headaches.
  10. Adapt the ones from Pulp or have your players do it and get some investment. But then I like an easy life.
  11. What might ease your workload is to get hold of Cthulhu Invictus, either version, which contains a wide variety of suitable Occupations.
  12. In terms of plausibility and realism you can't go far wrong with Michael Connolly; as a former crime reporter with a lot of connections his books drip authenticity. Checking out either his Harry Bosch series of books or the just as superb Amazon tv series will have you covered for anything US based, and LA in particular. For something set earlier it has to be Raymond Chandler for the 30s or Ed McBain's 87th Precinct series which goes from the 50s onwards.
  13. There is a Luck option in Pulp which I think is called "it's just a scratch" where you can Spend 20 Luck to regain 1d6 hp after being hit. That might seem a little D&D but 20 Luck is quite steep and if the effect is narrated well needn't compromise peril too much. I'll confess that it hasn't come up in the game yet but I trust my guys not to let it influence their thinking too much. I prefer it on paper to doubled HP because of the inherent cost. Interestingly, the one and only thing I'm not that keen on in 7th are the chase rules; it's not just CoC either, there are very few games th
  14. We're February 1925 at the moment. In case it wasn't obvious to the players I asked one of them to keep a diary and tick off the days on an online calendar, which he's done a superb job of keeping up to date. I think what this has done has planted the seed that time is a feature and that certain events will occur at certain times regardless of pc action or inaction. I can't find a way to "spoiler hide" here but, being as oblique as possible, something that could have been discovered in NY that pointed to time more directly wasn't found.
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