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Queegueg

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About Queegueg

  • Rank
    Newbie

Converted

  • RPG Biography
    Runequest 3, Mythras, Call of Cthulhu, others
  • Current games
    Mythras mostly
  • Location
    Bay Area, Peninsula, CA
  • Blurb
    Enjoying the conversation

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  1. Coiled Serpent A medallion, eight inches in diameter, in the form of a spiral coiled serpent. It's made of gold inlaid with other metals and gems. When no one is looking, it shifts and twists, revealing its various beautiful sides and angles so you never get tired of looking at it. It can also coil itself around the owner's wrist, to be worn as a bracelet. Cults Associated: Asrelia. Friendly: Ernalda, Orlanth. Knowledge It may be that there is only one. Besides the owner and her family, only a few people have ever seen it. One of these people claims to have seen a similar medallion in Nochet, but in the form of a centipede coiled up. History Many generations back, perhaps in the second age, it was a gift from a priestess of Asrelia to suffering Orlanthi in Dragon Pass. In each generation, the spirit of the medallion chooses a female descendant of the original owner to be the new owner. The current owner farms in Colymar lands. Her husband was killed fighting against Lunar soldiers. Procedure This Asrelia cult spirit requires the right shape, dimensions and high quality craftsmanship in its binding. Powers Besides being a beautiful, daily inspiration, the medallion is a great tool against thieves, greedy taxmen and oppressive nobles. When taken away from its owner, the serpent waits for the right moment, unwinds and slithers back to its owner, opening doors and unlocking virtually anything in its path with its tongue at the cost of a magic point per lock or door. The spirit bound in the serpent has 20 POW and 16 CHA and knows dispel magic 6, glamour, glue 2, disrupt and befuddle. Skills such as move quietly and sleight are at 100%. It can bite, delivering a poison that paralyzes for about a day. It maintains mindlink with its owner from up to a mile away. As the serpent slithers back home, it doesn't lock up behind itself! When it's been stolen in the past and is on its way home, the medallion owner has informed local adventurers that the treasury is unlocked and unguarded, ready to be raided. Maybe other stolen items can be found and reclaimed? Value Roughly 1000 lunars, unless the buyer somehow knows what it is (then, 'no thanks')
  2. I asked the question on Runequest core rule questions thread, and got the following response from Jason Durall: As per the chart, the defender's weapon takes the damage rolled and the excess goes to the defender. In this case, "twice the damage it would normally" is a clumsy way of saying it takes critical damage.
  3. For what it's worth, I am one more customer who agrees with Grimmshade and others here. I'm eager to see more errata.
  4. Thanks for your help. I'm still trying to figure out what to do with what appears on the page after the chart/matrix, under "parrying a critical hit." It says: This sounds like it would take 2hp damage rather than 1. But the chart on the page before says the weapon would take full hp lost from all damage rolled. I'm using a version of the PDF downloaded on July 1 from dtrpg.
  5. Hi, I usually find that if I keep checking this forum, I'll eventually find answers to any questions I have. But I'm still wondering: in the new RQG rules, if a critical sword attack doing 18 damage is met by a normal parry, and the parrying weapon has 12hp, is the parrying weapon broken (as the attack & parry results chart seems to suggest), or is the parrying weapon just reduced to 10hp (as pg 200 suggests, under "parrying a critical hit"). Thanks!
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