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sdavies2720

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Everything posted by sdavies2720

  1. Great, thanks! It's now on my post-holidays purchase list. Steve
  2. I apologize for this, but I've lost track of what's different between this edition and the previous one. Opportunity for shameless plug: Why should we buy this if we have the previous one?
  3. Amazon's not very reliable about release dates on products from independent houses. I've received stuff from them that was still listed as not released yet on their website. Steve
  4. I'm late to the party, but converted (actually, and philosophically) to the current RQ system of modifiers as two characteristics, designated by skill. It works well: * My players 'get' it. I don't have to answer endless questions about how to calculate stuff. * When there is a characteristic reduction, it's really easy for its duration to say something like, "Ok, your DEX is reduced by 3, all DEX-based skills are -3% for the duration." Yeah, it's an in-game modifier to keep track of, but it's an in-game effect as well.\ * Racial, societal and other character-build issues are easily handled with a bonus to the skill at character creation. You're a lumberjack, you get +20% with Axes. You're an egyptian, you get +20% on Lore(Religion). Really simple. I totally miss the negative bonuses: I loved in the original RQ that to maximize your sneakiness, you wanted a small SIZ and low POW. My players tolerated it, they never loved it. My houserule (which I abandoned when adopting MRQ) was to add 1% to a category bonus whenever a skill within that category crossed a 10% boundary (10%, 20%, 30%, etc). So characters got better in all skills in a category as they advanced in any skill in the category. So I was pretty far along the rule complexity curve. My players liked it (something for nothing) but it was just too much work. These days, simple is trumping realistic. Steve
  5. Clockwork and Chivalry has a trait called "Righteousness" which is calculated from Stats (like skills) and with a bonus depending on which faction a character belongs to. It has a couple of effects in play: * Players and NPCs trying to influence each other can do an opposed Righteousness check to see who wins out * Players can add 1/10 their Righteousness to skills when applicable * The GM can call for a Righteousness check from a player if they are acting in a way contrary to their faction beliefs Most of my players are liking Righteousness, and don't mind that their free will can occasionally be subverted by the GM Righteousness check. For my playing group, the mechanic has done what it's supposed to: Bring faction allegiance front and center in the campaign. Steve
  6. I don't have them both right in front of me, but if memory serves, there is little difference between them. I know that when I got my SJ copy, after looking through everything I just filed my older one away. You should know that although AT is often held up as a great resource for realistic magic, it's not really a workable system as written. There's a lot of arm waving about what goes into a spell but at the end of the day, the spell is worked out in discussion between the player and the GM. Steve
  7. I don't know if this is what you're looking for: On DriveThruRPG there are two versions of hawkmoon. I can't tell who the authors are, but maybe one of those is what you're looking for. They are listed under Mongoose, which I think is a result of a deal between Chaosium and Mongoose based on Mongoose's Moorcock license. Stve
  8. Looks like a couple are available at about $15: http://www.amazon.com/Worlds-Beyond-Here-Anything-Frank-Shewmake/dp/B000KFGX92/ref=sr_1_1?s=books&ie=UTF8&qid=1313703552&sr=1-1
  9. I think it should have been "...de-Moorcock and re-bookize NOW."
  10. It rarely adds to the fun of the game, so we usually skip it. When it's an important element of the game, the gm can usually remind the party when supplies are half-gone, 3/4 gone, etc. As a player, that tracking is annoying at best, and sometimes much worse (we had a StarWars game where we couldn't get off a planet because the GM miscalculated how much fuel different maneuvers took -- and it was only an issue because he was making us track our fuel usage in detail). Steve
  11. That's what I do: Player makes the roll unless it's a hidden effect. If it's Player versus Player, I let the defender (resister) roll. Steve
  12. Wow, This is awesome and (to me) unexpected news. I've been quietly moping about the future of RuneQuest -- I've switched to MRQII and like its overall balance and style, but I feel that it can get even better. You guys are definitely the all-star team I'd have picked to push it forward. Thank you, thank you for taking this on! Steve
  13. Maybe I'd be a little more worried about this if they could spell, use correct grammar... Heck, even the prurient pictures (edited of course with a little black strip over the naughty bits) shout out that this is a troll site. [Edit:] we can probably help our own cause by not putting live links to these sites -- it only supports them with some of our SEO/Google-fu Steve
  14. Oo..oh! I could write BRP Sloths! My campaign is in every-other-month rotation at our game store, so 6-8ish sessions a year: "Help, help the goblins are raiding the grain shed...Right, we're heroes, we're on it...help help...yep, we're saving the world...hurry!...yep, just got out of the tavern...quick, over here...dang, I forgot my axe-hold on...please!...ok, I'm ready...please hurry...sorry, I've forgotten what we're doing?...saving the village from goblins...right, lead on...oh dang, the goblins have left... how come we never get to fight in this campaign?" Steve
  15. "Correct" meaning, "If you want to move from the BRP-tiered success system to a 10%-tiered success system, the correct..." Right? And if you are ok with the BRP-tiered system, the correct solution is to stick with that. Sorry, but I don't want to see this wander further afield into one-true-wayism accusations and counters Steve
  16. Thanks. They are getting shorter, my target is now 500 words, so it should get easier to get through them. I'm totally open to suggestions (topic, style, errors, whatever -- I'm thickskinned). Steve
  17. The next post of the series is up at http://www.profantasy.com/rpgmaps/?p=559 We're starting to map districts of the city. This one is mostly theory, and the next will be technique. Steve
  18. LOL, Chaosium always does this -- a sale before some anticipated stuff comes out. I say that with respect: It's the right time to have sale -- capture some dollars that are languishing, and still get top dollar for the new release. I'm delighted by the news -- there were a couple of titles that I've been waiting to pick up. Steve
  19. As they've done in the past when they published an editorially snarfed up product *cough* Necromatic Arts *cough* Arms & Equipment, then put everything on remainder sale as quickly as possible...
  20. Mongoose has said it will be the beginning of next year. It looks like they can continue to sell what they have through the end of this year, and they've confirmed that the PDFs will be available through November (DriveThruRPG has them on sale for the next couple of weeks, and maybe longer). I don't know how long it will take for Mongoose to sell out the printed versions of the rules. Steve
  21. or give them a chart I've stayed out of this debate because I think it's silly: Do what you need to have fun. And we've move a long way from the original post Steve
  22. Me too, especially when you mix in a couple of beers consumed while the Magic players clear out!
  23. (Gah! hit the "Reply to Thread" button when I wanted the "Post Quick Reply" button instead...) I was wondering about this as well. Is the Age of Eleanor material included in the upcoming Age of Chivalry release? Or is AoC complementary to AoE? Steve
  24. I also love the rules for Factions and Righteousness -- they give a great mechanism to nudge players & characters into the conflicts of the times without being too overbearing. Steve
  25. Well, despite all that, I bet that Chaosium would replace it if you asked. At worst they would say no, but I can't image they would. My copy is prefect -- no dented corners yet either Steve
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