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ragr

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About ragr

  • Rank
    Member
  • Birthday 07/20/1966

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  • AIM
    a66richard

Profile Information

  • Location
    Frinton On Sea

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  • RPG Biography
    Been playing RPG's since the old blue box D&D, 1978 or so. Have DM'd a Greyhawk campaign since 1980 using AD&D 1, 2, 3, 3.5 and Pathfinder. Have also run MERP, Traveller and Stormbringer, generally as breaks in the main campaign. Have played Runequest, Rolemaster, Cthulu, Warhammer and Earthdawn off and on.<br />
    <br />
    My preference when running a game is for a gritty, low magic game in which the characters are ordinary folk engaged in extraordinary things as opposed to heroic untouchables.
  • Current games
    The Demolished Ones
    Esoterrorists
    Yggdrasill.
  • Location
    Frinton On Sea, England.
  • Blurb
    Playing and running since '78. It's all online these days, cons excepted, with three games running.
  1. From a standpoint of personal taste I agree with you; those earlier pieces of cover artwork are far more evocative of both the fiction and the game. The modern ones are more garish and cartoony which has the effect of turning the supernatural into a comedy threat. Even when there is a reveal in the older artwork, like the Gaslight cover, it retains a sense of otherness or oddness which is a better target to aim for in an rpg than horror or fear, which is practically unattainable. None of this has any effect on how the game is played at my table but it's not inspiring either. I have no complaints to Chaosium, however. It's up to them and they know what they're doing - pandering to my taste might cost them sales and that's what they're in business to do. Having said that, a couple of the covers above would put me off exploring what was within so it's a delicate balance.
  2. I think it's just a broad hint that repairing magical things can restore their power. It just puts a concept in place for the investigators/players to recall; probably the latter given long term survival probability.
  3. I would say that it reduces the use of Pushed rolls if there's Luck available, especially when Luck is at a high point; that's certainly been my experience of running MoN with the Pulp Luck rules albeit not in a pulp style. I suspect that when Luck begins to get low then we'll see the emergence of more Pushed rolls, which may mean that when things get desperate it will do so in a more pronounced way.
  4. I've just finished reading it through in preparation to start running in a couple of weeks - I've read previous versions as well - and the guys above have pretty much nailed the differences. The only additional thing I'd throw in is that the writers have cleaned up some of the uglier parts of the campaign in terms of societal attitudes and they've done it in a very light-handed way so as not to eradicate historical context completely if it's something your group is comfortable exploring.
  5. I was certainly guilty of picking up the RQ6 bundle out of curiosity and value; I'm not saying I won't run it or buy anything hardcopy but it wasn't at the top of my limited spending ability. There's been unforeseen consequences, however. A friend I hadn't spoken to in while phoned me up and we chatted about games for a bit before he said he had been looking at getting hold of RQ6; he used to run RQ back in the day. I was able to let him have a look at the core rulebook and he's pretty interested in giving it a go over G+. Interestingly, he said that he won't run it without the hardcopy so there's a fair chance of good money going back into the game and that's exactly how I feel; I very, very rarely run anything without a hard copy of the material.
  6. That's very, very good news. A couple of people have expressed an interest in me running some MI and not having time to get some scenarios together was holding me back; both of those products would be a true blessing. Nice.
  7. Officially off the fence and saddled up. Thunder me to Happysville.
  8. That looks very nice and is a little "different" for me. A good way to preview a product as well. When I get some spare coin you may have it. Will there be a sample adventure in the book? Or, will that follow?
  9. Best of luck with whichever direction you've chosen, Rod. Safe to say that a hell of a lot of your work bolsters my Greyhawk BRP at every session.
  10. They do look good. But....... I've still got the originals. The combat tables page in the DMG is practically gossamer thin.
  11. Rod That is so making an appearance in the next session. My players give you their thanks in advance. Got to add that while I'm not using pure CF as written for my Greyhawk campaign (3 sessions in now) it has proven to be a monumental help in converting over from 3.5/Pathfinder. A massive thanks to you for making my life one hell of a lot easier in the transition. Okay; enough love, on with the writing.
  12. Hi Sarah Having had a look and having my interest piqued, what are the plans for future releases? Are you planning a large combined "campaign book" or is it a case of buying each part as it is released? The Drive Thru listing seems to imply a print version of all the books once they're all "out there". Good luck on the product line by the way.
  13. I've had the same avatar problems myself. Tried 4 different ones all within the parameters and all were "unable to save image". Welcome, by the way.
  14. PDF only as far as I can tell. That might be the one thing that puts me off.
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